noahpocalypse2
2019-09-02, 10:49 AM
An old campaign I played in is starting up again, and I'm not really happy with my old build choices. Thankfully, the DM is letting us all have the chance for a 'soft rebuild' of our characters, but he would like us all to stick with the same race, class, and subclass choices from before (for story reasons, I imagine). Here's what I remember of my character (I lost the character sheet, unfortunately...)
Half-elf
Warlock (Hexblade) level 5, Pact of the Blade
Divine Soul level 1
(special patron/DM gift: when I hit with my pact weapon, I recover CHA bonus worth of HP)
Not sure if he'll let me redo my stats or not, so here's something like what I had:
Str 12
Dex 14
Con 14
Int 10
Wis 9
Cha 18 (I believe elven accuracy bumped this up)
Magic items:
Shortsword that reduces enemies AC to 10 (yes, it's pretty OP)
Rod of the Pact Keeper +1
Ring of mold earth (at will)
Ring of "move +10 feet per round in darkness"
I had the feats Great Weapon Mastery and Elven Accuracy, so I'd use a big two-handed sword with Improved Pact Weapon, Eldritch Smite, and Thirsting Blade to nova with my spell slots. I didn't get the shortsword til later or else I would've focused on it and not taken GWA. I might've gone with a shield to improve my paltry AC; I only have scale mail and +2 to dex. 16 AC is a little low for a melee fighter.
My thinking with Divine Soul was that after level 5, Locks don't get much that interest me for a long while, and Sorcerer gives me lots of spell slots to nova with every turn while Divine Soul gives me access to both arcane and clerical spells, so I'd have lots of utility options, and of course metamagic is great. Overall, I'm kind of like that classic Paladin/Sorcerer nova combo, except really inferior!
So, I now ask for help: what fun builds can I make with the above requirements? I can't change race or class. I'm a big fan of nova builds, but I'm open to other options.
Half-elf
Warlock (Hexblade) level 5, Pact of the Blade
Divine Soul level 1
(special patron/DM gift: when I hit with my pact weapon, I recover CHA bonus worth of HP)
Not sure if he'll let me redo my stats or not, so here's something like what I had:
Str 12
Dex 14
Con 14
Int 10
Wis 9
Cha 18 (I believe elven accuracy bumped this up)
Magic items:
Shortsword that reduces enemies AC to 10 (yes, it's pretty OP)
Rod of the Pact Keeper +1
Ring of mold earth (at will)
Ring of "move +10 feet per round in darkness"
I had the feats Great Weapon Mastery and Elven Accuracy, so I'd use a big two-handed sword with Improved Pact Weapon, Eldritch Smite, and Thirsting Blade to nova with my spell slots. I didn't get the shortsword til later or else I would've focused on it and not taken GWA. I might've gone with a shield to improve my paltry AC; I only have scale mail and +2 to dex. 16 AC is a little low for a melee fighter.
My thinking with Divine Soul was that after level 5, Locks don't get much that interest me for a long while, and Sorcerer gives me lots of spell slots to nova with every turn while Divine Soul gives me access to both arcane and clerical spells, so I'd have lots of utility options, and of course metamagic is great. Overall, I'm kind of like that classic Paladin/Sorcerer nova combo, except really inferior!
So, I now ask for help: what fun builds can I make with the above requirements? I can't change race or class. I'm a big fan of nova builds, but I'm open to other options.