Expected
2019-09-05, 07:45 PM
So I have decided to play a VHuman Battle Master Fighter with 16 12 16 8 13 8 with GWM, PAM, Sentinel, and Lucky. I am looking to take Ritual Caster: Wizard (for the owl Find Familiar and other utility rituals) and/or Magic Initiate for Hex (for synergy with extra attack).
Is this optimal for combat? The idea is to use the owl for advantage on my first attack with Trip Attack and have Hex for concentration and the increased damage per attack. The benefit is that it lasts an hour but to move it to an enemy, it'd use my bonus action. And does Hex interact with the Battle Master maneuvers if I make the hexed enemy have disadvantage on Str saves?
Is this optimal for combat? The idea is to use the owl for advantage on my first attack with Trip Attack and have Hex for concentration and the increased damage per attack. The benefit is that it lasts an hour but to move it to an enemy, it'd use my bonus action. And does Hex interact with the Battle Master maneuvers if I make the hexed enemy have disadvantage on Str saves?