PDA

View Full Version : [3.5] Nurturing the Wu Jen Spell List



Allanimal
2019-09-15, 03:23 PM
In a this thread (http://www.giantitp.com/forums/showthread.php?597879-Fixing-my-Wu-Jen), the subject of the Wu Jen spell list came up, and was eloquently described by Bohandas:


Wu Jen is esoteric but the limited spell selection is iffy.

It's not limited, it's neglected. They didn't take it into consideration when making splatbooks other than Complete Arcane and Complete Mage, so some spells that maybe should be on the Wu-Jen list were never added becasue they weren;t from one of those two books


So, the point of this thread is to nurture that neglected spell list. What spells from other splats could be on the Wu Jen list?

Spell compendium, in the "Other Spellcasting Classes" section, states:

Wu Jen (Complete Arcane): Add Spells with element (except air), wood, and metal themes.
Based on that, we can pretty easily make a list of spells that could be on the Wu Jen list.

Even in the PHB, not all spells fitting the Wu Jen elemental themes are on the list, and of course many non-elemental spells are.

In this WotC web article (http://archive.wizards.com/default.asp?x=dnd/frcc/20070918), Wu jen are described as focusing on personal power and self improvement. This is reflected in the official spell list, which contains many personal buffs.

This is intended to call attention to splatbook spells that fit the elemental theme, as well as the non-elemental spells that fit to the flavour of the official Wu Jen list. I'm not suggesting all of these spells should be added, but they are fitting to the theme, so are potential spells to be added. Players of Wu Jen characters should pick those they feel fit their character the most, and ask their DM, who will of course ultimately have to decide which are appropriate for their campaign.




Complete Arcane - The book introducing the Wu Jen in version 3.5
Complete Mage
Dragon Magic
Weapons of Legacy



Here's my list, so far, of potential spells that could be added to the Wu Jen list.


Book-by-Book List of Spells to Potentially add to the Wu Jen Spell List

(Elemental Mastery groupings are included after the spell name in brackets).




From HillGiant

Affliction
Amber Sarcophagus
Blinding Beauty
Dancing Web
Eladrin Form
Elation
Emerald Burst
Energize Potion [All]
Healing Touch
Last Judgment
Quickshift
Radiant Fog [WaterFire]
Radiant Shield
Rain of Black Tulips [Wood]
Rain of Roses [Wood]
Silvered Weapon [Metal]
Starmantle
Telepathy Block
Touch of Adamantine [Metal]
Unearthly Beauty
Vanishing Weapon [Metal]
Warcry
Yoke of Mercy




From HillGiant

Aberrate
Bestow Greater Curse
Call Dretch Horde
Call Lemure Horde
Call Nightmare
Charnel Fire[Fire]
Cheat
Cloud of the Achaierai
Corrupt Summons
Cruel Disappointment
Crushing Fist of Spite
Dancing Chains [Metal]
Darklight
Despoil
Devil's Eye
Drown [Water]
Entice Gift
Eye of the Beholder
Fiendish Quickening
Flesh Ripper
Glimpse of Truth
Grim Revenge
Gutwrench
Hellfire[Fire] - Not actual fire / untyped Hellfire damage, so not appropriate.
Hellfire Storm[Fire] - Not actual fire / untyped Hellfire damage, so not appropriate.
Masochism
Mirror Sending [Metal]
Nether Trail
No Light
Phantasmal Thief
Preserve Organ
Reality Blind
Resonating Resistance
Sadism
Shrivelling
Slash Tongue
Soul's Treasure Lost
Spider Hand
Spider Legs
Stupor
Suspend Disease
Thousand Needles [Metal]
Tongue Serpents
Tongue Tendrils
Unnerving Gaze
Vile Lance
Wall of Chains [Metal]
Wall of Deadly Chains [Metal]
Wall of Eyes
Wall of Ooze [Water]
Were-Doom
Whirlwind of Teeth
Wither Limb




Detect Weaponry
Impeding Stones [Earth]
Summon Pest Swarm




Bleed
Body Ward
Forest Child [Wood]
Forest Eyes [Wood]
Forest Voice [Wood]
Metal Fang [Metal]
Soul Ward
Wooden Blight [Wood]




Aquatic Escape [Water]
Armor Lock [Metal]
Blockade [Wood]
Create Fetch
Enlarge Weapon [Wood? Metal?]
Fatal Flame[Fire]
Grasping Wall
Mage Burr [Metal]
Smoke Stairs[Fire] -- Similar to Smoke Ladder, which is on the Wu Jen List in Complete Arcane
Wall of Vermin




Friendly Fire
Ring of Fire[Fire]
Touch of Chaos
Treacherous Weapon [Wood Metal]



Fiendish Codex I - Nothing Appropriate?


Devil's Eye
Hellfire - Not actual fire / untyped Hellfire damage, so not appropriate.
Hellfire Storm - Not actual fire / untyped Hellfire damage, so not appropriate.
Investiture of the Hellfire Engine [Metal]




Animate Snow [Water]
Anticold Sphere
Arctic Haze [Water]
Aura of Cold, Greater
Aura of Cold, Lesser
Blinding Snow [Water]
Blizzard [Water]
Bone Chill
Brumal Stiffening [Wood Metal]
Call Avalanche [Water]
Column of Ice [Water]
Cometstrike [Water]
Conjure Ice Beast Line [Water] - No, because magical ice instead of water ice.
Conjure Ice Object [Water]
Control Snow and Ice [Water]
Control Temperature[Fire]
Crack Ice
Crunchy Snow [Water]
Death Hail
Dispel Cold[Fire]
Entomb [Water]
Flash Freeze [Earth,Water]
Flesh to Ice [Water]
Float [Water]
Freeze Armor [Metal]
Freezing Glance
Frost Weapon [Metal Wood]
Frostbite [Water]
Frostfell [Water]
Frostfell Slide [Water]
Gelid Blood
Glacial Globe of Invulnerability [Water]
Glacial Ward [Water]
Glacial Ward, Greater [Water]
Glacier [Water]
Glaze Lock [Water]
Heartfreeze [Water]
Ice Castle [Water]
Ice Darts [Water]
Ice Rift
Ice Shape [Water]
Ice Shield
Ice Ship [Water]
Ice Slick [Water]
Ice to Flesh [Water]
Iceberg [Water]
Icicle [Water]
Leomund's Tiny Igloo [Water]
Meld into Ice [Water]
Move Snow and Ice [Water]
Obedient Avalanche [Water]
Obscuring Snow [Water] --> Does the air descriptor disqualify this?
Pass Through Ice [Water]
Raise Ice Forest [Water]
Snow Walk [Water]
Snow Wave [Water]
Summon Giants
Suppress Flame
Thaw [Earth, Fire]
Whiteout [Water]
Winter's Embrace [Water]




Acid Rain
Battlefield Fortification [Earth]
Boiling Oil[Fire]
Hurtling Stone [Earth]
Molten Strike[Fire]
Trip Vine [Wood]




Permial Form (Tsochar magic section)
Whispercast (Tsochar magic section)
Arms of Plenty
Befoul [Water]
Despoil [Wood] --> Not sure if this fits
Detect Aberration
Invoke the Cerulean Sign --> every PHB casting class gets this, so why not?
Maddening Scream --- Maybe not because it is domain only, but I think the flavour fits.
Probe Thoughts
Undulant Innards




With some additions from From HillGiant

Alter Fortune
Animalistic Power [Earth,Fire] -- Bear's Endurance, Bull's Strength and Cat's Grace are on the Wu Jen list in Complete Arcane
Animalistic Power, Mass [Earth,Fire] -- Bear's Endurance, Bull's Strength and Cat's Grace are on the Wu Jen list in Complete Arcane
As the Frost [Water]
Blade of Blood [Metal Water]
Blade Brothers [Metal]
Blood Creepers [Wood]
Bones of the Earth [Earth]
Bright Worms[Fire]
Burning Rage[Fire]
Call of Stone [Earth]
Celerity, Lesser -- Because Haste and Time stop are on the Wu Jen list in Complete Arcane
Celerity -- Because Haste and Time stop are on the Wu Jen list in Complete Arcane
Celerity, Greater -- Because Haste and Time stop are on the Wu Jen list in Complete Arcane
Chain Dispel -- Because Dispel magic and greater dispel magic are on the Wu Jen list in Complete Arcane
Channeled Pyroburst[Fire]
Chasing Perfection [All]
Cloud of Knives [Metal]
Condemnation
Crown of Clarity
Crown of Might
Crown of Protection
Curse of Arrow Attraction [Metal,Wood]
Dancing Blade [Metal,Wood]
Deflect
Deflect, Lesser
Detonate[Fire]
Dimension Hop
Dimension Shuffle
Dimension Step
Dispelling Touch
Dragonshape[Fire]
Drifts of the Shalm[Fire Water, Wood] - the type chosen at the time of casting determines its element.
Electric Vengeance
Electric Vengeance, Greater
Energy Aegis [All]
Energy Surge [All]
Energy Surge, Greater [All]
Energy Surge, Lesser [All]
Energy Vulnerability [All]
Etherealness, Swift
Evard's Menacing Tentacles
Field of Resistance
Hesitate
Incite Riot
Increase Virulence [Water Wood]
Insight of Good Fortune
Kelgore's Fire Bolt[Fire] - wizardy, not like elemental fire
Kelgore's Grave Mist [Water] - wizardy, not like elemental fire
Legion of Sentinels [Metal]
Mana Flux
Master's Touch
Meteoric Strike[Fire]
Mirror Image, Greater
Mystic Aegis
Mystic Surge
Phantom Battle [Metal]
Ray of the Python
Regroup
Scattering Trap
Seeking Ray
Share Talents
Slashing Dispel [Metal]
Sonic Shield
Stand
Stay the Hand
Stifle Spell
Stretch Weapon [Metal Wood]
Summon Golem [Earth? Metal?]
Sure Strike
Thunder Field
Toxic Weapon [MetalWood]
Trollshape
Vertigo Field
Wrack Earth [Earth]




Unseen Servant, Mass




Local Tremor [Earth]
Mighty Wallop [Wood Metal]
Mighty Wallop, Greater [Wood Metal]
Sticky Floor [Earth]




Earth Hammer [Earth]
Earth Glide [Earth]
Eye of Stone [Earth]
Stone Fist [Earth]
Walk the Mountain's Path [Earth]




Raptor's Sight
Returning Weapon [Wood? Metal?]




With some additions from From HillGiant

I'm treating the spells doing desiccation damage as [Water] spells. HillGiant generally didn't
Antifire Sphere[Fire]
Ashen Sphere [Water]
Ashen Union
Ashstar [Water]
Awaken Sand [Earth]
Blast of Sand [Earth]
Body Blaze[Fire]
Choking Sands [Earth] - HillGiant did not include [Earth]
Control Sand [Earth]
Desert Blinding
Desiccate [Water]
Desiccate, Mass [Water]
Dispel Water [Water]
Flashflood [Water]
Flaywind Burst
Flesh to Salt
Flesh to Salt, Mass
Fuse Sand [Earth]
Haboob - HillGiant includes this, but I think it is too much Air.
Halo of Sand [Earth] (Maybe too much of an air component?)
Hydrate [Water]
Locate Water [Water]
Mantle of the Fiery Spirit [Fire]
Mephit Mob (But cannot choose air Mephit) [All]
Mummify [Water?]
Parboil[Fire]
Parching Touch [Water]
Protection from Desiccation [Water]
Sandform [Earth]
Scalding Mud [Earth,Fire]
Scimitar of Sand [Earth, HillGiant says Metal too, I disagree]
Searing Exposure [Fire]
Skin of the Cactus [Wood]
Sleep Mote
Slipsand [Earth]
Soul of the Earth [Earth]
Storm Mote [Earth]
Summon Desert Ally I-IX [Earth,Fire]
Sunstroke[Fire]
Transcribe Symbol
Transmute Sand to Glass [Earth,Fire]
Transmute Sand to Stone [Earth]
Transmute Stone to Sand [Earth]
Unearthly Heat [Fire]
Vitrify [Earth] - HillGiant called it[Fire]
Wall of Magma [Earth,Fire] - HillGiant included only[Fire].
Wall of Salt [Earth]
Wall of Sand [Earth]
Wall of Water [Water]
Whispering Sand [Earth]
Wither [Water]




With some additions from From HillGiant (From their Miniature Handbook inclusions)

Also, includes spells from this thread (http://www.giantitp.com/forums/showsinglepost.php?p=3158712&postcount=8) and This thread. (http://www.giantitp.com/forums/showsinglepost.php?p=3158712&postcount=8)


Absorption -- Already on the Wu Jen list in Complete Arcane
Abyssal Army
Acid Breath [Water]
Acid Sheath [Water]
Acid Storm [Water]
Aiming at the Target -- Already on the Wu Jen list in Complete Arcane
Amanuensis
Amorphous Form [Water]
Anarchic Storm [Water]
Anarchic Water [Water]
Animate Breath
Animate Fire[Fire] -- Already on the Wu Jen list in Complete Arcane
Animate Snow [Water]
Animate Water [Water] -- Already on the Wu Jen list in Complete Arcane
Animate Wood [Wood] -- Already on the Wu Jen list in Complete Arcane
Anticipate Teleportation - Not Wu Jen in CA
Anticipate Teleportation, Greater - Anticipate Teleportation is Not Wu Jen in CA
Anticold Sphere [Water]
Antidragon Aura
Appraising Touch
Arc of Lightning -- Already on the Wu Jen list in Complete Arcane
Arrow Mind [Metal, Wood]
Aspect of the Earth Hunter [Earth]
Aspect of the Wolf
Attune Form
Aura Against Flame [Fire]
Aura of Evasion
Aura of Terror
Aura of Vitality
Avoid Planar Effects
Babau Slime
Backbiter [Wood] -- Already on the Wu Jen list in Complete Arcane
Balancing Lorecall
Baleful Transposition
Ball Lightning
Balor Nimbus - not fire, because abyssal/demonic, not elemental
Bands of Steel [Metal] - Not Wu Jen in CA
Beast Claws
Benign Transposition
Bite of the Werebear
Bite of the Wereboar
Bite of the Wererat
Bite of the Weretiger
Bite of the Werewolf
Blades of Fire [Fire] - Not Wu Jen in CA
Blast of Flame [Fire] - Not Wu Jen in CA
Blinding Spittle [Water]
Blistering Radiance [Fire] - Not Wu Jen in CA
Blood to Water [Water]
Body Blades [Metal] - Not metal, because the blades are not actually metal
Body of the Sun [Fire]
Body of War [Metal]
Bombardment [Earth]
Bottle of Smoke [Fire]
Brain Spider
Brambles [Wood]
Branch to Branch
Briar Web [Wood]
Brilliant Aura [Metal,Wood]
Brilliant Blade [Metal,Wood] - Not Wu Jen in CA
Bristle [Metal]
Buoyant Lifting [Water]
Burning Blood [Fire] - Not Wu Jen in CA
Burning Sword [Fire]
Burrow [Earth]
Burrow, Mass [Earth]
Buzzing Bee -- Feels appropriate to me
Caltrops [Metal]
Camouflage -- Chameleon is on the Wu Jen list in Complete Arcane, this is the new name for that spell in Spell Compendium
Camouflage, Mass -- Because Camouflage (Chameleon) is on the Wu Jen list in Complete Arcane
Cast in Stone [Earth]
Chain Missile - Because Wu Jen gets Magic Missile in CA
Circle Dance
Claws of the Bear
Claws of Darkness
Climb Walls
Cloud of Bewilderment [Water]
Cloudburst [Water]
Cold Fire [Fire]
Cold Snap
Combust [Fire]
Cometfall [EarthWater]
Contagious Fog [Water]
Contingent Energy Resistance [All]
Corona of Cold [Water] - cold air, no frost or ice
Corpse Candle -- Already on the Wu Jen list in Complete Arcane
Corrosive Grasp [Metal]
Create Magic Tattoo
Creeping Cold [Water]
Creeping Cold, Greater [Water]
Crumble [Earth]
Curse of Impending Blades
Curse of Impending Blades, Mass
Cutting Hand [Metal]
Darkfire [Fire]
Deadfall [Wood]
Dehydrate [Water]
Desiccating Bubble [Water]
Diamondsteel [Metal]
Dimension Door, Greater [Earth] - earth because Dimension Door is that way in CA
Discern Shapechanger -- Already on the Wu Jen list in Complete Arcane
Dispel Ward
Dispelling Screen - Not Wu Jen in CA
Dispelling Screen, Greater - Not Wu Jen in CA
Displacer Form
Disrupt Undead, Greater - Disrupt undead is on the list in CA
Dolorious Blow [Metal, Wood]
Doomtide [Water]
Dragon Ally
Dragon Ally, Greater
Dragon Ally, Lesser
Dragon Breath [All]
Dragonskin [All]
Drown [Water]
Drown, Mass [Water]
Duelward - Not Wu Jen in CA
Earth Lock [Earth]
Earth Reaver [Earth, Earth]
Earthbind [Earth] Not really an earth spell.
Earthen Grace [Earth]
Earthen Grasp [Earth] - Not Wu Jen in CA
Earthfast [Earth]
Easy Climb [Earth]
Easy Trail [Wood]
Ectoplasmic Armor
Electric Jolt
Electric Loop
Elemental Body [All]
Emerald Flame Fist[Fire] - Not Wu Jen in CA
Energized Shield [All]
Energized Shield, Lesser [All]
Energy Immunity -- Already on the Wu Jen list in Complete Arcane
Energy Spheres[All]
Energy Vortex[All]
Entangling Staff [Wood]
Eradicate Earth [Earth]
Essence of the Raptor - Personal Buff
Excavate [Earth]
Explosive Cascade [Fire]
Extract Water Elemental [Water]
False Gravity [Earth]
Fearsome Grapple - Personal Buff
Field of Icy Razors [Water]
Fiendform - Because Alter Self is on the official list
Fierce Pride of the Beastlands
Find the Gap [Metal]
Fire Shield, Mass [Fire] - Not Wu Jen in CA
Fire Shuriken [Fire] -- Already on the Wu Jen list in Complete Arcane
Fire Spiders [Fire]
Fire Stride [Fire]
Fire Wings [Fire] -- Already on the Wu Jen list in Complete Arcane
Firebrand [Fire]
Fireburst [Fire] - Not Wu Jen in CA
Fireburst, Greater[Fire] - Not Wu Jen in CA
Fires of Purity [Fire]
Fireward [Water]
Fist of Stone [Earth] - Not Wu Jen in CA
Flame Dagger [Fire]
Flame of Faith [Fire,Metal,Wood
Flame Whips [Fire]
Flashburst [Fire]
Fly, Swift - HillGiant includes this, but I don't, because Fly is not on the Wu Jen list.
Force Claw
Force Ladder
Force Missiles
Foundation of Stone
Freeze [Water]
Freezing Fog [Water]
Frost Breath [Water]
Ghost Touch Armor [Metal]
Ghost Touch Weapon [Metal][Wood]
Ghostform - Not Wu Jen in CA
Giant's Wrath [Earth]
Great Thunderclap
Gutsnake
Hailstones [Water]
Hamatula Barbs - Personal Buff
Hardening
Heart of Stone [Earth] - Not Wu Jen in CA
Heart Ripper -- Already on the Wu Jen list in Complete Arcane
Heat Drain - just temperature drop, no water or ice
Heroics
Holy Storm [Water] - religious/holy, not elemental
Horrible Taste
Howling Chain - Just think the flavor fits
Hungry Gizzard - Just think the flavor fits
Hurl [Metal][Wood]
Ice Axe [Water]
Ice Claw [Water]
Ice Dagger [Water]
Ice Flowers [Water]
Ice Gauntlet [Water]
Icelance [Water]
Incite
Indomitability - Personal Buff
Inferno [Fire]
Infestation of Maggots - I just think the flavor fits
Inhibit
Invisibility, Superior - Not Wu Jen in CA
Invisibility, Swift
Iron Bones [Metal]
Iron Silence [Metal]
Ironguard [Metal]
Ironguard, Lesser [Metal]
Jungle’s Rapture [Wood]
Kelpstrand [Wood]
Know Vulnerabilities
Land Womb [Earth]
Launch Bolt [Wood]
Launch Item
Lightning Ring
Lion's Charge - Personal Buff
Maelstrom [Water]
Magic Miasma [Water]
Malevolent Miasma [Water]
Master Earth [Earth]
Maw of Chaos
Maw of Stone [Earth]
Metal Melt [Metal]
Miasma of Entropy [Wood]
Moonbow
Mountain Stance [Earth]
Murderous Mist [Water]
Nature's Rampart [Earth, Wood]
Nauseating Breath [Water]
Nerveskitter - Personal Buff
Nightshield
Nightstalker's Transformation - Personal Buff
Nixie’s Grace [Water]
Obedient Avalanche [Water]
Ooze Puppet [Water]
Planar Tolerance
Plant Body [Wood]
Poison Thorns [Wood]
Poison Vines [Wood]
Primal Form [All]
Probe Thoughts - Because Detect Thoughts is on the official list
Quick Potion [Water]
Quill Blast
Quillfire
Raging Flame [Fire]
Rainbow Beam
Rainbow Blast
Raise from the Deep [Water]
Ram's Might - Personal Buff
Rapid Burrowing [Earth]
Ray of Flame [Fire]
Ray of Ice [Water]
Reaving Dispel - Not Wu Jen in CA
Red Tide [Water]
Repair Minor / Light / Moderate / Serious / Critical Damage [Metal] - Not Wu Jen in CA
Replicate Casting
Resist Energy, Mass -- Already on the Wu Jen list in Complete Arcane
Resist Planar Alignment
Resistance, Greater - Becuase Resistance is on the official list
Resistance, Superior - Becuase Resistance is on the official list
Resonating Bolt - Not Wu Jen in CA
Reverse Arrows [Wood]
Ring of Blades [Metal] - Not Wu Jen in CA
Ruin Delver's Fortune - Personal Buff
Rushing Waters [Water]
Rust Ray [Metal]
Saltray [Earth]
Sandblast [Earth]
Sarcophagus of Stone [Earth]
Scale Weakening
Scintillating Scales
Scintillating Sphere
Scorch[Fire]
Servant Horde -- Already on the Wu Jen list in Complete Arcane
Shard Storm
Shroud of Flame [Fire]
Sink [Water]
Sirine's Grace [Water]
Slapping Hand
Slide
Slide, Greater
Slime Wave [Water]
Slow Burn [Fire]
Snake's Swiftness - Because haste is on the official list
Snake's Swiftness, Mass - Because haste is on the official list
Snakebite
Snowball Swarm [Water]
Snowshoes [Water]
Sonic Blast
Sonic Rumble
Sonic Snap
Sonic Weapon
Sonic Whip -- Force Whip is on the Wu Jen list in Complete Arcane, this was renamed in Spell Compendium
Sound Lance
Speak to Allies - Because Message is on the official list
Spell Engine
Spell Enhancer
Sphere of Ultimate Destruction
Sipderskin
Spikes [Wood]
Spirit Worm
Spiritjaws
Splinterbolt [Wood]
Standing Wave [Water]
Steeldance [Metal]
Stick
Sting Ray
Stone Body [Earth]
Stone Bones [Earth]
Stone Shape, Greater [Earth] -- Stone Shape is on the Wu Jen list in Complete Arcane
Stone Sphere [Earth]
Stonehold [Earth]
Stony Grasp [Earth] - Not Wu Jen in CA
Sudden Stalagmite [Earth]
Summon Elemental Monolith -- Already on the Wu Jen list in Complete Arcane
Summon Elementite Swarm (not Air)
- summon elemental not on official list
Swamp Lung [Water]
[S]Swamp Stride [Water] - Tree stride not on official list
Swim [Water] -- Already on the Wu Jen list in Complete Arcane
Sword of Darkness -- Already on the Wu Jen list in Complete Arcane
Sword of Deception -- Already on the Wu Jen list in Complete Arcane
Symbol of Spell Loss
Thornskin [Wood]
Thunderhead
Thunderlance
Thunderous Roar
Tidal Surge [Water]
Tortoise Shell
Towering Oak [Wood]
Transfix -- Already on the Wu Jen list in Complete Arcane
Translocation Trick
Transmute Rock to Lava -- Already on the Wu Jen list in Complete Arcane
Treasure Scent [Metal]
Tremor [Earth]
Tsunami [Water]
Tunnel Swallow [Earth]
Unbinding
Undermaster [Earth]
Unyielding Roots [Wood]
Vine Mine [Wood]
Vipergout
Viscid Glob [Water]
Vitriolic Sphere -- Already on the Wu Jen list in Complete Arcane
Voice of the Dragon - Personal Buff
Vortex of Teeth -- Just feels like a Wu Jen spell
Vulnerability
Wall of Chaos
Wall of Dispel Magic
Wall of Dispel Magic, Greater
Wall of Gears [Metal]
Wall of Gloom -- Already on the Wu Jen list in Complete Arcane
Wall of Limbs
Wall of Sand [Earth]
Wall of Smoke [Fire]
Wall of Water [Water]
Waterspout [Water]
Weapon of Energy [All]
Weapon of Impact Metal, Wood]
Weapon Shift [Wood Metal]
Whirling Blade [Metal] - Not Wu Jen in CA
Wild Runner - Personal Buff
Wings of the Sea [Water]
Winter Chill [Water]
Winter's Embrace [Water]
Withering Palm -- Already on the Wu Jen list in Complete Arcane
Wood Rot [Wood] -- Already on the Wu Jen list in Complete Arcane
Wood Wose
Wraithstrike
Xorn Movement [Earth]





Should spells unique to Domains, such as Blackwater, go on the list?

Airy Water [Water] --> This one also has the Air descriptor, which may disqualify it.
Blackwater Taint [Water]
Blackwater Tentacle [Water]
Control Currents [Water]
Dark Tide [Water]
Depthsurge [Water]
Flowsight [Water]
Jaws of the Moray
Kuo-Toa Skin
Maelstrom [Water]
Mudslide [Earth, Water]
Pressure Sphere [Water]
Quickswim [Water]
Red Tide [Water]
Scales of the Sealord
Sink [Water]
Stormwalk [Water]
Swim [Water]
Tern's Persistance
Turbidity [Water Earth]
Urchin's Spines - Possibly Metal]
Wake Trailing [Water]
Water to Acid [Water]
Waterspout [Water]
Wave Blessing [Water]
Webfoot




From HillGiant

Ball Lightning
Bladebane
Decastave
Ghorus Toth's Magnetism [Metal]
Greenfire [Earth,Fire]
Low-Light Vision
Snilloc's Snowball [Water]
Watchware




Flame Sands (http://archive.wizards.com/default.asp?x=dnd/wn/20021120a)[Fire]




From HillGiant

Emerald Planes [Earth] (Dr323)






Wu Jen Spell List (Maximized)

This post was getting too long, so
the Level-By-Level Spell list is moved to here (http://www.giantitp.com/forums/showsinglepost.php?p=24163855&postcount=22).


Are there other spells that are outside that advice in Spell Compendium that would really fit the Wu Jen flavour?
Please comment on whether you think of my choices and whether I missed something.

I'll add more as I have time...
But I'd love to see what you think of this, and maybe you've already done this yourselves....

EDIT: Added a few SpC spells pointed out by Elves. A few deletions also from Elves.
EDIT2: Added Sandstrom and Stormwrack, Frostburn, Fiendish Codexes, Exemplars of Evil
EDIT3: Rewording the purpose of the list based on input from Biggus. Instead of "These should be on the Wu Jen List", its now "These are potential spells to add, ask your DM."
EDIT4: Starting to add explanations for why some spells are listed (mostly the non-elemental spells) This is a work in progress. Add WotC Web content section.
EDIT5: Added entries from HillGiant's list, foundhere (https://docs.google.com/document/d/1LrhAS2p83-wZvFFfDA0yZEPyN5X_C9-AGkRcz1uxIBk/edit).
EDIT6: Add 1st chunk of the level-by-level spell list. Still incomplete.
EDIT7: Alphabetize source list, add move the level-by-level list (http://www.giantitp.com/forums/showsinglepost.php?p=24163855&postcount=22) to its own post.
EDIT8: Spell compendium finished in level-by-level list, removed spells in SC not given to Wu Jen in CA.

Elves
2019-09-15, 04:33 PM
Thanks for doing this. Here are some spells from SpC you missed, via command-F:

Blood to Water [Water]
Cloudburst [Water]
Cloud Wings [Water]
Drown [Water] and Mass Drown
Rushing Waters [Water]
Swim [Water], Mass Swim

Entangling Staff [Wood]
Jungle’s Rapture [Wood]
Wood Rot [Wood]

Body of War [Metal]
Body Blades [Metal]
Ray of Deanimation [Metal]
Ring of Blades [Metal]
Treasure Scent [Metal]

Weapon Shift [Wood, Metal]


Here are spells from the list I don't think fit and should be removed:

Balor Nimbus - abyssal/demonic, not elemental
Corona of Cold - cold air, no frost or ice
Holy Storm - religious/holy, not elemental
Heat Drain - just temperature drop, no water or ice
Kelgore's Fire Bolt and Kelgore's Grave Mist - these feel wizardy, not like elemental fire or water.

Biggus
2019-09-15, 08:04 PM
Wow, thanks for all the hard work. The only potential problem I can see is that earth, water and fire get roughly twice as many new spells as wood and metal. They don't all get exactly the same number in CArc, but the differences aren't this dramatic.

Thurbane
2019-09-16, 04:20 AM
I have nothing really to contribute apart from saying "amazing work!". :smallwink:

Vizzerdrix
2019-09-16, 07:19 AM
This is excellent! The Wu Jen's tiny list is the main reason I have overlooked the class. With this, Ill have to give it a closer examination.

ZamielVanWeber
2019-09-16, 08:13 AM
My friend made a full list based on the SpC guidelines. I can see if he would be willing to share once he wakes up.

Allanimal
2019-09-16, 01:01 PM
Thanks for doing this. Here are some spells from SpC you missed, via ctrl-F:


Blood to Water [Water]
Cloudburst [Water]
Cloud Wings [Water]
Drown [Water] and Mass Drown
Rushing Waters [Water]
Swim [Water], Mass Swim

Entangling Staff [Wood]
Jungle’s Rapture [Wood]
Wood Rot [Wood]

Body of War [Metal]
Body Blades [Metal]
Ray of Deanimation [Metal]
Ring of Blades [Metal]
Treasure Scent [Metal]

Weapon Shift [Wood, Metal]


Here are spells from the list I don't think fit and should be removed:

Balor Nimbus - abyssal/demonic, not elemental
Corona of Cold - cold air, no frost or ice
Holy Storm - religious/holy, not elemental
Heat Drain - just temperature drop, no water or ice
Kelgore's Fire Bolt and Kelgore's Grave Mist - these feel wizardy, not like elemental fire or water.

Thanks! I'm adding your additions and I agree with your deletions, so crossing them out with your comment.
These are the kinds of things that are hard to pick out from a quick glance at the spell... So if anyone has any more similar comments, it would be well appreciated!


Wow, thanks for all the hard work. The only potential problem I can see is that earth, water and fire get roughly twice as many new spells as wood and metal. They don't all get exactly the same number in CArc, but the differences aren't this dramatic.

I noticed that as well. I think it is hard to even it out, without inventing more metal and wood spells. I was fairly generous with "wood", meaning almost any sort of vegetation. I left out spore field from Complete Scoundrel. I love that spell, but fungi are just too far from Wood, IMHO. But would love to hear everyone else's thoughts.


My friend made a full list based on the SpC guidelines. I can see if he would be willing to share once he wakes up.

That would be great. Please ask if I can merge it into this thread. I hate to do work that's already been done by someone willing to share. Will graciously give credit where it is due, too!

Will try to get a couple more splat books in today, assuming real life doesn't intervene. Hmmm, maybe there's a spell that can help with that. :smallsmile:

Biggus
2019-09-16, 04:35 PM
I noticed that as well. I think it is hard to even it out, without inventing more metal and wood spells. I was fairly generous with "wood", meaning almost any sort of vegetation. I left out spore field from Complete Scoundrel. I love that spell, but fungi are just too far from Wood, IMHO. But would love to hear everyone else's thoughts.


If you look at the Wu Jen spell list in Complete Arcane, they don't get all the possible spells for a given element: the fire list doesn't have Burning Hands or Flame Arrow on it for example. So my suggestion is just to slightly change the wording of your OP from spells which should be on the Wu Jen spell list to spells to choose from when extending it (and maybe also add a note about the unevenness of the lists) and leave it to DMs to decide what spells they want to allow.

Helluin
2019-09-18, 01:18 PM
Hellfire (Storm) shouldn’t be in the list. They deal untyped “hellfire” damage, not fire. They are also exclusive to a single domain.

weckar
2019-09-18, 02:38 PM
I think the druid list should provide plenty Wood spells?

Aside from that, a good chunk of the existing WJ list seems to revolve around personal-only buffs. Is that a thing to look into?

ZamielVanWeber
2019-09-18, 05:07 PM
https://docs.google.com/document/d/1LrhAS2p83-wZvFFfDA0yZEPyN5X_C9-AGkRcz1uxIBk

I am in my phone so I cannot make that all beautiful and clickable but here is his current work. Apparently he never got to SpC.

Allanimal
2019-09-19, 04:01 PM
If you look at the Wu Jen spell list in Complete Arcane, they don't get all the possible spells for a given element: the fire list doesn't have Burning Hands or Flame Arrow on it for example. So my suggestion is just to slightly change the wording of your OP from spells which should be on the Wu Jen spell list to spells to choose from when extending it (and maybe also add a note about the unevenness of the lists) and leave it to DMs to decide what spells they want to allow.

That's a good point. I will add some text to that effect in the OP.


I think the druid list should provide plenty Wood spells?

Aside from that, a good chunk of the existing WJ list seems to revolve around personal-only buffs. Is that a thing to look into?

Yes, man wood spells are druid. I haven't been limiting the list to arcane only, so there are plenty of druid spells on there.


https://docs.google.com/document/d/1LrhAS2p83-wZvFFfDA0yZEPyN5X_C9-AGkRcz1uxIBk

I am in my phone so I cannot make that all beautiful and clickable but here is his current work. Apparently he never got to SpC.

That's great. Do you mind if I somehow incorporate it into my list(s)? With credit, of course.

ZamielVanWeber
2019-09-20, 09:05 AM
Go ahead. Wu Jen deserves the love.

Allanimal
2019-09-20, 12:17 PM
What is a better format, the straight list like I currently have it, or spell lists like in the books, listing the class spells by level. Both?
Would it be good to include the level (or proposed level) in the full list?



Go ahead. Wu Jen deserves the love.

Great! I've incorporated your list into mine.

Elves
2019-09-20, 12:33 PM
What is a better format, the straight list like I currently have it, or spell lists like in the books, listing the class spells by level. Both?
Would it be good to include the level (or proposed level) in the full list?


You've already done the full list so if you do a by level list you should post both lists. (I recommend the full list be in a spoiler and subspoilered by source, while the by-level list, made for use in play, should not be subdivided by source, either ignoring source or having it in brackets eg (SpC)).

ZamielVanWeber
2019-09-20, 02:04 PM
Great! I've incorporated your list into mine.

Just to be clear, credit goes to HillGiant, not me. It was his heavy lifting.

Stoic
2019-09-20, 02:44 PM
From Starbuck_II's Wu Jen Spell Compendium list; spells from his list but missing here:


Chill of the Grave
Deafening Clang
Energize Shield, Lesser
Foundation of Stone
Orb of Acid, Cold, Electricity, Fire, and Sound; Lesser
Towering Oak
Rainbow Beam
Sonic Weapon
Axiomatic Storm
Dark Fire
Great Thunderclap
Rainbow Blast
Resonating Bolt
Sound Lance
Spikes
Thunderous Roar
Orb of Acid, Cold, Electricity, Fire, and Sound
Anticold Sphere: immune cold
Extract Water Elemental
Nixie’s Grace
Summon Elemental Greater (not air)

http://www.giantitp.com/forums/showsinglepost.php?p=3158712&postcount=8

Allanimal
2019-09-20, 03:21 PM
From Starbuck_II's Wu Jen Spell Compendium list; spells from his list but missing here:


Chill of the Grave
Deafening Clang
Energize Shield, Lesser
Foundation of Stone
Orb of Acid, Cold, Electricity, Fire, and Sound; Lesser
Towering Oak
Rainbow Beam
Sonic Weapon
Axiomatic Storm
Dark Fire
Great Thunderclap
Rainbow Blast
Resonating Bolt
Sound Lance
Spikes
Thunderous Roar
Orb of Acid, Cold, Electricity, Fire, and Sound
Anticold Sphere: immune cold
Extract Water Elemental
Nixie’s Grace
Summon Elemental Greater (not air)

http://www.giantitp.com/forums/showsinglepost.php?p=3158712&postcount=8

I agree with most of these, and will add them.
Except Axiomatic Storm. Since Wu Jen can't be Lawful, it makes no sense. Anarchic storm I will include...
I also don't like the orb spells, since CA didn't include them.


Just to be clear, credit goes to HillGiant, not me. It was his heavy lifting.

Thanks, I've updated the OP.

Allanimal
2019-09-23, 01:19 PM
Sorry for the double post, but I wanted to let you know, that I have added the Level-By-Level potential Wu Jen list the OP its own post (http://www.giantitp.com/forums/showsinglepost.php?p=24163855&postcount=22), because the OP was getting too long.
It is still incomplete, but getting there. Most of the Sell Compendium spells are not yet on it. I hope I can finish it soon...

Elves
2019-09-23, 01:38 PM
Cute coloring.

Allanimal
2019-09-23, 03:11 PM
Cute coloring.

Inspired by HillGiant's list...

Allanimal
2019-09-23, 03:17 PM
The OP was getting too long, so here is the Level-By-Level list.
The list by source remains in the OP.

NOTE: This list is incomplete. Not all spells from the source-by-source list is in here yet. I'm working on it...


Wu Jen Spell List (Maximized)



BoED = Book of Exalted Deeds
BoVD = Book of Vile Darkness
City = Cityscape
CA = Complete Arcane [official spell list]
CC = Complete Champion
CM = Complete Mage [official spell list]
CS = Complete Scoundrel
DM = Dragon Magic [official spell list]
Dr### = Dragon magazine issue ###
EoE = Exemplars of Evil
FB = Frostburn
FC2 = Fiendish Codex 2
HoB = Heroes of Battle
LoM = Lords of Madness
OA = Oriental Adventures
PHB = Player's Handbook [official spell list]
PHB2 = Player's Handbook2
RoD = Races of Destiny
RoS = Races of Stone
RotD = Races of the Dragon
RotW = Races of the Wild
SC = Spell Compendium
SS = Sandstorm
SW = Stormwrack
UE = Unapproachable East
WoL = Weapons of Legacy [official spell list]


Spells that are underlined are on official Wu Jen spell lists.


Fire
Dancing Lights (PHB)
Flare (PHB)

Metal
Caltrops (SC)

Water
Ray of Frost (PHB)

Wood
Launch Bolt

Arcane Mark (PHB)
Daze (PHB)
Detect Magic (PHB)
Detect Poison (PHB)
Disrupt Undead (PHB)
Electric Jolt (SC)
Ghost Sound (PHB)
Launch Item (SC)
Light (PHB)
Mage Hand (PHB)
Mending (PHB)
Message (PHB)
No Light (BoVD)
Open/Close (PHB)
Preserve Organ (BoVD)
Prestidigitation (PHB)
Read Magic (PHB)
Resistance (PHB)
Slash Tongue (BoVD)
Sonic Snap (SC)
Stick (SC)
Unnerving Gaze (BoVD)



All
Elemental Burst (CA)
Endure Elements (PHB)

Earth
Sandblast (SC)
Hail of Stone (CA / SC)
Impeding Stones (City)
Rapid Burrowing (SC)
Summon Desert Ally I (SS)

Fire
Aura Against Flame (SC) - I chose the Druid level, instead of the Cleric level (2)
Burning Rage (PHB2)
Cold Fire (SC)
Detect Fire (FB)
Fiery Eyes (CA)
Kelgore's Fire Bolt (PHB2)
Melt (CA)
Raging Flame (SC)
Ray of Flame (SC)
Slow Burn (SC)
Smoke Ladder (CA)
Sunstroke (SS)

Metal
Armor Lock (CS)
Arrow Mind (SC)
Blade of Blood (PHB2)
Corrosive Grasp (SC)
Cutting Hand (SC)
Iron Scarf (CA)
Mage Burr (CS)
Magic Weapon (PHB)
Mighty Wallop (RotD) - only metal if target weapon is metal
Treacherous Weapon (EoE) - only metal if target weapon is metal
Weapon Shift (SC) - only metal if target weapon is metal

Water
Anarchic Water (SC)
Animate Water (CA / SC)
Aquatic Escape (CS)
Blade of Blood (PHB2)
Buoyant Lifting (SC)
Cloudburst (SC)
Cobra's Breath (CA)
Crunchy Snow (FB)
Float (FB)
Glaze Lock (FB)
Ice Dagger (SC)
Ice Gauntlet (SC)
Ice Slick (FB)
Jet of Steam (CM)
Locate Water (SS)
Obscuring Mist (PHB)
Parching Touch (SS)
Quickswim (SW)
Snilloc's Snowball (UE)
Snowdrift (FB)
Snowshoes (SC)
Wave Blessing (SW)
Winter Chill (SC)

Wood
Animate Wood (CA / SC)
Arrow Mind (SC)
Backbiter (CA / SC)
Blockade (CS)
Climbing Tree (CM)
Mighty Wallop (RotD) - only wood if target weapon is wood
Treacherous Weapon (EoE) - only wood if target weapon is wood
Weapon Shift (SC) - only wood if target weapon is wood

Aberrate (BoVD)
Accuracy (CA)
Amanuensis (SC)
Animate Rope (PHB)
Appraising Touch (SC)
Aspect of the Wolf (SC)
Babau Slime (SC)
Beast Claws (SC)
Benign Transposition (SC)
Branch to Branch (SC)
Buzzing Bee (SC)
Camouflage (CA / SC) - renamed from Chameleon and level changed in SC
Charm Person (PHB)
Cheat (BoVD)
Claws of the Bear (SC)
Climb Walls (SC)
Comprehend Languages (PHB)
Darklight (BoVD)
Deflect, Lesser (PHB2)
Detect Chaos/Evil/Good/Law (PHB)
Detect Weaponry (City)
Disguise Self (PHB)
Dispel Ward (SC)
Ectoplasmic Armor (SC)
Electric Vengeance (PHB2)
Foundation of Stone (SC)
Ghost Light (CA)
Guiding Light (SC)
Hold Portal (PHB)
Horrible Taste (SC)
Hypnotism (PHB)
Incite (SC)
Inhibit (SC)
Invisibility, Swift (SC) - because invisibility is on the official list
Jump (PHB)
Kuo-Toa Skin (SW)
Low-Light Vision (UE / SC)
Mage Hand, Greater (SC) - Mage Hand is on the official list
Magic Missile (PHB)
Nerveskitter (SC) - Personal Buff
Nether Trail (BoVD)
Nightshield (SC)
Parching Touch (SS)
Power Word Fatigue (RotD)
Power Word Pain (RotD)
Protection from Chaos/Evil/Good/Law (PHB)
Ram's Might (SC) - Personal Buff
Raptor's Sight (RotW)
Resist Planar Alignment (SC) - Nearly all PHB caster classes gets this
Scales of the Lizard (CA)
Secret Signs (CA)
Shield (PHB)
Silent Image (PHB)
Sleep (PHB)
Slide (SC)
Snake's Swiftness (SC) - Because haste is on the official list
Sonic Blast (SC)
Spider Hand (BoVD)
Spirit Worm (SC)
Stand (PHB2)
Sticky Floor (RotD)
Stupor (BoVD)
Summon Monster I (PHB)
Suspend Disease (BoVD)
Thunderhead (SC)
Tongue Tendrils (BoVD)
True Strike (PHB)
Unseen Servant (PHB)
Ventriloquism (PHB)
Wall of Smoke (SC)
Webfoot (SW)
Wings of the Sea (SC)
Wood Wose (SC)



All
Animalistic Power (PHB2)
Dragoneye Rune (DM)
Energize Potion (BoED)
Energized Shield, Lesser (SC)
Energy Surge, Lesser (PHB2)
Resist Energy (PHB)

Earth
Bear's Endurance (PHB)
Bull's Strength (PHB)
Burrow (SC)
Earth Lock (SC)
Earthbind (SC) - Not really an earth spell, moved to general section.
Earthfast (SC)
Easy Climb (SC)
Emerald Planes (Dr323)
Flash-Freeze (FB)
Halo of Sand (SS)
Mountain Stance (SC)
Saltray (SC)
Scimitar of Sand (SS)
Stone Bones (SC)
Stone Fist (RoS)
Summon Desert Ally II (SS)
Thaw (FB)

Fire
Animate Fire (CA / SC)
Blades of Fire (SC)
Body of the Sun (SC)
Burning Sword (SC)
Cat's Grace (PHB)
Combist (SC)
Drifts of the Shalm [Ash Type] (PHB2) --> the type chosen at the time of casting determines its element
Fatal Flame (CS)
Fire Shuriken (CA / SC)
Flame Dagger (SC)
Molten Strike (HoB)
Pyrotechnics (PHB)
Scorch (SC)
Smoke Stairs (CS)
Thaw (FB)

Metal
Blade Brothers (PHB2)
Bristle (SC)
Brumal Stiffening (FB) --- if target is metal weapon
Cloud of Knives (PHB2)
Curse of Impending Blades (SC)
Enlarge Weapon (CS)
Entangling Scarf (CA)
Frost Weapon (FB) - if target is metal weapon
Ghost Touch Armor (SC)
Iron Silence (SC)
Metal Fang (CC)
Protection from Arrows (PHB)
Rain of Needles (CA)
Returning Weapon (RotW)
Scimitar of Sand (SS)
Silvered Weapon (BoED)
Stretch Weapon (PHB2)
Urchin's Spines (SW)

Water
Ashstar (SS)
Blinding Spittle (SC)
Bone Chill (FB)
Cloud of Bewilderment (SC)
Conjure Ice Object (FB)
Create Magic Tattoo (SC)
Creeping Cold (SC)
Desiccating Bubble (SC)
Drifts of the Shalm (PHB2) --> the type chosen at the time of casting determines its element
Flash-Freeze (FB)
Fog Cloud (PHB)
Frost Breath (SC)
Hurl (SC)
Hydrate (SS)
Ice Blast (CA)
Ice Darts (FB)
Ice Knife (CA / SC)
Icicle (FB)
Increase Virulence (PHB2)
Kelgore's Grave Mist (PHB2)
Leomund’s Tiny Igloo (FB)
Malevolent Miasma (SC)
Obscuring Snow (FB) -- Possibly disqualified by air descriptor
Pressure Sphere (SW)
Quick Potion (SC)
Ray of Ice (SC)
Sink (SW)
Snowball Swarm (SC)
Swim (CA / SC / SW)
Torrent of Tears (CM)
Turbidity (SW)
Winter's Embrace (SC)

Wood
Blackrot (CM)
Brambles (SC)
Briar Web (SC)
Brumal Stiffening (FB) --- if target is wooden weapon
Drifts of the Shalm [Leaves Type] (PHB2) --> the type chosen at the time of casting determines its element
Easy Trail (SC)
Enlarge Weapon (CS)
Frost Weapon (FB) - if target is wooden weapon
Hurl (SC)
Increase Virulence (PHB2)
Kelpstrand (SC)
Returning Weapon (RotW)
Splinterbolt (SC)
Stretch Weapon (PHB2)
Towering Oak (SC)
Trip Vine (HoB)
Warp Wood (PHB)
Wood Shape (PHB)

Alter Self (PHB)
Apparition (CA)
Arcane Lock (PHB)
Balancing Lorecall (SC)
Balor Nimbus (SC)
Baleful Transposition (SC)
Blur (PHB)
Body Blades (SC) - Not metal, because the blades are not actually metal
Body Ward (CC)
Camouflage, Mass (SC)
Celerity, Lesser (PHB2)
Chameleon (CA) --> Renamed to Camouflage in SC and moved to Lvl 1.
Claws of Darkness (SC)
Curse of Impending Blades (SC)
Decastave (UE)
Deflect (PHB2)
Desiccate (SS)
Detect Aberration (LoM
Detect Thoughts (PHB)
Dimension Hop (PHB2)
Discern Shapechanger (CA / SC) -- moved to 2nd level in SC
Dispelling Touch (PHB2)
Earthbind (SC) - Not really an earth spell.
Electric Loop (SC)
Electric Vengeance (PHB2)
Entice Gift (BoVD)
Fearsome Grapple (SC)
Force Ladder (SC)
Force Whip (CA) --> Renamed to Sonic Whip in SC
Gnome Blight (RotD)
Heart of Air (CM)
Heroics (SC)
Hold Person (PHB)
Hypnotic Pattern (PHB)
Insight of Good Fortune (PHB2)
Invoke the Cerulean Sign (LoM - I am putting this at te druid level, instead of Cleric/Wizard/Sorcerer level (3)
Invisibility (PHB)
Jaws of the Moray (SW)
Kiss of the Toad (CA)
Knock (PHB)
Lightning Blade (CA)
Local Tremor (RotD)
Locate Object (PHB)
Masochism (BoVD)
Master's Touch (PHB2)
Speak to Allies (SC) - Because Message is on the official list
Minor Image (PHB)
Misdirection (PHB)
Power Word Sicken (RotD)
Protection From Charm (CA)
Rainbow Beam (SC)
Rope Trick (PHB)
Sadism (BoVD)
Scintillating Scales (SC)
Scale Weakening (SC)
See Invisibility (PHB)
Seeking Ray (PHB2)
Share Talents (PHB2)
Shriveling (BoVD)
Slapping Hand (SC)
Slide, Greater (SC)
Snake's Swiftness, Mass (SC)
Snow Walk (FB)
Sonic Weapon (SC)
Sonic Whip (CA / SC) - Named Force Whip in CA
Soul Ward (CC)
Spider Climb (PHB)
Spider Legs (BoVD)
Stay the Hand (PHB2)
Steal Size (RotD)
Sting Ray (SC)
Summon Monster II (PHB)
Sure Strike (PHB2)
Tern's Persistance (SW) -- Possibly Earth
Vertigo (PHB2)
Wall of Gloom (CA / SC)
Whispering Wind (PHB)
Wither Limb (BoVD)
Wraithstrike (SC)
Yoke of Mercy (BoED)



All
Dragonskin (SC)
Elemental Eye (CM)
Energized Shield (SC)
Energy Aegis (PHB2)
Energy Surge (PHB2)
Energy Vortex (SC)
Energy Vulnerability (PHB2)
Primal Form (SC)
Protection from Energy (PHB)
Revitalize Legacy, Least (WoL)
Weapon of Energy (SC)

Earth
Control Sand (SS)
Crumble (SC)
Earthbolt (CA)
Earthen Grace (SC)
Eradicate Earth (SC)
False Gravity (SC)
Giant's Wrath (SC)
Greenfire (UE)
Nature's Rampart (SC)
Soul of the Earth (SS)
Storm Mote (SS) - Does the air descriptor disqualify it?
Summon Desert Ally III (SS)
Terra Cotta Warrior (CA)
Tremor (SC)
Walk the Mountain's Path (RoS)
Whispering Sand (SS)

Fire
Body Blaze (SS)
Bottle of Smoke (SC)
Control Temperature (FB)
Darkfire (SC)
Fire Wings (CA / SC)
Fireball (PHB)
Flame of Faith (SC)
Flame Sands (Web) (http://archive.wizards.com/default.asp?x=dnd/wn/20021120a) --> Note, I used the druid level not the Wizard/Sorcerer level, which is 4.
Flashburst (SC)
Greenfire (UE)
Hellfire (BoVD)
Wreath of Flames (DM)

Metal
Crumble (SC)
Curse of Arrow Attraction (PHB2)
Curse of Impending Blades, Mass (SC)
Diamondsteel (SC)
Dolorious Blow (SC) - metal when cast on metal weapon
Flame of Faith (SC)
Keen Edge (PHB)
Legion of Sentinels (PHB2)
Ghost Touch Weapon (SC) - target weapon must be metal
Magic Weapon, Greater (PHB)
Magnetism (CA)
Mighty Wallop, Greater (RotD) - target weapon must be metal
Rebirth of Iron (CM)
Rust Ray (SC)
Steeldance (SC)
Treasure Scent (SC)
Wall of Chains (BoVD)
Weapon of Impact (SC)

Water
Acid Breath (SC)
Amorphous Form (SC)
Anarchic Storm (SC)
Arctic Haze (FB)
Aura of Cold, Lesser (FB)
Avoid Planar Effects (SC)
Blinding Snow (FB)
Column of Ice (FB)
Contagious Fog (SC)
Control Snow and Ice (FB)
Dehydrate (SC)
Drown (BoVD)
Gaseous Form (PHB)
Glacial Globe of Invulnerability (FB)
Hailstones (SC)
Heart of Water (CM)
Ice Axe (SC)
Ice Shape (FB) -- I gave this the Cleric Druid level, instead of the absurd Sorcerer/Wizard level (5)
Icelance (SC)
Meld into Ice (FB)
Nauseating Breath (SC)
Protection from Desiccation (SS)
Sink (SC)
Standing Wave (SC)
Steam Breath (CA)
Stinking Cloud (PHB)
Water Breathing (PHB)
Water to Acid (SW)
Winter’s Embrace (FB) - I gave it the driuid level. Could be cleric level (4)

Wood
Crumble (SC)
Curse of Arrow Attraction (PHB2)
Dolorious Blow (SC) - wood when cast on wooden weapon
Flame of Faith (SC)
Forest Eyes (CC)
Forest Voice (CC)
Ghost Touch Weapon (SC) - target weapon must be wood
Mighty Wallop, Greater (RotD) - target weapon must be wood
Nature's Rampart (SC)
Plant Growth (PHB)
Reverse Arrows (SC)
Spikes (SC)
Thornskin (CA / SC)
Vine Mine (SC)
Weapon of Impact (SC)

Alter Fortune (PHB2)
Antidragon Aura (SC)
Arms of Plenty (LoM)
Bite of the Wererat (SC)
Chain Missile (SC)
Circle Dance (SC)
Commune with Lesser Spirit (CA)
Corona of Cold (SC)
Corpse Candle (CA / SC)
Crack Ice (FB)
Crown of Clarity (PHB2)
Crown of Might (PHB2)
Crown of Protection (PHB2)
Cruel Disappointment (BoVD)
Curse of Impending Blades, Mass (SC)
Devil's Eye (BoVD, FC2)
Dimension Step (PHB2)
[S]Discern Shapechanger (CA / SC) -- moved to 2nd level in SC
Dispel Magic (PHB)
Displacement (PHB)
Disrupt Undead, Greater (SC)
Elation (BoED)
Evard's Menacing Tentacles (PHB2)
Flesh Ripper (BoVD)
Friendly Fire (EoE)
Glimpse of Truth (BoVD)
Grasping Wall (CS)
Great Thunderclap (SC)
Haboob (SS) - I feel that this is too much of an air element spell, but others may include it.
Hamatula Barbs (SC) - Personal buff
Haste (PHB)
Healing Touch (BoED)
Hesitate (PHB2)
Illusory Script (PHB)
Infestation of Maggots (SC)
Lion's Charge (SC)
Magic Circle against Chaos/Evil/Good/Law (PHB)
Major Image (PHB)
Power Word Deafen (RotD)
Power Word Maladroit (RotD)
Power Word Weaken (RotD)
Protection from Desiccation (SS)
Quillfire (SC)
Rainbow Blast (SC)
Ray of the Python (PHB2)
Reality Blind (BoVD)
Regroup (PHB2)
Remove Curse (PHB)
Scales of the Sealord (SW)
Scattering Trap (PHB2)
Scintillating Sphere (SC)
Sense of the Dragon (RotD)
Servant Horde (CA / SC) - This was moved from 5th level in SC
Snake's Swiftness, Mass (SC) - Because haste is on the official list
Snakebite (SC)
Sound Lance (SC)
Spiderskin (SC)
Spiritjaws (SC)
Suggestion (PHB)
Summon Monster III (PHB)
Thunderous Roar (SC)
Tongue Serpents (BoVD)
Tongues (PHB)
Undulant Innards (LoM
Vertigo Field (PHB2)
Vile Lance (BoVD)
Vipergout (SC)
Wall of Vermin (CS)
Warcry (BoED)
Whispercast (LM = Tsochar Magic Section)



All
Contingent Energy Resistance (SC)
Dragon Breath (SC)
Elemental Ward (CA)
Energy Spheres (SC)
Resist Energy, Mass (CA / SC)
Scrying (PHB)

Earth
Battlefield Fortification (HoB)
Blast of Sand (SS)
Burrow, Mass (SC)
Call of Stone (PHB2)
Dimension Door (PHB)
Land Womb (SC)
Fuse Sand (SS)
Heart of Earth (CM)
Hurtling Stone (HoB)
Stoneskin (PHB)
Sandform (SS)
Slipsand (SS)
Sudden Stalagmite (SC)
Summon Desert Ally IV (SS)
Summon Elementite Swarm (SC) - not air
Wall of Salt (SS)
Wall of Sand (SS / SC)

Fire
Boiling Oil (HoB)
Bright Worms (PHB2)
Channeled Pyroburst (PHB2)
Explosive Cascade (SC)
Fire Shield (PHB)
Fire Stride (SC)
Fire Trap (PHB)
Firestride Exhalation (DM)
Flame Whips (SC)
Meteoric Strike (PHB2)
Parboil (SS)
Radiant Fog (BoED)
Searing Exposure (SS)
Summon Elementite Swarm (SC) - not air
Wall of Fire (PHB)

Metal
Dancing Blade (CA)
Dancing Chains (BoVD)
Find the Gap (SC)
Freeze Armor (FB)
Iron Bones (SC)
Metal Melt (SC)
Mirror Sending (BoVD)
Phantom Battle (PHB2)
Poison Needles (CA)
Rain of Spines (CM)
Rusted Blade (CM)
Rusting Grasp (PHB)
Slashing Dispel (PHB2)
Storm of Needles (CM)
Wall of Deadly Chains (BoVD)

Water
Airy Water (SW) --> This one also has the Air descriptor, which may disqualify it.
Control Currents (SW)
Creeping Cold, Greater (SC)
Frostfell Slide (FB)
Glacial Ward (FB)
Ice Ship (FB)
Ice Storm (PHB)
Mirror Sending (BoVD) --> can use a body of still water as its focus, instead, but the spell is broken if the surface of the water is disturbed.
Murderous Mist (SC)
Radiant Fog (BoED)
Raise from the Deep (SC)
Rushing Waters (SC)
Solid Fog (PHB)
Summon Elementite Swarm (SC) - not air
Wake Trailing (SW)
Wall of Ice (PHB)
Wall of Water (SS)
Water to Poison (CA)
Wither (SS)

Wood
Antiplant Shell (PHB)
Command Plants (PHB)
Entangling Staff (SC)
Poison Vines (SC)
Skin of the Cactus (SS)
Wood Rot (CA / SC) - SC changed this to 4th

Affliction (BoED)
Animate Dead (PHB)
Attune Form (SC)
Bite of the Werewolf (SC)
Bladebane (UE)
Blinding Beauty (BoED)
Celerity (PHB2)
Charm Monster (PHB)
Condemnation (PHB2)
Confusion (PHB)
Corrupt Summons (BoVD)
Create Fetch (CS)
Creeping Darkness (CA)
Crushing Despair (PHB)
Dancing Web (BoED)
Displacer Form (SC)
Dismissal (PHB)
Doom Scarabs (PHB2)
Essence of the Raptor (SC) - Personal buff
Force Claw (SC)
Force Missiles (SC)
Globe of Invulnerability, Lesser (PHB)
Good Hope (PHB)
Grim Revenge (BoVD)
Heart Ripper (CA / SC)
Ice Shield (FB)
Invisibility, Greater (PHB)
Know Vulnerabilities (SC)
Locate Creature (PHB)
Minor Creation (PHB)
Mystic Aegis (PHB2)
Mystic Surge (PHB2)
Pain (CA)
Permeable Form (LM = Tsochar Magic Section)
Polymorph (PHB)
Power Word Distract (RotD)
Radiant Shield (BoED)
Resistance, Greater (SC) - Becuase Resistance is on the official list
Ruin Delver's Fortune (SC) - Personal Buff
Shout (PHB)
Skin of the Cactus (SS)
Slashing Dispel (PHB2)
Snake Darts (CA)
Spell Enhancer (SC)
Spirit Binding, Lesser (CA)
Stifle Spell (PHB2)
Summon Monster IV (PHB)
Summon Pest Swarm (City)
Thunderlance (SC)
Translocation Trick (SC)
Trollshape (PHB2)
Unseen Servant, Mass (RoD)
Voice of the Dragon (SC)
Vortex of Teeth (SC)
Wall of Bones (CA)
Wall of Chaos (SC)
Wall of Water (SC)
Wild Runner (SC)
Wither (SS)



All
Revitalize Legacy, Lesser (WoL)
Suppress Legacy (WoL)

Earth
Dimension Door, Greater (SC) - in the earth section because Dimension Door is that way in CA
Earth Reaver (SC)
Earth Hammer (RoS)
Emerald Burst (BoED)
Stone Shape (PHB)
Terra Cotta Lion (CA)
Transmute Sand to Glass (SS)
Transmute Sand to Stone (SS)
Transmute Stone to Sand (SS)
Summon Desert Ally V (SS)
Wall of Magma (SS)
Wall of Stone (PHB)
Xorn Movement (SC)

Fire
Antifire Sphere (SS)
Charnel Fire (BoVD)
Dispel Cold (FB)
Earth Reaver (SC)
Fire and Brimstone (CM)
Fire Breath (CA / SC)
Firebrand (SC)
Heart of Fire (CM)
Inferno (SC)
Shroud of Flame (SC)
Transmute Sand to Glass (SS)
Unearthly Heat (SS)
Wall of Magma (SS)

Metal
Dancing Blade (PHB2)
Ironguard, Lesser (SC)
Metal Skin (CA)
Thousand Needles (BoVD)
Touch of Adamantine (BoED)
Toxic Weapon (PHB2)

Water
Acid Rain (HoB)
Acid Sheath (SC)
Blizzard (FB)
Blackwater Tentacle (SW)
Call Avalanche (FB)
Cone of Cold (PHB)
Dispel Fire (FB)
Dispel Water (SS)
Doomtide (SC)
Flowsight (SW)
Fireward (SC)
Frostbite (FB)
Flesh to Ice (FB)
Ice Flowers (SC)
Ice to Flesh (FB)
Pass through Ice (FB)
Sirine's Grace (SC)
Viscid Glob (SC)
Wall of Ooze (BoVD)

Wood
Blood Creepers (PHB2)
Jungle’s Rapture (SC)
Miasma of Entropy (SC)
Toxic Weapon (PHB2)
Plant Body (SC)
Poison Thorns (SC)
Wood Rot (CA / SC) - SC changed this to 4th

Aiming at the Target (CA / SC)
Animal Growth (PHB)
Anticold Sphere (FB / SC)
Arc of Lightning (CA / SC)
Baleful Polymorph (PHB)
Ball Lightning (UE / SC)
Bite of the Wereboar (SC)
Bleed (CC)
Call Dretch Horde (BoVD)
Call Lemure Horde (BoVD)
Call Nightmare (BoVD)
Choking Sands (SS)
Cold Snap (SC)
Dragon Ally, Lesser (SC)
Dimension Shuffle (PHB2)
Dominate Person (PHB)
Dream (PHB)
Electric Vengeance, Greater (PHB2)
Etherealness, Swift (PHB2)
Fabricate (PHB)
Feeblemind (PHB)
Field of Resistance (PHB2)
Flaywind Burst (SS)
Flesh to Salt (SS)
Gelid Blood (FB)
Gutsnake (SC)
Hold Monster (PHB)
Incite Riot (PHB2)
Indomitability (SC)
Major Creation (PHB)
Mana Flux (PHB2)
Moonbow (SC)
Nightmare (PHB)
Nightstalker's Transformation (SC) - Personal Buff
Passwall (PHB)
Permanency (PHB)
Persistent Image (PHB)
Planar Tolerance (SC)
Power Word Disable (RotD)
Quill Blast (SC)
Resonating Resistance (BoVD)
Servant Horde (CA) - Moved to 3rd level in SC
Shard Storm
Shrieking Blast (HoB)
Sonic Rumble (SC)
Spirit Self (CA)
Sleep Mote (SS)
Sonic Shield (PHB2)
Summon Monster V (PHB)
Summoning Wind (CA)
Sword of Deception (CA / SC)
Symbol of Pain (PHB)
Symbol of Sleep (PHB)
Symbol of Spell Loss (SC)
Telekinesis (PHB)
Telepathy Block (BoED)
Teleport (PHB)
Touch of Chaos (EoE)
Vanishing Weapon (BoED)
Vitriolic Sphere (CA / SC)
Vulnerability (SC)
Wall of Dispel Magic (SC)
Wall of Force (PHB)
Wall of Limbs (SC)
Watchware (UE)



All
Chasing Perfection (PHB2)
Eyes of the Oracle (DM)
Greater Energy Surge (PHB2)

Earth
Aspect of the Earth Hunter (SC)
Awaken Sand (SS)
Bones of the Earth (PHB2)
Cometfall (SC)
Eye of Stone (RoS)
Flesh to Stone (PHB)
Mephit Mob (SS) - Dust, Earth, Salt
Move Earth (PHB)
Mudslide (SW)
Sandstorm (SS) -- Does the Air descriptor disqualify it?
Sarcophagus of Stone (SC)
Scalding Mud (SS)
Stone Body (SC)
Stone Sphere (SC)
Stone to Flesh (PHB)
Stonehold (SC)
Summon Desert Ally VI (SS)
Tunnel Swallow (SC)

Fire
Fire Seeds (PHB)
Fire Spiders (SC)
Fires of Purity (SC)
Haze of Smoldering Stone (DM)
Hellfire Storm (BoVD)
Lingering Flames (CM)
Mephit Mob (SS) - Fire, Magma, Steam
Scalding Mud (SS)
Storm of Fire and Ice (CM)

Metal
Ghorus Toth's Magnetism (UE)
Spirit Needle (CA)
Wall of Gears (SC)
Wall of Iron (PHB)

Water
Acid Storm (SC)
Animate Snow (FB / SC)
Blackwater Taint (SW)
Cometfall (SC)
Control Water (PHB)
Death Hail (FB)
Drown (SC)
Entomb (FB)
Extract Water Elemental (SC)
Freeze (SC)
Heartfreeze (FB)
Mephit Mob (SS) - Ice, Steam, Ooze, Water
Move Snow and Ice (FB)
Mudslide (SW)
Mummify (SS)
Nixie’s Grace (SC) - Personal Buff
Ooze Puppet (SC)
Snow Wave (FB)
Stormwalk (SW)
Suppress Flame (FB)
Storm of Fire and Ice (CM)
Tidal Surge (SC)

Wood
Ironwood (PHB)
Repel Wood (PHB)
Wooden Blight (CC)

Ashen Union (SS)
Aura of Evasion (SC)
Aura of Terror (SC)
Bite of the Weretiger (SC)
Cloud of the Achaierai (BoVD)
Control Weather (PHB)
Desiccate, Mass (SS)
Dispel Magic, Greater (PHB)
Fiendish Quickening (BoVD)
Freezing Glance (FB)
Geas/Quest (PHB)
Globe of Invulnerability (PHB)
Hardening (SC)
Howling Chain (SC)
Hungry Gizzard (SC)
Ice Rift (FB)
Permanent Image (PHB)
Power Word Nauseate (RotD)
Probe Thoughts (LoM / SC) - Because Detect Thoughts is on the official list
Programmed Image (PHB)
Quickshift (BoED)
Repulsion (PHB)
Resistance, Superior (SC) - Becuase Resistance is on the official list
Speak With Dead (PHB)
Spirit Binding (CA)
Starmantle (BoED)
Suggestion, Mass (PHB)
Summon Monster IV (PHB)
Symbol of Fear (PHB)
Symbol of Persuasion (PHB)
Thunder Field (PHB2)
Tortoise Shell (SC)
Transfix (CA / SC)
True Seeing (PHB)
Veil (PHB)



All
Arcane Spellsurge (DM)
Channel the Dragon (DM)
Elemental Body (SC)
Scrying, Greater (PHB)

Earth
Great Worm of the Earth (CM)
Master Earth (SC)
Maw of Stone (SC) - this is a domain-only spell, so may not qualify
Statue (CA)
Stone Shape, Greater (SC)
Summon Desert Ally VII (SS)
Vitrify (SS)
Wrack Earth (PHB2)

Fire
Delayed Blast Fireball (PHB)

Metal
Adamantine Wings (CM)
Body of War (SC)
Brilliant Aura (SC)
Decapitating Scarf (CA)
Ironguard (SC)

Water
As the Frost (PHB2)
Aura of Cold, Greater (FB)
Blood to Water (SC)
Dark Tide (SW) -- domain only spell in SW, should this disqualify it? Bump it up a level?
Ice Castle (FB)
Ice Claw (SC)
Raise Ice Forest (FB)
Slime Wave (SC)
Swamp Lung (SC)
Waterspout (SW)
Whiteout (FB)

Wood
Brilliant Aura (SC)
Rain of Roses (BoED)
Transmute Metal to Wood (PHB)

Animate Breath (SC)
Amber Sarcophagus (BoED)
Aura of Vitality (SC)
Bite of the Werebear (SC)
Body Outside Body (CA)
Commune with Greater Spirit (CA)
Disintegrate (PHB)
Dragon Ally (SC)
Eladrin Form (BoED)
Energy Absorption (CM)
Energy Immunity (CA / SC)
Ethereal Jaunt (PHB)
Eye of the Beholder (BoVD)
Flesh to Salt, Mass (SS)
Giant Size (CA)
Limited Wish (PHB)
Power Word Blind (PHB)
Reanimation (CA)
Summon Monster VII (PHB)
Sword of Darkness (CA / SC)
Symbol of Stunning (PHB)
Symbol of Weakness (PHB)
Teleport, Greater (PHB)
Teleport Object (PHB)
Wall of Eyes (BoVD)
Waterspout (SC)
Whirlwind of Teeth (BoVD)
Withering Palm (CA / SC)



All
Sever Legacy (WoL)

Earth
Bombardment (SC)
Deadly Lahar (CM)
Earth Glide (RoS)
Earthquake (PHB)
Excavate (SC)
Summon Desert Ally VII (SS)

Fire
Deadly Lahar (CM)
Incendiary Cloud (PHB)

Metal
Repel Metal or Stone (PHB)

Water
Befoul (LoM
Cloud Chariot (CA)
Depthsurge (SW)
Field of Icy Razors (SC)
Flashflood (SS)
Glacial Ward, Greater (FB)
Glacier (FB)
Horrid Wilting (PHB)
Maelstrom (SW / SC)
Red Tide (SC)

Wood
Control Plants (PHB)
Deadfall (SC)
Forest Child (CC)
Unyielding Roots (SC)

Antipathy (PHB)
Bestow Greater Curse (BoVD)
Brain Spider (LoM / SC)
Celerity, Greater (PHB2)
Chain Dispel (PHB2)
Desert Binding (SS)
Fierce Pride of the Beastlands (SC)
Finding the Center (CA)
Gutwrench (BoVD)
Invisibility, Superior (SC)
Last Judgment (BoED)
Lightning Ring (SC)
Mind Blank (PHB)
Minute Form (CA)
Mysterious Redirection (CM)
Phantasmal Thief (BoVD / SC)
Polymorph Any Object (PHB)
Power Word Petrify (RotD)
Power Word Stun (PHB)
Red Tide (SW)
Soul's Treasure Lost (BoVD)
Spell Engine (SC)
Spirit Binding, Greater (CA)
Summon Giants (FB)
Surelife (OA)
Summon Monster VIII (PHB)
Symbol of Death (PHB)
Symbol of Insanity (PHB)
Sympathy (PHB)
Transcribe Symbol (SS)
Unearthly Beauty (BoED)
Wall of Dispel Magic, Greater (SC)
Whirlwind (PHB)



All
Revitalize Legacy, Greater (WoL)

Earth
Cast in Stone (SC)
Summon Desert Ally IX (SS)
Summon Golem (PHB2) - Clay or Stone Golem
Undermaster (SC)

Fire
Deadly Sunstroke (CM)
Detonate (PHB2)
Dragonshape (PHB2)
Internal Fire (CA)
Mantle of the Fiery Spirit (SS)
Ring of Fire (EoE)

Metal
Investiture of the Hellfire Engine (FC2)
Summon Golem (PHB2) - Iron Golem

Water
Cometstrike (FB)
Drown, Mass (SC)
Frostfell (FB)
Iceberg (FB)
Magic Miasma (SC)
Obedient Avalanche (FB / SC)
Tsunami (SC)

Wood
Arboreal Transformation (CM)
Rain of Black Tulips (BoED)

Absorption (CA / SC)
Abyssal Army (SC)
Astral Projection (PHB)
Crushing Fist of Spite (BoVD)
Despoil (BoVD, LM)
Dominate Monster (PHB)
Dragon Ally, Greater (SC)
Etherealness (PHB)
Freedom (PHB)
Gate (PHB)
Imprisonment (PHB)
Maddening Scream (LoM - I think the flavour fits, but original spell is domain only, so I bumped it up a level for Wu Jen.
Maw of Chaos (SC)
Power Word Kill (PHB)
Replicate Casting (SC)
Shapechange (PHB)
Sphere of Ultimate Destruction (SC)
Summon Elemental Monolith (CA / SC)
Summon Monster IX (PHB)
Teleportation Circle (PHB)
Time Stop (PHB)
Transcend Mortality (CM)
Transmute Rock to Lava (CA / SC)
Unbinding (SC)
Were-Doom (BoVD)
Wish (PHB)