EisenKreutzer
2019-09-03, 08:44 AM
Because I am an absolute mad lad, I have decided to begin writing up the Planescape factions as Ultimate Intrigue organizations. I was inspired by the excellent City of 7 Seraphs, and the Parities from that book is largely what I'm basing the format of these organizations on. I also use stuff from Guile's World, since the Pathfinder conversions of the factions on that site are pure gold. I'm doing this in preparation for a campaign I'm running some time in the future.
The first faction I'm trying to do is the Athar. I've gotten to the part where I need to think up some Prestige point awards, and I'm stuck for ideas. The stuff I've already written down might need some heavy rework as well.
Name: The Athar (Defiers, The Lost)
Alignment and Prominence: Neutral preeminent organization
Key Members: Factol Terrance
Values: There are no gods among the planes, just powers and pretenders. A true god would not be dependant on the faith of its followers, or be able to die. If there is such a thing as true divinity the powers ain't it, berk!
Public Goals: Spread the truth about the so-called gods throughout the multiverse.
Private Goals: Work against the temples and churches of the powers to foil their plots and expose their lies.
Allies: The Believers of the Source philosophy is similar to the Athars, and they are frequently allies.
Enemies: All the major powers and their religions are at odds with the Athar philosophy.
Membership Requirements: Knowledge Religion: 1 rank, cannot have access to divine spells or Domain powers.
Influence Limitations: Each time yourwish to reach a new rank, you must achieve a significant victory over a force of the powers, or achieve some task of value to the Faction significantly more noteworthy than the last.
Special tasks:
Exposing the fraudulent powers (1 Favour/2 Fame): Once per month, you can increase your fame score or take a step towards raising your influence with the Athar by working against the powers. Thwarting a plan or plot of a power, or learning useful information about the powers and their plans satisfies this special task.
Benefits:
Passive Benefits (Fame Awards):
* Rank 1 (5 Fame) You gain a +2 bonus on Knowledge: Religion checks. Diplomacy, Intimidate and Knowledge: Religion are always class skills for you.
* Rank 2 (20 Fame) You gain a +2 resistance bonus on saving throws against divine spells cast by a servant of a power.
* Rank 3 (35 Fame) You gain spell resistance equal to 10 + 1/2 your character level + your Wisdom modifier against certain faith-based spells when cast by servants of a power: Augury, bane, banishment, bestow curse, blasphemy, dictum, dismissal, divination, doom, enthral, geas/quest, holy word, lesser geas, and word of chaos. The GM may expand this list at their discretion.
* Rank 4 (50 Fame) You gain the continuous protection of a nondetection spell as though cast by a sorcerer of your level, but only against spells and spell-like abilities of powers and their servants. The DC of any attempt to break through the effect is equal to 10 + 1/2 your character level + your Wisdom modifier. You can choose to suppress this ability. Suppressing or re-establishing it is a free action.
Favors (Prestige Awards):
* Rank 1
* Rank 2
* Rank 3
* Rank 4
New benefits:
The first faction I'm trying to do is the Athar. I've gotten to the part where I need to think up some Prestige point awards, and I'm stuck for ideas. The stuff I've already written down might need some heavy rework as well.
Name: The Athar (Defiers, The Lost)
Alignment and Prominence: Neutral preeminent organization
Key Members: Factol Terrance
Values: There are no gods among the planes, just powers and pretenders. A true god would not be dependant on the faith of its followers, or be able to die. If there is such a thing as true divinity the powers ain't it, berk!
Public Goals: Spread the truth about the so-called gods throughout the multiverse.
Private Goals: Work against the temples and churches of the powers to foil their plots and expose their lies.
Allies: The Believers of the Source philosophy is similar to the Athars, and they are frequently allies.
Enemies: All the major powers and their religions are at odds with the Athar philosophy.
Membership Requirements: Knowledge Religion: 1 rank, cannot have access to divine spells or Domain powers.
Influence Limitations: Each time yourwish to reach a new rank, you must achieve a significant victory over a force of the powers, or achieve some task of value to the Faction significantly more noteworthy than the last.
Special tasks:
Exposing the fraudulent powers (1 Favour/2 Fame): Once per month, you can increase your fame score or take a step towards raising your influence with the Athar by working against the powers. Thwarting a plan or plot of a power, or learning useful information about the powers and their plans satisfies this special task.
Benefits:
Passive Benefits (Fame Awards):
* Rank 1 (5 Fame) You gain a +2 bonus on Knowledge: Religion checks. Diplomacy, Intimidate and Knowledge: Religion are always class skills for you.
* Rank 2 (20 Fame) You gain a +2 resistance bonus on saving throws against divine spells cast by a servant of a power.
* Rank 3 (35 Fame) You gain spell resistance equal to 10 + 1/2 your character level + your Wisdom modifier against certain faith-based spells when cast by servants of a power: Augury, bane, banishment, bestow curse, blasphemy, dictum, dismissal, divination, doom, enthral, geas/quest, holy word, lesser geas, and word of chaos. The GM may expand this list at their discretion.
* Rank 4 (50 Fame) You gain the continuous protection of a nondetection spell as though cast by a sorcerer of your level, but only against spells and spell-like abilities of powers and their servants. The DC of any attempt to break through the effect is equal to 10 + 1/2 your character level + your Wisdom modifier. You can choose to suppress this ability. Suppressing or re-establishing it is a free action.
Favors (Prestige Awards):
* Rank 1
* Rank 2
* Rank 3
* Rank 4
New benefits: