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View Full Version : Pathfinder Making an npc need help



keeper2161
2019-09-11, 11:38 PM
So I am making a level 11 Vorpal Knight (https://www.d20pfsrd.com/classes/3rd-party-classes/d20pfsrd-com-publishing/vorpal-knight/) npc. These are the souls I have selected so far and what I am taking from them. Is there any creatures that could replace these and be better? Any suggestions are welcome. Although I would like to point out that during the next week or so I will be doing a solo campaign to hunt down all of these creatures. Partly because the classes biggest draw back is you have to kill these creatures to get their abilities. It only seems fair to actually go through and kill the monsters rather then just hand wave it away. Mostly though because I am unemployed and bored out of my mind.

Formless Spawn - 12 tentacles 1d4

Shark, Angustiden - Bite 2d8/18-20 plus grab

Therizinosaurus - Claw 2 4d6/18-20 plus bleed

Stegocentipede - Sting 2d6 plus poison (sting—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d6 Dex; cure 2 consecutive saves.)

Brume - Charisma Damage (Su): Any creature touched or hit by a brume takes 1d6 points of Charisma damage. A creature reduced to Charisma 0 by a brume dies.

Sudoth - Water sense 60ft , swim 30 ft

Belabra (Tangler) - Acidic Blood (Ex) (https://www.d20pfsrd.com/bestiary/monster-listings/aberrations/belabra-tangler/), Multiattack (Monster)

Ant, Giant (Knight) - Speed 50 ft., Burrow 20 ft

Bedlam - Chaotic Resonance (https://www.d20pfsrd.com/bestiary/monster-listings/aberrations/bedlam/)

Demon, Shadow - Shadow Blend (Su):During any conditions other than bright light, a shadow demon can disappear into the shadows as a move-equivalent action, effectively becoming invisible. Artificial illumination or light spells of 2nd level or lower do not negate this ability.

Jesulan - Thorns (Ex): A jesulan’s natural attacks deal bludgeoning, piercing, and slashing damage, and cause 1 point of bleed damage. The bleed effect stacks with itself.