Drache64
2019-09-14, 08:51 AM
I fell in love with D&D when a buddy taught me years ago. I quickly (a year later) became a DM and forced those ignorant to TTRPGs to make a character and play. Just like me, many people were sucked in.
As we got a little older, had a few kids, got big boy jobs, it became more difficult to play as much as we wanted.
So I started what I called "the text adventure". Everyone made up a character and backstory with no dice, no math, pure story.
We formed a group hangout on Google+ and I sent the party a message that served a the story:
"The party finds themselves, blah blah blah"
They chat over text and when combat comes their success or failure is purely plot driven.
Player: "I jump in and start slashing at the goblins"
Me: "you kill three goblins! But one sticks you in the side with a rusty knife!"
Player: "I take a step back and cry out for a heal"
Other player: "I cast a heal and walk into battle with he shield up and mace ready!"
Me: your wound closes up and stops bleeding, you feel a sting of pain left over and favor one side instinctively, but you're ready to fight again.
You get the idea. Anyways, this was so successful and popular we quickly realised you can tell any story you want since there's no "rules" aside from some common courtesy and reminding the players "you say what you want to do, I say what happens".
We then played star wars, zombie survival, fall out, etc. It became a lot of texting, but was too fun to stop.
We also realised that it was easier, and much better to split the party or even run multiple factions. In the zombie survival everyone started separate receiving personal messages. No one knew if a person they ran into was an NPC or a player. Some different groups formed and battled other groups thinking they were a faction of NPCs, it was amazing to see.
As we got a little older, had a few kids, got big boy jobs, it became more difficult to play as much as we wanted.
So I started what I called "the text adventure". Everyone made up a character and backstory with no dice, no math, pure story.
We formed a group hangout on Google+ and I sent the party a message that served a the story:
"The party finds themselves, blah blah blah"
They chat over text and when combat comes their success or failure is purely plot driven.
Player: "I jump in and start slashing at the goblins"
Me: "you kill three goblins! But one sticks you in the side with a rusty knife!"
Player: "I take a step back and cry out for a heal"
Other player: "I cast a heal and walk into battle with he shield up and mace ready!"
Me: your wound closes up and stops bleeding, you feel a sting of pain left over and favor one side instinctively, but you're ready to fight again.
You get the idea. Anyways, this was so successful and popular we quickly realised you can tell any story you want since there's no "rules" aside from some common courtesy and reminding the players "you say what you want to do, I say what happens".
We then played star wars, zombie survival, fall out, etc. It became a lot of texting, but was too fun to stop.
We also realised that it was easier, and much better to split the party or even run multiple factions. In the zombie survival everyone started separate receiving personal messages. No one knew if a person they ran into was an NPC or a player. Some different groups formed and battled other groups thinking they were a faction of NPCs, it was amazing to see.