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View Full Version : [Base Class] "Wild Fist-gone" (Being Reworked),



Mr.Moron
2007-10-12, 10:26 PM
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Eighth_Seraph
2007-10-13, 11:48 PM
The only real beef that I have with this class is the fact that though you've added a touch of chaos to the monk's martial arts; there's very little variability among separate wild fists. Sure there's the lesser and greater Ki powers, but the rest of the abilites just seem too...set; if you understand my meaning.

What I mean is that Absorb Ki, Ki Dash, Piercing Stream, and Surge of Power are all nice abilities, but it would be so much better if the Wild Fist could have various choices for each stage. As it is, the Wild Fist can't really be an all-out offensive, dedicated counterattacker, or direct ki specialist. And those are the kinds of things that jump into my head when I hear the words 'wild' and 'ki' used in close conjunction. It just seems too...predictable for the flavor you've given it.

My dos centavos.

Eighth_Seraph
2007-10-13, 11:51 PM
Whoops, sorry for the double-post. My computer seems to be on the fritz tonight.