CygnusWyrdstone
2019-09-18, 01:04 PM
Hey guys! Ive lurked on posts here for a while but decided I finally have a question of my own I could use some input on. I play in a league of sorts and to put things mildly, stuff is getting pretty rough. I had made a "gimmick" character that the players and DMs both love but with the recent turn in the overall campaign for the league he is no longer useful on adventures so I am retiring him. Additionally, one of the only wizards in town and THE only character with any arcana skills for research and study is considering retiring the character if he even survives the current encounter they are on. (Our league unlocks magic items and new content through downtime day mechanics and RP research etc so this is pretty important)
That said, Im trying to make a spellcaster with decent skills in knowledge-based skills, has utility for the party, but also is capable of vaporizing the occasional BBEG. I REALLY want to play a Sorlock but I also really like the idea of playing a Divination Wizard (especially since we have a guy with a Vorpal sword, tossing a portant roll of 20 his way in a boss fight would be EPIC)
Rules are:
[PHB only + Tabaxi, Tortles, and Goliaths
We start at Level 3 and get 1 level every 2 weeks until level 5 and then every 4 weeks after that.
Feats are allowed ]
Open to all suggestions as maybe im overlooking a fun build idea but my big question is, would I be detrimenting myself to got 2 Warlock, 3 Sorc, 2 Wiz, then back to Sorc for the remainder of my levels?
My thoughts are I don't really see much in the feats that would entice me over rushing to 20 Cha (or INT if I go wiz) and there aren't many PHB 9th level spells that Id be upset over losing unless Im missing their attraction. They seem like incredibly situational spells, powerful AF but situational vs the utility i could gain with having 2 portent die? Help me out gamers, im more of a pathfinder/3.5 player so 5e throws me off sometimes on what I expect vs how it works
That said, Im trying to make a spellcaster with decent skills in knowledge-based skills, has utility for the party, but also is capable of vaporizing the occasional BBEG. I REALLY want to play a Sorlock but I also really like the idea of playing a Divination Wizard (especially since we have a guy with a Vorpal sword, tossing a portant roll of 20 his way in a boss fight would be EPIC)
Rules are:
[PHB only + Tabaxi, Tortles, and Goliaths
We start at Level 3 and get 1 level every 2 weeks until level 5 and then every 4 weeks after that.
Feats are allowed ]
Open to all suggestions as maybe im overlooking a fun build idea but my big question is, would I be detrimenting myself to got 2 Warlock, 3 Sorc, 2 Wiz, then back to Sorc for the remainder of my levels?
My thoughts are I don't really see much in the feats that would entice me over rushing to 20 Cha (or INT if I go wiz) and there aren't many PHB 9th level spells that Id be upset over losing unless Im missing their attraction. They seem like incredibly situational spells, powerful AF but situational vs the utility i could gain with having 2 portent die? Help me out gamers, im more of a pathfinder/3.5 player so 5e throws me off sometimes on what I expect vs how it works