WrstDmEvr
2007-10-14, 01:05 PM
The Natural Hunter draws on the power of nature to attack and destroy all those that are not natural. They usually live in the most populous of cities, watching for vampires, werewolves, and others that defy Natures will. To become one is not for the weak hearted, either, as the path to become a Natural Hunter is a long and difficult one.
Requirements
Base Attack Bonus: +8
Skills
8 ranks Knowledge(Nature)
8 ranks Listen
8 ranks Heal
8 ranks Survival
Feats
Blind Fight
Track
Power Attack
Alignment
True Neutral
Other
Wild Empathy
Evasion
Anything on this list is an unnatural creature:
All Aberrations
All Undead
Lycanthropes
All Constructs
Black Puddings
Gelatinous Cube
Ochre Jelly
All Non-Neutral Extraplanar
Hit Dice d8
Skill Points 4 + Intelligence Modifier
Skill List
Animal Empathy
Climb
Handle Animal
Heal
Hide
Intuit Direction
Knowledge(Nature)
Listen
Move Silently
Ride
Swim
Survival
Tumble
Weapon and Armour Proficiency
Light Armour
Medium Armour
Shields
Simple Weapons
All Martial Weapons
Natural Hunter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+1|
+1|
+0|Nature Blade, +1d6 sneak attack damage, 1st favored enemy
2nd|
+2|
+2|
+2|
+0|Growth Trap
3rd|
+3|
+2|
+2|
+0|+2d6 sneak attack damage
4th|
+4|
+3|
+3|
+1|Control Growth
5th|
+5|
+3|
+3|
+1|2nd favored enemy, +3d6 sneak attack damage
6th|
+6/1|
+4|
+4|
+1|Halt Nature
7th|
+7/2|
+4|
+4|
+2|+4d6 sneak attack damage
8th|
+8/3|
+5|
+5|
+2| Restore Nature
9th|
+9/4|
+5|
+5|
+2|+5d6 sneak attack damage
10th|
+10/5|
+6|
+6|
+3|3rd favored enemy,Create Nature[/table]
Nature Blade
At 1st level, a Natural Hunter can obtain a Nature Blade. This blade gives the Natural Hunter most of the power he will ever be able to get. This blade can be obtained at first level in the guild. It is made of raw oakwood and dwarven steel. The Natural Hunter can activate these powers at will.
Nature Blade
{table=head]|Special Ability
1st|
Constant +1 enhancement bonus to attack and damage rolls against unnatural creatures.|
+x|
+x|
+x|Class Ability
2nd|
Smite Unnatural:+5 damage bonus to unnatural creatures on hit. Usable 1/week|
+x|
+x|
+x|Class Ability
3rd|
Constant +3 bonus to attack and damage rolls against unnatural creatures |
+x|
+x|
+x|Class Ability
4th|
Smite Unnatural +10. 1/day |
+x|
+x|
+x|Class Ability
5th|
Constant +5 bonus to attack and damage rolls against unnatural creatures|
+x|
+x|
+x|Class Ability
6th|
Smite Unnatural + 15. 2/day |
+x|
+x|
+x|Class Ability
7th|
Shrivel 1/week- Target unnatural creature loses 1/2 of hp on failed Fortitude save of DC= 10 + level|
+x|
+x|
+x|Class Ability
8th|
Shrivel 1/day, Consume 1/week - Target creatures dies upon failed Fort. save of DC 10 + 1/2 level|
+x|
+x|
+x|Class Ability
9th|
Shrivel 2/day, Consume 1/day, Heal(as in spell) 1/day|
+x|
+x|
+x|Class Ability
10th|
Shrivel 4/day, Consume 2/day, Heal 2/day, Imbue with Power 1/week*|
+x|
+x|
+x|Class Ability[/table]
*Imbue with Power
The Natural Hunter can instill some of his power into his blade, giving it a enhancement bonus of 1/2 the level of the Natural Hunter against unnatural creatures. Also, the said creatures must make a Will save(DC 10 + 1/2 level) or suffer a -2 penalty on attack and damage rolls.
Sneak Attack
A Natural Hunter gains sneak attack damage every other level(see Rogue class ability)
Favored Enemy
The Natural Hunter can pick a favored enemy at 1st level and every 5 levels after that(1st, 5th, 10th, and so on) much like the Ranger base class.A Natural Hunter can sneak attack any favored enemy, even if that enemy is immune to critical hits/sneak attacks
Growth Trap
At will, a Natural Hunter can instruct a certain piece of ground to spring up and capture any creature passing over it. The Natural Hunter can order the trap to not activate on certain conditions. The DC for the trap is 10+1/2 of class level.
Control Growth
A Natural Hunter can control the amount and size of growth in an area of land. He can affect 20 square feet + 5 square feet per level per day.
Halt Nature
A Natural Hunter can Halt Nature once per day. When he so chooses to use this ability, all natural cycles within a radius of 1/2 of a mile per level are stopped. This includes rain and growth. The other abilities of the Natural Hunter can override this ability if necessary. The Natural Hunter can end the ability as a free action. He can only affect one area at any one time
Restore Nature
A Natural Hunter can restore the health of plants and animals at will. He can use this ability once per day. This ability will close the wounds of any animal or plant within a two mile radius, heal them to full hitpoints, and cure them of any disease.
Create Nature
An experience Natural Hunter can create nature where there is none. He can affect 10 square feet per level per day. This ability will create nutrients in the soil for plants to live on, and will also create tiny shoots of different plants.
Guidelines
Since a Natural Hunter is committed to destroying unnatural creature, they must attempt to kill or help kill any unnatural creature the party encounters.They must also swear an oath to help other Natural Hunters in need, to protect the wild against all invaders, and to come together if another Natural Hunter calls for help to destroy unnatural creatures. If they do not follow the above guidelines, they will lose all class abilities. Natural Hunters can regain lost abilities via the Atonement spell.
Requirements
Base Attack Bonus: +8
Skills
8 ranks Knowledge(Nature)
8 ranks Listen
8 ranks Heal
8 ranks Survival
Feats
Blind Fight
Track
Power Attack
Alignment
True Neutral
Other
Wild Empathy
Evasion
Anything on this list is an unnatural creature:
All Aberrations
All Undead
Lycanthropes
All Constructs
Black Puddings
Gelatinous Cube
Ochre Jelly
All Non-Neutral Extraplanar
Hit Dice d8
Skill Points 4 + Intelligence Modifier
Skill List
Animal Empathy
Climb
Handle Animal
Heal
Hide
Intuit Direction
Knowledge(Nature)
Listen
Move Silently
Ride
Swim
Survival
Tumble
Weapon and Armour Proficiency
Light Armour
Medium Armour
Shields
Simple Weapons
All Martial Weapons
Natural Hunter
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+1|
+1|
+0|Nature Blade, +1d6 sneak attack damage, 1st favored enemy
2nd|
+2|
+2|
+2|
+0|Growth Trap
3rd|
+3|
+2|
+2|
+0|+2d6 sneak attack damage
4th|
+4|
+3|
+3|
+1|Control Growth
5th|
+5|
+3|
+3|
+1|2nd favored enemy, +3d6 sneak attack damage
6th|
+6/1|
+4|
+4|
+1|Halt Nature
7th|
+7/2|
+4|
+4|
+2|+4d6 sneak attack damage
8th|
+8/3|
+5|
+5|
+2| Restore Nature
9th|
+9/4|
+5|
+5|
+2|+5d6 sneak attack damage
10th|
+10/5|
+6|
+6|
+3|3rd favored enemy,Create Nature[/table]
Nature Blade
At 1st level, a Natural Hunter can obtain a Nature Blade. This blade gives the Natural Hunter most of the power he will ever be able to get. This blade can be obtained at first level in the guild. It is made of raw oakwood and dwarven steel. The Natural Hunter can activate these powers at will.
Nature Blade
{table=head]|Special Ability
1st|
Constant +1 enhancement bonus to attack and damage rolls against unnatural creatures.|
+x|
+x|
+x|Class Ability
2nd|
Smite Unnatural:+5 damage bonus to unnatural creatures on hit. Usable 1/week|
+x|
+x|
+x|Class Ability
3rd|
Constant +3 bonus to attack and damage rolls against unnatural creatures |
+x|
+x|
+x|Class Ability
4th|
Smite Unnatural +10. 1/day |
+x|
+x|
+x|Class Ability
5th|
Constant +5 bonus to attack and damage rolls against unnatural creatures|
+x|
+x|
+x|Class Ability
6th|
Smite Unnatural + 15. 2/day |
+x|
+x|
+x|Class Ability
7th|
Shrivel 1/week- Target unnatural creature loses 1/2 of hp on failed Fortitude save of DC= 10 + level|
+x|
+x|
+x|Class Ability
8th|
Shrivel 1/day, Consume 1/week - Target creatures dies upon failed Fort. save of DC 10 + 1/2 level|
+x|
+x|
+x|Class Ability
9th|
Shrivel 2/day, Consume 1/day, Heal(as in spell) 1/day|
+x|
+x|
+x|Class Ability
10th|
Shrivel 4/day, Consume 2/day, Heal 2/day, Imbue with Power 1/week*|
+x|
+x|
+x|Class Ability[/table]
*Imbue with Power
The Natural Hunter can instill some of his power into his blade, giving it a enhancement bonus of 1/2 the level of the Natural Hunter against unnatural creatures. Also, the said creatures must make a Will save(DC 10 + 1/2 level) or suffer a -2 penalty on attack and damage rolls.
Sneak Attack
A Natural Hunter gains sneak attack damage every other level(see Rogue class ability)
Favored Enemy
The Natural Hunter can pick a favored enemy at 1st level and every 5 levels after that(1st, 5th, 10th, and so on) much like the Ranger base class.A Natural Hunter can sneak attack any favored enemy, even if that enemy is immune to critical hits/sneak attacks
Growth Trap
At will, a Natural Hunter can instruct a certain piece of ground to spring up and capture any creature passing over it. The Natural Hunter can order the trap to not activate on certain conditions. The DC for the trap is 10+1/2 of class level.
Control Growth
A Natural Hunter can control the amount and size of growth in an area of land. He can affect 20 square feet + 5 square feet per level per day.
Halt Nature
A Natural Hunter can Halt Nature once per day. When he so chooses to use this ability, all natural cycles within a radius of 1/2 of a mile per level are stopped. This includes rain and growth. The other abilities of the Natural Hunter can override this ability if necessary. The Natural Hunter can end the ability as a free action. He can only affect one area at any one time
Restore Nature
A Natural Hunter can restore the health of plants and animals at will. He can use this ability once per day. This ability will close the wounds of any animal or plant within a two mile radius, heal them to full hitpoints, and cure them of any disease.
Create Nature
An experience Natural Hunter can create nature where there is none. He can affect 10 square feet per level per day. This ability will create nutrients in the soil for plants to live on, and will also create tiny shoots of different plants.
Guidelines
Since a Natural Hunter is committed to destroying unnatural creature, they must attempt to kill or help kill any unnatural creature the party encounters.They must also swear an oath to help other Natural Hunters in need, to protect the wild against all invaders, and to come together if another Natural Hunter calls for help to destroy unnatural creatures. If they do not follow the above guidelines, they will lose all class abilities. Natural Hunters can regain lost abilities via the Atonement spell.