Voidstar01
2019-09-10, 05:44 PM
Right So yesterday I posted a thread asking about achieving an attack range of 1 mile without magical assistance, we successfully achieved that.
The solution, as presented by Saintheart:
Composite Greatbow: 130
Dragonbone: +20
Long Range: +20
Flight Arrows: +25
Ranged Weapon Mastery: +20
Far Shot: x1.5
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322.5
+ 100 feet from 10 levels in Deepwood Sniper. Deepwood Sniper adds to the range increment, not the maximum range. (Albeit we got lucky with the RAW on this one, I suspect the writers really meant to add 100 feet to overall range, not to one range increment.)
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422.5 feet range increment. Cragtop Archer gives us 15 range increments; accordingly, the maximum range is 6337.5 feet (422.5 x 15). About a mile and a quarter, shoot from the San Francisco shoreline and the shot will plunk down on the beach of Alcatraz Island.
Very elegantly, you'd hit dead on one mile at Deepwood Sniper 3 with this setup. That gives us a range increment of 352.5, multiplied by 15 = 5280 feet, precisely one mile.
If you ditch Ranged Weapon Mastery because it takes too many feats, Deepwood Sniper 5 still gets you to dead-on one mile. Definitely have to have Cragtop Archer, though, there's no way to get to that number without it.
This thread is about what Magic/Psionic items or magic archer PrCs we could add (i'm a sucker for flavor so all classes should maintain atleast some archer flavor). I'd like to keep the bow I have now, so please refrain from suggesting specific magic bows (like that one elf bow with a base range increment of 230ft)
This is a pre-existing lvl 3 character so it has some things that can't be optimized:
Race: Goliath (i'ts written into his backstory that he's trying to become a dragon born)
Str: 18
Dex: 16
Con: 14
Int: 12
Wis: 10
Cha: 7
Resources to work with:
Either 13 levels and 2 feats
Or 11 levels and 5 feats
(though realistically it's more like 10 and 8 class level respectively, since without the level 4 cragtop archer ability i'm not going to be making shots at my max range)
The solution, as presented by Saintheart:
Composite Greatbow: 130
Dragonbone: +20
Long Range: +20
Flight Arrows: +25
Ranged Weapon Mastery: +20
Far Shot: x1.5
----------
322.5
+ 100 feet from 10 levels in Deepwood Sniper. Deepwood Sniper adds to the range increment, not the maximum range. (Albeit we got lucky with the RAW on this one, I suspect the writers really meant to add 100 feet to overall range, not to one range increment.)
---------
422.5 feet range increment. Cragtop Archer gives us 15 range increments; accordingly, the maximum range is 6337.5 feet (422.5 x 15). About a mile and a quarter, shoot from the San Francisco shoreline and the shot will plunk down on the beach of Alcatraz Island.
Very elegantly, you'd hit dead on one mile at Deepwood Sniper 3 with this setup. That gives us a range increment of 352.5, multiplied by 15 = 5280 feet, precisely one mile.
If you ditch Ranged Weapon Mastery because it takes too many feats, Deepwood Sniper 5 still gets you to dead-on one mile. Definitely have to have Cragtop Archer, though, there's no way to get to that number without it.
This thread is about what Magic/Psionic items or magic archer PrCs we could add (i'm a sucker for flavor so all classes should maintain atleast some archer flavor). I'd like to keep the bow I have now, so please refrain from suggesting specific magic bows (like that one elf bow with a base range increment of 230ft)
This is a pre-existing lvl 3 character so it has some things that can't be optimized:
Race: Goliath (i'ts written into his backstory that he's trying to become a dragon born)
Str: 18
Dex: 16
Con: 14
Int: 12
Wis: 10
Cha: 7
Resources to work with:
Either 13 levels and 2 feats
Or 11 levels and 5 feats
(though realistically it's more like 10 and 8 class level respectively, since without the level 4 cragtop archer ability i'm not going to be making shots at my max range)