Fynzmirs
2019-09-01, 09:17 AM
So, in the upcoming campaign I want to try playing as a follower of Velsharoon. His basic philosophy would be that the cycle of Life and Death is indeed sacred, but it is just a way to surpass mortality and embrace undeath. So, undead = good, liches = good, but trying to escape death = bad, wiping out all life = bad and living miserable lives = bad.
We are starting at level 1 but I have an unhealthy habit of designing my characters all the way up to 20th level. My role in the party would be that of an arcane spellcaster and (surprisingly) of a healer, to highlight the duality of this character's philosophy (we will have both and off-caster and an off-healer, so I don't need to worry about underperforming that much).
Mechanical goals:
- capable healer
- the biggest possible access to necromancy goodies
- would really like access to Planar Binding and some thematical binds (Dybbuk and Maurezhi comes to mind)
- Finger of Death
Note 1: I do understand problems that come with playing as a character with many minions yet I feel that I have enough experience with that particular playstyle to avoid bogging down the game.
So, a Wizard Necromancer by himself fulfills all of those goals except for the first one, that's why I think Wizard would be the best main class for this build. Wizard 13 is required to get Finger of Death, Wizard 6 gives Undead Thralls, Wizard 14 gives a nice capstone.
My first build idea was Necromancer 14/Life Cleric 6, plain and simple. Starting as human with Magic Initiate (Druid - Shilleagh, Druidcraft, Goodberry) and comboing Goodberry with Disciple of Life would allow solid out of combat healing at level 2 (I insist on starting as a wizard if possible). I was thinking about Death and Grave domains, but Death domain doesn't really do much imo (I mean, yeah, I could have double cantrips, yay...) and Grave is all about fighting the undead, so... well, no. Life domain gives me a bit more healing and surprising synergy with things like Vampire Touch, Enervation or Life Transferance. Also, this way I can get Inflict Wounds and Revivify, both great necromancy spells.
Then I stumbled upon the Circle of Spores. Provided that I can convince my DM to ignore some unnecessary restrictions (Fungal Infestation WIS times per long rest? GGtR, really? HOW COULD YOU?) this can put some twist into this build and give a bit of a Witch Doctor-esque flavour, which I totally adore. A hermit living in the woods, helping some villagers but dabbling into dark magic gives many great opportunities for roleplay. Infestation cantrip is a welcome (if a bit, oh well, a LOT underpowered) addition - and with Spike Growth it's even playable. Summoning animals and the whole "nature" thing was at first putting me off, yet I came to the conclusion that "Survival of the fittest, death before ruin and glory for the undead" is a nice little catchphrase. This guy would be like a Shepard, who helps those with potential grow, watches them ultimately fall and gives them the eternal reward of undeath.
So here I am, sitting with those three subclasses and thinking about how to mix them together in the best way possible. I considered cutting off Life Cleric entirely, but just a single level in this class gives me Bane, Inflict Wounds, Healing Word and a nice flat boost to healing that pairs exceptionally well with both druid and wizard spells. I don't care THAT much about getting Necromancer capstone but I do love Finger of Death.
Note 2: If my DM decides to go by the book with Circle of Spores druid the whole subclass suddenly looses much of its charm. Maybe some other druid subclass could work in that case?
Note 3: I don't really care about high level spells, because 9th level magic seems completely out of character for this guy and 8th level wizard spell do include a nice necromancy spell (Clone) but it seems to be against character's philosophy. Upcasting Planar Biding and Create Undead will propably do the job even better than 8th and 9th level spells.
What's you opinion on how I should build this character? Necromancer 14/Life Cleric 6? Necromancer 13/Life Cleric 1/Circle of Spores Druid 6? Or maybe something strange like Necromancer 14/Life Cleric 3/Circle of Spores Druid 3? Are there any other possible synergies or ideas that you would want to share?
We are starting at level 1 but I have an unhealthy habit of designing my characters all the way up to 20th level. My role in the party would be that of an arcane spellcaster and (surprisingly) of a healer, to highlight the duality of this character's philosophy (we will have both and off-caster and an off-healer, so I don't need to worry about underperforming that much).
Mechanical goals:
- capable healer
- the biggest possible access to necromancy goodies
- would really like access to Planar Binding and some thematical binds (Dybbuk and Maurezhi comes to mind)
- Finger of Death
Note 1: I do understand problems that come with playing as a character with many minions yet I feel that I have enough experience with that particular playstyle to avoid bogging down the game.
So, a Wizard Necromancer by himself fulfills all of those goals except for the first one, that's why I think Wizard would be the best main class for this build. Wizard 13 is required to get Finger of Death, Wizard 6 gives Undead Thralls, Wizard 14 gives a nice capstone.
My first build idea was Necromancer 14/Life Cleric 6, plain and simple. Starting as human with Magic Initiate (Druid - Shilleagh, Druidcraft, Goodberry) and comboing Goodberry with Disciple of Life would allow solid out of combat healing at level 2 (I insist on starting as a wizard if possible). I was thinking about Death and Grave domains, but Death domain doesn't really do much imo (I mean, yeah, I could have double cantrips, yay...) and Grave is all about fighting the undead, so... well, no. Life domain gives me a bit more healing and surprising synergy with things like Vampire Touch, Enervation or Life Transferance. Also, this way I can get Inflict Wounds and Revivify, both great necromancy spells.
Then I stumbled upon the Circle of Spores. Provided that I can convince my DM to ignore some unnecessary restrictions (Fungal Infestation WIS times per long rest? GGtR, really? HOW COULD YOU?) this can put some twist into this build and give a bit of a Witch Doctor-esque flavour, which I totally adore. A hermit living in the woods, helping some villagers but dabbling into dark magic gives many great opportunities for roleplay. Infestation cantrip is a welcome (if a bit, oh well, a LOT underpowered) addition - and with Spike Growth it's even playable. Summoning animals and the whole "nature" thing was at first putting me off, yet I came to the conclusion that "Survival of the fittest, death before ruin and glory for the undead" is a nice little catchphrase. This guy would be like a Shepard, who helps those with potential grow, watches them ultimately fall and gives them the eternal reward of undeath.
So here I am, sitting with those three subclasses and thinking about how to mix them together in the best way possible. I considered cutting off Life Cleric entirely, but just a single level in this class gives me Bane, Inflict Wounds, Healing Word and a nice flat boost to healing that pairs exceptionally well with both druid and wizard spells. I don't care THAT much about getting Necromancer capstone but I do love Finger of Death.
Note 2: If my DM decides to go by the book with Circle of Spores druid the whole subclass suddenly looses much of its charm. Maybe some other druid subclass could work in that case?
Note 3: I don't really care about high level spells, because 9th level magic seems completely out of character for this guy and 8th level wizard spell do include a nice necromancy spell (Clone) but it seems to be against character's philosophy. Upcasting Planar Biding and Create Undead will propably do the job even better than 8th and 9th level spells.
What's you opinion on how I should build this character? Necromancer 14/Life Cleric 6? Necromancer 13/Life Cleric 1/Circle of Spores Druid 6? Or maybe something strange like Necromancer 14/Life Cleric 3/Circle of Spores Druid 3? Are there any other possible synergies or ideas that you would want to share?