Bjarkmundur
2019-09-02, 05:30 PM
We use small pink tealights as our inspiration tokens. This is our first time using the inspiration mechanic, and I've made some small tweaks to it.
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A player starts each session with one inspiration tokens, and can have up to two unused Inspiration tokens at any given time. Inspiration can be used in one of three different ways:
Healing Surge: You can use one Inspiration token to restore your vigor. You regain 2d4+2 Hit Points.
Reroll: You can use one Inspiration token to reroll one d20, but you must use the second result.
Make a narrative declaration: You can use one Inspiration token to either add or remove details regarding the current narrative, within reason.
I hand these out along with a complement to create positive reinforcement and encourage my players to be creative and interact with the setting. Anything I see as having a good effect on the overall enjoyment of the group, I award with an inspiration.
We were talking about this after the session and appearantly it was a hit. My players loved the mechanic, especially the 'narrative declaration' part! One of my players used it to change the narrative so that he and one of the NPCs were childhood friends and well acquainted.
I was joking about even having considered awarding an inspiration for how un-murder hobo-y my players were. My Barbarian thought this was especially funny, and later that night he sent me this xD
https://i.imgflip.com/39ixxe.jpg (https://imgflip.com/i/39ixxe)
.
A player starts each session with one inspiration tokens, and can have up to two unused Inspiration tokens at any given time. Inspiration can be used in one of three different ways:
Healing Surge: You can use one Inspiration token to restore your vigor. You regain 2d4+2 Hit Points.
Reroll: You can use one Inspiration token to reroll one d20, but you must use the second result.
Make a narrative declaration: You can use one Inspiration token to either add or remove details regarding the current narrative, within reason.
I hand these out along with a complement to create positive reinforcement and encourage my players to be creative and interact with the setting. Anything I see as having a good effect on the overall enjoyment of the group, I award with an inspiration.
We were talking about this after the session and appearantly it was a hit. My players loved the mechanic, especially the 'narrative declaration' part! One of my players used it to change the narrative so that he and one of the NPCs were childhood friends and well acquainted.
I was joking about even having considered awarding an inspiration for how un-murder hobo-y my players were. My Barbarian thought this was especially funny, and later that night he sent me this xD
https://i.imgflip.com/39ixxe.jpg (https://imgflip.com/i/39ixxe)