Silvercrys
2019-09-03, 06:58 PM
(Tried to search for this but as far as I can find, it's only come up once in one of the DSP threads and wasn't answered, heh.)
Wind Lance is a 6th level Tempest Gale Strike that reads:
"Your attacks strike with the force of a mounted cavalry charge. Make a ranged attack. If it hits, it deals deals double damage. If you make this attack with a thrown weapon at the end of a charge, the attack instead deals triple damage."
It has an initiation action of 1 Standard Action, as Strikes generally do, and Pathfinder's rules require making a melee attack at the end of a charge anyway.
So, the question is: how am I supposed to activate the triple damage clause, exactly? Martial Charge appears to work, RAW... by the text of that feat, I can execute a charge by moving 5ft toward a creature and then initiate Wind Lance as a standard action "at the end of my charge". But there doesn't seem to be any other RAW way of initiating this strike at the end of a charge and make it a ranged attack. Changing the maneuver to a Boost makes it technically work but only if you make a melee attack with a "throwing" weapon.
Question is purely theoretical at the moment, though I might use answers to houserule it for my home games. Mainly asking how you think the maneuver was "supposed" to work, I guess, because requiring Martial Charge to trigger the triple damage clause doesn't feel intentional.
Thanks!
Wind Lance is a 6th level Tempest Gale Strike that reads:
"Your attacks strike with the force of a mounted cavalry charge. Make a ranged attack. If it hits, it deals deals double damage. If you make this attack with a thrown weapon at the end of a charge, the attack instead deals triple damage."
It has an initiation action of 1 Standard Action, as Strikes generally do, and Pathfinder's rules require making a melee attack at the end of a charge anyway.
So, the question is: how am I supposed to activate the triple damage clause, exactly? Martial Charge appears to work, RAW... by the text of that feat, I can execute a charge by moving 5ft toward a creature and then initiate Wind Lance as a standard action "at the end of my charge". But there doesn't seem to be any other RAW way of initiating this strike at the end of a charge and make it a ranged attack. Changing the maneuver to a Boost makes it technically work but only if you make a melee attack with a "throwing" weapon.
Question is purely theoretical at the moment, though I might use answers to houserule it for my home games. Mainly asking how you think the maneuver was "supposed" to work, I guess, because requiring Martial Charge to trigger the triple damage clause doesn't feel intentional.
Thanks!