MossyMeow
2019-09-07, 11:46 AM
I recently agreed to DM a campaign for a friend of mine, his younger brother, and an exchange student living at their house. I plan to run a fairly standard dungeon crawl, with the twist that the players first have to figure out how to enter the dungeon, which is guarded by a sphinx. Basically, they have to retrieve a sigil from one of three people, which drives the first part of the game. The devil, at least for me, is in the details: encounter difficulty, treasure, experience points, etc. One of the players is a power gamer who frequently builds characters who overshadow the entire party in terms of damage output, and the other two players are people I either don’t know or know very little about. I could use some help in figuring out what to design in order to challenge them.
I already have a sense of some of the major boss battles, so to speak. As a twist, I want to reveal inside the final dungeon that the ancient civilization that built the tomb was ruled by gold dragons, and have the party fight a dracolich driven mad by the loss of her eggs. I also know the enemy the party will have to fight for two of the three paths: a blue dragon and an incubus. However I’m still uncertain about the third.
I also know that I want to start above first level, since my friend has frequently expressed annoyance with starting from the beginning- I’m considering either third or fifth. I also know he loves to collect tangible rewards like treasure and XP, and that if I provide lots of those two things, along with at least semi-challenging fights, he’ll be happy. The trouble is that I’m uncertain about how to do that. I could use some advice from you folks in the playground about what to do.
Oh, and I’m also using a homebrew setting, which complicates matters somewhat; I posted a second thread in the Worldbuilding forum to deal with that issue.
I already have a sense of some of the major boss battles, so to speak. As a twist, I want to reveal inside the final dungeon that the ancient civilization that built the tomb was ruled by gold dragons, and have the party fight a dracolich driven mad by the loss of her eggs. I also know the enemy the party will have to fight for two of the three paths: a blue dragon and an incubus. However I’m still uncertain about the third.
I also know that I want to start above first level, since my friend has frequently expressed annoyance with starting from the beginning- I’m considering either third or fifth. I also know he loves to collect tangible rewards like treasure and XP, and that if I provide lots of those two things, along with at least semi-challenging fights, he’ll be happy. The trouble is that I’m uncertain about how to do that. I could use some advice from you folks in the playground about what to do.
Oh, and I’m also using a homebrew setting, which complicates matters somewhat; I posted a second thread in the Worldbuilding forum to deal with that issue.