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Arakune
2007-10-14, 11:04 AM
Omae wa mou shindeiru
Kenshiroo, heir of Hokutoshinken, from Fist of North Star


Kissama no chi wa NANI IRO DA!!!!!!
Rei, heir of NantoSuichoken, from Fist of North Star


I'm the emperor star!
I won't RETREAT!
BEG!!
QUIT!!!
Thouther, heir of NantoHouooken, from Fist of North Star



The Chosen Star Warrior is a very powerful individual, charging into battlefields and leaving only a pile of grotesque corpses scattered around the ground. There are indeed various styles of combat that create this effect, and the most powerful ones were called the Chosen Star Warriors or Chosen Star Guardians. These warriors rely on their body, mind and determination to perform incredible tasks, were only the honor of combat matters.

Aligmnent: Any
HD: d10
Skill Points: (4+int) x4 at first level, 4+int at each level there after
Class Skills: The Chosen Star Warrior's class skills (and the key ability for each skill) are: Balance (Dex), Climb (Str), Concentration (Con), Hide (Dex), Heal (Wis), Jump (Str), Knowledge (any) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).

Chosen Star Warrior
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+0|
+2|
+2|
+2|Combat Style (Ex), Battle Aura (Ex), Unnarmed Attack Proficiency, Ki Pool

2nd|
+1|
+3|
+3|
+3|Combat Style (Ex)

3rd|
+2|
+3|
+3|
+3|Bonus Feat

4th|
+3|
+4|
+4|
+4|Combat Style(Ex)

5th|
+3|
+4|
+4|
+4|------

6th|
+4|
+5|
+5|
+5|Combat Style(Ex), Bonus Feat

7th|
+5|
+5|
+5|
+5|------

8th|
+6|
+6|
+6|
+6|Combat Style(Ex)

9th|
+6|
+6|
+6|
+6|Bonus Feat

10th|
+7|
+7|
+7|
+7|Combat Style(Ex), Improved Battle Aura(Ex)

11th|
+8|
+7|
+7|
+7|------

12th|
+9|
+8|
+8|
+8|Combat Style(Ex), Bonus Feat

13th|
+9|
+8|
+8|
+8|------

14th|
+10|
+9|
+9|
+9|Combat Style(Ex)

15th|
+11|
+9|
+9|
+9|Bonus Feat

16th|
+12|
+10|
+10|
+10|Combat Style(Ex)

17th|
+12|
+10|
+10|
+10|------

18th|
+13|
+11|
+11|
+11|Combat Style(Ex), Bonus Feat

19th|
+14|
+11|
+11|
+11|------

20th|
+15|
+12|
+12|
+12|Combat Style(Ex), Greater Battle Aura(Ex)[/table]

Class Features

When creating the Chosen Star Warrior chose either Cha or Wis, these abilities will now be called Base Ability (and his modifier as Base Mod or bMod). All saves DCs, except otherwise noted, of the Chosen Star Warrior are 10 + half Chosen Star Warrior + bMod.

Weapon and Armor Proficiency
Martial Artist's are proficient with club, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, siangham, *tonfa, *fighting fan, *chinese broadsword, gauntlet, spear. * Only if you have the statistcs of these weapons. The martial artist are proficient with padded and leather armor (or any combinations of piece of armor that create the same mechanic of those armors), but not shields.

Combat Style (Ex)
Each time the martial artist gain this ability he can chose one Combat Style, see Combat Style for more info. Every Combat style have prerequisites, amount of ki points to activate and if can be used with armor, Chosen Star Warrior weapons or any/none weapons at all.

Bonus Feat
At 3rd, 6th, 9th, 12th, 15th and 18th level the Chosen Star Warrior can take one bonus feat from the list of Chosen Star Warrior feat list or Fighter feat list.

Unarmed Combat Proficiency
The Chosen Star Warrior automatically gains the Improved Unarmed Strike feat as a bonus feat at 1st level.

Ki pool (Ex)
The Chosen Star Warrior with at least bMod +1 gain at each level his bMod in ki points that can be spent to activate Combat Style abilities or Battle Aura effects. If his bMod drop bellow +1, he can't use any ki point, even if he already have some. The Ki regenerate at the same rate of your hit points.

Battle Aura (Ex)
When you make a Chosen Star Warrior, you chose either one of these two abilities, were they can be used only if the Chosen Star Warrior are only using his padded or leather armor. Note that you can use only the version you current have and one version below your current battle aura capacity (if you can use the improved battle aura, you can still use the battle aura ability, but you can only use the improved battle aura ability if you have the greater battle aura ability). They drains some amount of Ki points per round active and can be used safely every hour, or more times in the same hour by dropping your max hp during the next 24 hours by 15% rounded up (always taking the original amount of HP as base, if you would be dropped to 0 HP this way you can't use it):

Battle Aura:

Power Burst: +4 Str, +2 Con; spend 4 Ki points

Speed Burst: +4 Dex, +20 ft; spend 4 Ki points
Improved Battle Aura:

+2 becomes +4, +4 becomes +6, +20 ft becomes +40 ft, spend 10 ki points
Greater Battle Aura:

+4 becomes +6, +6 becomes +8, +40 ft becomes +60 ft, spend 20 ki points


Some Combat Style abilities are only active when the battle aura are active too, and when the battle aura is active the Chosen Star Warrior can shaken one enemy in his sight range as a free action once per combat (DC bMod), shaken one group of his own HDx2 worth of enemies in his sight range as a free action once per combat (DC bMod, must have improved battle aura) and can panic one enemy as a free action or shaken one group of his own HDx4 worth of enemies in his sight range as a free action once per combat (DC bMod, must have greater battle aura). All these effects are fear effects, and anyone that have one battle aura active are immune to these effects. They last until the battle aura is dismissed.

Arakune
2007-10-14, 11:05 AM
Combat Styles, arranged by Combat, Mobility, Defense, Determination.

Grapple Tree

Grapple Expert
Prerequisites: none;
Weapons: can't use;
Armor: only Chosen Star Warrior armor;
Ki Spent: none;
Benefit: You automatically gain the Improved Grapple feat and can use his bMod instead of his Str mod score.
Special: If your battle aura is active, you can use your Str Mod and your bMod to your grapple check

Hit and Take
Prerequisites: Grapple Expert, BAB +4;
Weapons: can't use;
Armor: only Chosen Star Warrior armor;
Ki Spent: none;
Benefit: As a full-round action you can make one attack, then make a grapple check and (if you pass) can immediately deal damage or pin your opponent, providing he are in your threatened range.
Special: Can use it only with creature with same or less size type.

Throw
Prerequisites: Grapple Expert, BAB +8, Int 13;
Weapons: can't use;
Armor: only Chosen Star Warrior armor;
Ki Spent: none;
Benefit: As a full-round action, if you aren't already grappling your opponent, you can make one grapple attempt, then (if you pass) you can make one trip attempt, then (if you pass again) you can attempt to pin your opponent with a circumstantial bonus of +4. If you already are grappling your opponent, you can make one attack (if you have one free hand), then proceed with the trip and pin attempt.
Special: Can use it only with creature with same or less size type.

Long Throw
Prerequisites: Grapple Expert, BAB +10, Int 13, Str 13;
Weapons: can't use;
Armor: only Chosen Star Warrior armor;
Ki Spent: none;
Benefit: While grappling your opponent you can use one attack action to throw your opponent to any horizontal direction up to your bModx5 ft', dealing damage as if you attacked him (he can make an Ref save for half damage), dealing +50% damage if you managed to throw him to some wall before his 'flying' stop.
Special: Can use it only with creature with same or less size type and the opponent loses his Dex to AC.

Ki Grappling
Prerequisites: Grapple Expert, BAB +12, bMod +2
Weapons: can't use;
Armor: only Chosen Star Warrior armor;
Ki Spent: 15 ki/round;
Benefit: Negate one size category bonus, can use all grapple attacks up to one size category above, negate grease spell bonus and freedom of movement spell now add a circumstantial bonus of +20 to the subject.
Special: Can use it only with battle aura active.

Greater Ki Grappling
Prerequisites: Grapple Expert, BAB +15, bMod +4
Weapons: can't use;
Armor: only Chosen Star Warrior armor;
Ki Spent: 20 ki/round;
Benefit: Negate two size category bonus, can use all grapple attacks up to two size categories above, negate grease spell bonus and freedom of movement spell now add a circumstantial bonus of +10 to the subject.
Special: Can use it only with battle aura active.


Iron Fist Tree

Mighty Fist
Prerequisites: bMod +1;
Weapons: only gauntlet or none;
Armor: only Chosen Star Warrior armor;
Ki Spent: none;
Benefit: +bMod to hit and damage, in addition of Str Mod and your attacks are treated as two handed weapon for purpose of power attack.

Charge attack
Prerequisites: Mighty fist, BAB +4;
Weapons: only gauntlet or none;
Armor: only Chosen Star Warrior armor;
Ki Spent: 4 ki/charge;
Benefit: You make one attack that deal +1d8 damage per charge.

Push
Prerequisites: Mighty fist, BAB +8, Str 13;
Weapons: only gauntlet or none;
Armor: only Chosen Star Warrior armor;
Ki Spent: 10 by each push;
Benefit: Make one attack that deal normal damage and send your opponent flying in any horizontal direction up to bMod x 10 ft (he can't make a Ref save for half damage), dealing +50% damage if you managed to throw him to some wall before his 'flying' stop.
Special: The opponent loses his Dex to AC during the flight and the hit of wall.

Greater Push
Prerequisites: Mighty fist, BAB +12, Str 15;
Weapons: only gauntlet or none;
Armor: only Chosen Star Warrior armor;
Ki Spent: 10 by each push;
Benefit: Make one attack that deal +50% damage and send your opponent flying in any horizontal direction up to bMod x 10 ft (he can't make a Ref save for half damage), dealing +100% damage if you managed to throw him to some wall before his 'flying' stop.
Special: The opponent loses his Dex to AC during the flight and the hit of wall.

Damage Change
Prerequisites: Mighty fist
Weapons: none;
Armor: only Chosen Star Warrior armor;
Ki Spent: none;
Benefit: You can change your unarmed attack damage type freely from slash, piercing and bludgeoning.

Destructive Fist
Prerequisites: Mighty fist, Damage Change, BAB +4
Weapons: none;
Armor: only Chosen Star Warrior armor;
Ki Spent: none/4 Ki each charge;
Benefit: Chose one type of damage from slash, piercing and bludgeoning: when performing an unarmed attack with that damage type all your attacks are treated as being made of adamantine;
By expending 4 points of Ki each round you can negate 1 point of any kind of RD (including "-") except magic and epic.


Mythical Fist Tree

Ki infusion
Prerequisites: bMod +1
Weapons: none;
Armor: only Chosen Star Warrior armor;
Ki Spent: none/ 10 Ki each use;
Benefit: When Battle Aura is active, all your unarmed attacks are treated as being magical. Also, when activating the battle aura, for each 10 points of Ki you use you can scale up your unarmed attack one size category above your own. This effect last until your battle aura is active.

Stun
Prerequisites: bMod +1, Ki infusion, BAB +1
Weapons: none;
Armor: only Chosen Star Warrior armor;
Ki Spent: 4 Ki each use;
Benefit: You automatically gains the Stunning Fist feat benefits (except you use the bMod as base Fort DC), and instead of "times per day", you spend Ki points each use.

Status Afflictions
Prerequisites: bMod +2, Ki infusion, Stun, BAB +4
Weapons: none;
Armor: only Chosen Star Warrior armor;
Ki Spent: 8 Ki each use;
Benefit: Instead of stunning your opponent you can inflict various kinds of status afflictions (the stunning fist restrictions still aplies). The Fort DCs are 15 + half Chosen Star Warrior + bMod, and all these afflictions are permanent until healed unless noted otherwise (heal DC are the same to resist the attack, or some magic spell that normally would cure that affliction). You can, instead, cure these status afflictions if they were caused by this attack, and you gain an competence bonus equal to your status affliction DC to your heal check.

Blind, Deaf, Paralysis: as raw.
Feeble Legs: speed drops to 1/4, will save DC 15 to drop only to 1/2, loses Dex to AC, -4 Ref save.
Feeble Arms: -4 to all attacks and skills that use hands, treated as one size category below your current for purpose of ability to use weapons and carry capacity.
Sleep: The target ins put into deep sleep for 1 hour.
Erase Memory: The target enter in some short of torpor (can't take any actions, loses Dex to AC, unaware of the surroundings) for 5 minutes and then he loses the last 1 minute of memory before the torpor. Will save DC 25 to try to recover some bits of memory, DC 35 to fully recover memory.



Death Fist
Prerequisites: bMod +2, Ki infusion, Stun, Status Afflictions BAB +10
Weapons: none;
Armor: only Chosen Star Warrior armor;
Ki Spent: 16 Ki each use;
Benefit: Instead of stunning your opponent you can kill him (the stunning fist restrictions still aplies). The Fort DCs are 15 + half Chosen Star Warrior + bMod.

Head Explosion: Destroy one head and kill creatures, if the creature didn't need that head to survive then it will deal just enough damage necessary for that head to be destroyed.
Hand Destruction: Destroy target hands. The target are unable to use the destroyed hand for any task.
Arm destruction: Destroy the arm of target up his shoulders. He receive -4 Str, -4 Dex for each arm destroyed.
Leg Destruction: Destroy target leg. The target must make a balance check each turn (DC 10 + 5x(total number of legs destroyed)) in order to stay up, until there are no legs left. The target gains -2 Str, -2 Dex and the speed are cut to half (round up) for each leg destroyed.
Body Destruction: Destroy the body of target and kill him if he need internal organs to survive. Otherwise, nothing happens.
Timed Death: When using any of these abilities, chose up to instant, 3 seconds, 10 seconds, 1 minute, 5 minutes, 15 minutes, 1 hour, 24 hours, 3 days. The effect will trigger after the time period passes, and once chosen, you can't change it later. It's possible to cure it with a remove curse.



--------
will continue later.

BRC
2007-10-14, 11:06 AM
It's generally considered a good idea to make the thread after you have stuff to post, just saying.

Arakune
2007-10-14, 11:06 AM
Chosen Star Warrior Bonus feat list:

Improved Status Afflictions
Prerequisites: Status Afflictions Combat Style
Benefit: DC +5 for Status Afflictions and Death Fist
Special: You can take this feat multiple times.

Extra Combat Style
Prerequisites: At least 2 Combat Styles
Benefit: You can take another Combat Style, providing you meet the prerequisites.
Special: You can take this feat multiple times.

Empower Power Burst
Prerequisites: BAB +4, able to use battle aura
Benefit: +2 Str, +1 Con when any battle aura is active.

Empower Speed Burst
Prerequisites: BAB +4, able to use battle aura
Benefit: +2 Dex, +10 ft when any battle aura is active.

Extra Ki
Prerequisites: bMod +1
Benefit: You receive one extra Ki point each level, this benefit are not retroactive.

Ki master
Prerequisites: bMod +4, Chosen Star Warrior lvl 10
Benefit: You use -10% (round up) Ki points when using any Combat Style abilities or when using any Battle Aura. You can't drop it to below 1.

Endurance Determination
Prerequisites: only 1st level
Benefit: You now use your Con score to determine your bMod.


Vitality Burn
Prerequisites: bMod +1
Benefit: You can use HP instead of Ki when all your Ki pool are depleted. You can't use it if your HP are below or equal to 15% your total.

Unlimited Battle Aura
Prerequisites: bMod +4, level 12
Benefit: You can safely use your Battle Aura any number of times each day.

Severedevil
2007-10-14, 12:00 PM
Until you post the info, I don't know what the battle auras are... but I've met a number of high level martial artists, and none of them have had a battle aura.

Vadin
2007-10-14, 12:34 PM
Or have they?

Until we know what on Terra this class can do, we can't really help/condemn/applaud/hate/worship it too much, can we? If it's balanced and as flexible as it looks like it might be, though, it probably won't be that bad at all. One might even say, if those things are true, its could be downright good.

Arakune
2007-10-14, 07:55 PM
Until you post the info, I don't know what the battle auras are... but I've met a number of high level martial artists, and none of them have had a battle aura.

Very funny :smallbiggrin:. But I changed the name of the class. Also, this introduction part1 (http://www.youtube.com/watch?v=WGVGNwwB4LY), part2 (http://www.youtube.com/watch?v=hiuUa1R1Efg), part3 (http://www.youtube.com/watch?v=B9UYz6J4h_Y) (doesn't mind the error in continuity, it only happens in the anime), This (http://www.youtube.com/watch?v=STVfj28hqU8), this (http://www.youtube.com/watch?v=uEs447r9oWw), this very cool scene (http://www.youtube.com/watch?v=Zum-OTgk9P0) and... search youtube.com (http://www.youtube.com)


Or have they?

Until we know what on Terra this class can do, we can't really help/condemn/applaud/hate/worship it too much, can we? If it's balanced and as flexible as it looks like it might be, though, it probably won't be that bad at all. One might even say, if those things are true, its could be downright good.

I posted it now because it took me too much time to post it from start, so if I post now I think I must complete it.
------------------
Odd thing, I got more responses when this thread had only very vague info...