Monster Manuel
2019-09-08, 09:23 PM
So, I'm making some assumptions here, but hear me out.
Based on some of the most recent UAs relating to the Sorcerer, it seems increasingly like the devs at WotC feel like the Sorcerer needs some bonus spells earned through the subclass they take. Shadow Sorcerer and Divine Soul both get some bonus spells. Mark of the Ordning playtest proposed to give more. The new Aberrant Mind UA gets more than ever. But the problem is that the previously-published subclasses in the PHB don't have them, so any new subclasses that do seem to be outclassing their core versions. This can't be changed without an Errata to the Sorcerer class and a reprint of the PHB, which is not great.
There is something they could do, though, that could be slapped into a future supplement and apply retroactively to all the old subclasses. They could introduce a new Metamagic, that would allow a sorcerer to spend some number of points to unlock a set of extra Bloodline spells. By way of example, they could provide a suggested list of Bloodline spells for the Draconic, Wild Magic, and Storm sorcerers.
Here's an initial stab at what this might look like:
Bloodline Magic
When you cast a spell you know that is between 1st and 5th level or greater, you can spend a number of SP equal to the level of the spell to change the spell into another spell of the same level. This spell must come from a pre-defined list of spells thematically relevant to and appropriate for that sorcerer's sub-class; 3 of the spells may be from another class' spell list. This table should includetwo spells for each level from 1 and 2, and one for levels 3-5; your DM will provide an appropriate list for your character, but some examples are below.
Draconic:
1st- Cause Fear, Charm Person
2nd- Darkvision, Dragon's Breath
3rd- Protection from Energy
4th- Mordenkeinen's Private Sanctum
5th- Legend Lore
Wild Magic:
1st- Bane, Chaos Bolt
2nd- Alter Self, Blur
3rd- Hypnotic pattern
4th- Etc
Essentially, the sorcerer gets access to the spells in the table for a per-casting cost of spell points, but they don't add to or impact their limited amount of Spells Known in any way. Any sorcerer could take it, regardless of what subclass they have.
Other than the SP cost, of course, is the cost of a much more limited resource; metamagic known. Would it be worth giving up, say, Twin Spell for an improved spell list?
Feel free to comment/critique the actual spells recommended here; I'm sure there might be better-balanced selections, but like I said this is a first-pass, and I'm more interested in what the Playground thinks of the idea in general. It would be easy enough to plug into a sourcebook as a back-door revision to the existing sorcerer sub-classes. But does it work? Would it be worth taking?
Based on some of the most recent UAs relating to the Sorcerer, it seems increasingly like the devs at WotC feel like the Sorcerer needs some bonus spells earned through the subclass they take. Shadow Sorcerer and Divine Soul both get some bonus spells. Mark of the Ordning playtest proposed to give more. The new Aberrant Mind UA gets more than ever. But the problem is that the previously-published subclasses in the PHB don't have them, so any new subclasses that do seem to be outclassing their core versions. This can't be changed without an Errata to the Sorcerer class and a reprint of the PHB, which is not great.
There is something they could do, though, that could be slapped into a future supplement and apply retroactively to all the old subclasses. They could introduce a new Metamagic, that would allow a sorcerer to spend some number of points to unlock a set of extra Bloodline spells. By way of example, they could provide a suggested list of Bloodline spells for the Draconic, Wild Magic, and Storm sorcerers.
Here's an initial stab at what this might look like:
Bloodline Magic
When you cast a spell you know that is between 1st and 5th level or greater, you can spend a number of SP equal to the level of the spell to change the spell into another spell of the same level. This spell must come from a pre-defined list of spells thematically relevant to and appropriate for that sorcerer's sub-class; 3 of the spells may be from another class' spell list. This table should includetwo spells for each level from 1 and 2, and one for levels 3-5; your DM will provide an appropriate list for your character, but some examples are below.
Draconic:
1st- Cause Fear, Charm Person
2nd- Darkvision, Dragon's Breath
3rd- Protection from Energy
4th- Mordenkeinen's Private Sanctum
5th- Legend Lore
Wild Magic:
1st- Bane, Chaos Bolt
2nd- Alter Self, Blur
3rd- Hypnotic pattern
4th- Etc
Essentially, the sorcerer gets access to the spells in the table for a per-casting cost of spell points, but they don't add to or impact their limited amount of Spells Known in any way. Any sorcerer could take it, regardless of what subclass they have.
Other than the SP cost, of course, is the cost of a much more limited resource; metamagic known. Would it be worth giving up, say, Twin Spell for an improved spell list?
Feel free to comment/critique the actual spells recommended here; I'm sure there might be better-balanced selections, but like I said this is a first-pass, and I'm more interested in what the Playground thinks of the idea in general. It would be easy enough to plug into a sourcebook as a back-door revision to the existing sorcerer sub-classes. But does it work? Would it be worth taking?