Bjarkmundur
2019-09-01, 08:54 AM
My players successfully rescued Floon and are moving into Trollskull Manor at the start of the next session, which they chose to use as simple base of operation and home.
Design Goals:
- Create an attachment between my players and their new home.
- Immerse the players as real parts of the city and its community
- Have the players use gold to help the learn the value of the in-game currency.
Since they are going to be use it as a home I want to have them design the manor's interior. This includes renovation and furnishing. This is something my group will find extremely fun so I want to enhance that experience as much I can. For me as a player I would find this pretty dull, but my player expressed genuine excitement for making the Manor their own and started talking about (ugh) interior design and what they are going to do with each room in the house. I was thinking about handwaving the whole thing, just let them go nuts at no price, but I think the players will get more attached if I create an associated cost.
Trollskull Manor:
Four stories:
2 common rooms
1 Kitchen
4 bedrooms
2 baths
3 other rooms
Pantry
2 Privies
Cellar and turret
Thread Answered, Questions Removed.
Turning Trollskull Alley into a fully functioning Tavern costs around 1200gp. Since my players are planning to use it as a home and not as a business I've decided to cut that number in half to renovate and furnish the entire house: 600gp. My players pay a monthly lifestyle cost, which goes up to most of the important repairs, such as windows, privies, bathhouses and roof. The only number I need is a per-room gold cost. I've decided that each room costs about 50gp to take from its current state to whatever the players have in mind. I'll adjust the cost based on what the players have in mind. A simple bedroom will only require renovation (25gp) and simple furniture (10gp) while a fully stocked library will require renovations (25gp) and a shipload of books (100gp). I'll try to keep the finished cost of everything around 600gp. This should create a fun little base-building session for my players. I'll report back to tell you all how it went.
I'll tell you it's really tricky to give my players a sense of the value of gold when I myself have NO idea what things are worth in-game. If I'm going to be asked what a table of various qualities cost I'll probably just break down and cry xD
Design Goals:
- Create an attachment between my players and their new home.
- Immerse the players as real parts of the city and its community
- Have the players use gold to help the learn the value of the in-game currency.
Since they are going to be use it as a home I want to have them design the manor's interior. This includes renovation and furnishing. This is something my group will find extremely fun so I want to enhance that experience as much I can. For me as a player I would find this pretty dull, but my player expressed genuine excitement for making the Manor their own and started talking about (ugh) interior design and what they are going to do with each room in the house. I was thinking about handwaving the whole thing, just let them go nuts at no price, but I think the players will get more attached if I create an associated cost.
Trollskull Manor:
Four stories:
2 common rooms
1 Kitchen
4 bedrooms
2 baths
3 other rooms
Pantry
2 Privies
Cellar and turret
Thread Answered, Questions Removed.
Turning Trollskull Alley into a fully functioning Tavern costs around 1200gp. Since my players are planning to use it as a home and not as a business I've decided to cut that number in half to renovate and furnish the entire house: 600gp. My players pay a monthly lifestyle cost, which goes up to most of the important repairs, such as windows, privies, bathhouses and roof. The only number I need is a per-room gold cost. I've decided that each room costs about 50gp to take from its current state to whatever the players have in mind. I'll adjust the cost based on what the players have in mind. A simple bedroom will only require renovation (25gp) and simple furniture (10gp) while a fully stocked library will require renovations (25gp) and a shipload of books (100gp). I'll try to keep the finished cost of everything around 600gp. This should create a fun little base-building session for my players. I'll report back to tell you all how it went.
I'll tell you it's really tricky to give my players a sense of the value of gold when I myself have NO idea what things are worth in-game. If I'm going to be asked what a table of various qualities cost I'll probably just break down and cry xD