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Winterschmied
2019-09-08, 08:25 AM
Hello there,

im gonna join a Planescape Campaign and the Master allow everything that the official Books give.

Since im normally playing the Base stuff I was wondering whats the best you can do if everything is allowed but the whole lot of books overwhelm me to much do figure out whats possible.

Thnaks in advance for any Help :D

Biggus
2019-09-08, 08:47 AM
We're going to need a bit more information than that...what role(s) do you want to fill in the party? What type of class do you want to play (arcane, divine, martial, rogue, mixture)?

Biffoniacus_Furiou
2019-09-08, 08:52 AM
What do you want your character to be/do?

What level are you starting at, and what level do you realistically expect to reach?

Are there any house rules or optional rules in use for this game?

Winterschmied
2019-09-08, 09:30 AM
Hello there. Yeah should have considered that to few Infos.

We start at level 3 and well be leveling fast via more exp and such till level 10.


We have a Fighter with greatsword, a Bard and a Monk which are all beginners so i dont know how they will do what they do.
Theres a Rogue who will go for assassin and some Necromancer (probalby a Wizard).

But I dont know exactly how they will build them. So probably it would be some sort of Caster Divine or Arcane. Probably so save their Butts if something goes really wrong.

I hope than makes some sense :X

bean illus
2019-09-08, 10:11 AM
We start at level 3 and well be leveling fast via more exp and such till level 10.

We have a Fighter with greatsword, a Bard and a Monk which are all beginners so i dont know how they will do what they do.
Theres a Rogue who will go for assassin and some Necromancer (probalby a Wizard).

... So probably it would be some sort of Caster Divine or Arcane. Probably so save their Butts if something goes really wrong.

You have 2 arcane casters, 1 primary and 3 secondary melee, 2 skill monkeys, and ZERO divine casters.

You might choose cleric, which is as strong as any class in the game. The party will need some healing/etc.
You can go full armor, or cloistered cleric. The later having less armor and hp, but more of everything else.

Biffoniacus_Furiou
2019-09-08, 10:20 AM
Maybe go with an Archivist (http://archive.wizards.com/default.asp?x=dnd/ex/20051007a&page=3) from Heroes of Horror? Grab a single level of Sacred Exorcist in Complete Divine at 9th, but otherwise just keep taking more Archivist level until you reach its 11th level. If you play to 13th+ level, consider other prestige classes such as Paragnostic Apostle or Contemplative or Divine Oracle or Hexer. A Gray Elf (http://www.d20srd.org/srd/monsters/elf.htm#grayElf) in the core Monster Manual gets Str -2, Dex +2, Con -2, Int +2, and you should prioritize Int > Con > Dex. An Illumian in Races of Destiny can get the Aeshkrau or Uurkrau to use Str or Dex to determine bonus spells instead of Wis, you want a decent Dex but not so high that you can't fully benefit from it due to armor, but Str is easy to buff (persistent Divine Power, persistent Bite of the Werebear, etc.).

As an Archivist, you'll be able to learn nearly any spell in the game (http://www.giantitp.com/forums/showthread.php?445204-Lowest-level-versions-of-spells) (check the spoiler in the first post at that link, but I don't think that has Adept (http://www.d20srd.org/srd/npcClasses/adept.htm) spells or Divine Bard (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#bardVariantDivineBard) spells). Get spells to crowd control or debuff enemies, buff allies, and fix negative conditions on your party members. Good spells include:

1st: Wall of Smoke, Ice Slick, Color Spray
2nd: Cloud of Bewilderment, Web, Glitterdust
3rd: Stinking Cloud, Slow, Mass Resist Energy
4th: Black Tentacles, Wall of Sand, Summon Nature's Ally IV
5th: Heal, True Seeing, Wall of Thorns, Righteous Wrath of the Faithful

Summon Nature's Ally can be good at every level, but IV and higher can get a Unicorn which can do more healing than a 4th level spell, plus it has neutralize poison and the permanent magic circle against evil can help in many situations. Start out with the feats Greenbound Summoning in Lost Empires of Faerun, and Ashbound in the Eberron Campaign Setting, and learn a Summon Nature's Ally spell of every level. Cast Summon Nature's Ally I for a Greenbound Dire Rat, it can immediately use its Wall of Thorns spell-like ability on top of multiple opponents to trap them, then it can just attack or spam Entangle for the rest of the fight. Try to pick up a Ring of the Beast in Complete Champion once you can afford it.

Start with a Darkwood (http://www.d20srd.org/srd/specialMaterials.htm#darkwood) heavy shield, you won't be proficient with it but the armor check penalty is zero so there's no drawback. Get some decent medium armor, preferably mithral full plate but you'll probably just want a breastplate starting out. You'll eventually want one of every Necessary Magic Item Effect (http://www.giantitp.com/forums/showthread.php?187851-3-5-Lists-of-Necessary-Magic-Items), but many of those can be gained from spells.

Your starting feats (with two flaws (http://www.d20srd.org/srd/variant/buildingCharacters/characterFlaws.htm) for two extra feats, more here (http://www.giantitp.com/forums/showthread.php?258440-The-quot-Best-quot-Flaws#30)) should include Extend Spell, and your 6th level feat should be something useful that you won't need to keep forever like Craft Wondrous Item or Craft Magic Arms and Armor. Once you hit 9th level you'll be an Archivist 8/ Sacred Exorcist 1, at that level you should hire an NPC Psion (http://www.d20srd.org/srd/equipment/goodsAndServices.htm#spell) to use Psychic Reformation (http://www.d20srd.org/srd/psionic/powers/psychicReformation.htm) on you, do all of your item crafting before that. Use this to re-pick your 6th and 9th level feats so you have Extend Spell, Persistent Spell, and Divine Metamagic: Persistent Spell. Get a Reliquary Holy Symbol in MIC and one or more Nightsticks in LM (the benefit Nightsticks grant isn't expressed as a bonus so the rules on stacking bonuses shouldn't apply, plus it's based on the feat Extra Turning which explicitly stacks with itself anyway, but ask your DM if having multiples of them will stack in this game), and use Divine Metamagic: Persistent on spells like Mass Lesser Vigor on the whole party, Righteous Wrath of the Faithful on the whole party, Elation on the whole party, Ice Axe or Flame Blade for yourself, Divine Power on yourself, any one of the Bite of the Werecreature spells in SC on yourself, etc.

daremetoidareyo
2019-09-08, 10:29 AM
Druid + natural spell

Go planar shepherd

Biggus
2019-09-08, 10:29 AM
If the Necromancer is a Wizard, then probably a divine caster would be most useful to the party. Fortunately, Clerics and Druids are widely considered the two most powerful base classes in 3.5.

If you fancy Druid, the wild shape and spellcasting progression mean it's seldom worth taking a prestige class, probably the only one worth mentioning is Planar Shepherd (Faiths of Eberron p.105). Do have a look at the Spell Compendium though as it widens your potential spell list dramatically, and also the Magic Item Compendium (Wilding Clasps (p.190) in particular come to mind as they allow magic items to be used when in Wild shape, combined with Natural Spell you have no reason ever to not be Wild Shaped at level 7+).

If you have plenty of time to spare, there's an extremely detailed guide to Druids here (http://www.giantitp.com/forums/showthread.php?439991-Being-Everything-Eggynack-s-Comprehensive-Druid-Handbook).

For Clerics, the Dweomerkeeper prestige class (Complete Divine web enhancement, downloadable here (http://archive.wizards.com/default.asp?x=dnd/we/20040522a)) is insanely powerful. Normally it requires a 1-level dip into an arcane casting class, but the feats Southern Magician (Races of Faerun p.168) or Magical Training (Player's Guide to Faerûn p.41) can give you arcane casting to allow you to qualify. If you worship Mystra, the Initiate of Mystra feat (PGtF p.81) is also ridiculously good.

The feat Divine Metamagic (Complete Divine p.80) used with Persistent Spell (PGtF p.42) can make some of your best buffs last all day (Divine Power, for example) and is available to Clerics of all faiths.

EDIT: oh and have a good look at the Spell Compendium for Clerics too, if anything they gain even more from it than Druids do.

Psyren
2019-09-08, 08:49 PM
Since you have a Bard to be the face you have all the ability scores covered except Wisdom. I'd recommend Cleric or Druid. (if you expect to be in nature a bunch I'd go with Druid since none of the others are "outdoors" classes except maybe the Barbarian.)

Winterschmied
2019-09-09, 05:56 PM
Thank you all for the Advices :D. I think gonna go with Druid since the Master mentioned we play PLanescape and we could end up in some places where the chosen Deity doesnt reach and if im not mistaken this would end up having no powers and spells there.