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Khing
2019-09-19, 02:26 PM
Hi guys,

If you could mix the 3.5 and the pathfinder to create the ultimate insane, broken, overpower necromancer build ever created what would you do.

My GM is pretty crazy so he allow us to break the game, so everyone is overpower, and i'm strugling to find good combos for a necromancer.

Now we are lvl 14 and he gave me an item that increases my CL in 10 ( yeah ), we're hunting gods so we going to epic lvl.

Please help me 🤟🏻

Oberron
2019-09-19, 02:29 PM
What are you aiming to do with your necromancer and what level?

Khing
2019-09-19, 02:31 PM
So we are lvl 14, and we are going to epic, i dont want to have 10000 of minions, just very powerfull few ones.

Sepultra
2019-09-19, 04:54 PM
Hi guys,

If you could mix the 3.5 and the pathfinder to create the ultimate insane, broken, overpower necromancer build ever created what would you do.

My GM is pretty crazy so he allow us to break the game, so everyone is overpower, and i'm strugling to find good combos for a necromancer.

Now we are lvl 14 and he gave me an item that increases my CL in 10 ( yeah ), we're hunting gods so we going to epic lvl.

Please help me 🤟🏻

No clue about PF stuff, but in 3.5e you want to focus on debuffs and battlefield control. To make a broken necro you take some feat that lets you make incorporeal undead - HD matters less in that case and you can do effectively w.e since half the MM can't touch them.
Take necropolitan and stack Evolved Undead as many times as your DM will let you.
Orcus Blooded isn't a bad idea for DCs.
Master Specialist until 4th level is nice enough if you've got a few spare undead.
Find some way of getting access to cleric spells to increase HD cap for undead through General of Death or w.e the spell is called. There's a homebrew class called Master of the Seven Necromantic Secrets that can be found on the wiki with a 2nd level ability that lets you get every single necromancy spell in existence provided you can find it written down, so you could try to float that past your DM.
Thesis Enervation and maximize & empower it to make the BBEG hate life.
Take Fell Drain to apply negative levels whenever you can. If your DM allows magic missile abuse there's an easy one. Kelgore's Grave Mist is also a good candidate.
Lord of the Uttercold is never a bad thing if you've got a few undead minions. Helps with damage dealing if you're that way inclined.

Hope this helps. All the stuff is 3.5 based. I have not a clue about PF so someone else can probably chip in with that.

Oberron
2019-09-19, 08:31 PM
So we are lvl 14, and we are going to epic, i dont want to have 10000 of minions, just very powerfull few ones.


If you want a few powerful minions corpsecrafter, graveborn warrior, heightened strength and heightened agility are must haves. Which will give all undead you make +8str +4dex +2hp/HD and a feat of your choice. Fell energy spell metamagic feat is fantastic to buff yourself and undead but biggest use is desecrate for +6hp/HD when creating undead.

For more use http://www.giantitp.com/forums/showthread.php?586132-Fell-Energy-Spell-For-the-copperpinching-Necromancer-wanting-buff-undead

Be a juju oracle to make juju zombies and turn them into fast jujuzombues.

Efrate
2019-09-19, 08:35 PM
Animate dread warrior spell. Any humanoid npc you make your undead slave forever with no limit. They take an int hit but keep everything. BBeG is now a minion once you drop him. From unapproachable east, 6th level spell.

RatElemental
2019-09-19, 09:22 PM
Dread necromancer I'm pretty sure increases the HD limit of undead you can control, which means you can either pack more weaklings or pack more punch into your strongest minions. I once made a dread necro who prestiged into one of the classes that advances sneak attacks and caster levels and had him sneak attack with his charnal touch using minions to flank.

Asmotherion
2019-09-19, 09:31 PM
Haunt Shift is one of my favorite spells. Use together with incorporeal enhancement.

Undead Torch is nice.

Bone Creature/Corpse Creature Template can be applied to any corporeal creature via create undead/create greater undead. They retain all their mental stats and class abilities (thus you can have a Corpse Wizard or Bone Sorcerer).

Living Zombie Template can be applied to a creature by combining the spells "Command Undead" "Dominate Animal/Person/Monster (depends on creature type)" "False Life" and "Feeblemind" in a ritual.

Summon Undead (Conjuration Spell though) gives you great summons. The Allip is the Necromancer's Favorite Disabler.

Slaymates give you Metamagic Benefits.

A handfull of incorporeal undead (shadows/wraiths etc) is always worth it to have the opponent face a constant threat of debuffs.

Fell Drain Spell metamagic to have your offensive Spells bestow Negative levels.

Necrotic Scull Bomb is also nice.

Shivering Touch is one of the most powerful spells out there almost certain to Paralise an opponent. Maximise for greater effect.

Don't underestimate a good Chill Touch; Together with Spectral Hand and Fell Drain you can give a lot of negative levels. Poison Spell also comes to mind.

There are ways to get negative energy attacs at-will that can be used to heal your undead (and yourself if you're also undead). On and in case you are undead get a way to have a persistant life ward on yourself at all times.

Finally do research Undead on your various tomes to find what undead may help you better.

That's a summary. Hope this helps.

Kayblis
2019-09-20, 01:57 AM
I second all suggestions in the posts above me. Also would like to point out that, using the methods mentioned, any undead will have a gigantic HP pool for his level, and so I suggest you should look for the biggest sacks of HD around to animate. Sure, a lv 20 Fighter animated as a Dread Warrior can be nice fodder, but it means nothing to a 100-HD, 2000 HP Gargantuan sack of rotting meat that once was an advanced T-Rex. All its stats will be in the lower stratosphere for the simple fact that it has too many HD for its own good. And that's just for fodder. A Dread Necromancer with your CL 24 thanks to the +10 item can easily carry two three of those around.

Just remember you'll need better templates, base Skeletons and Zombies have an HD cap. Juju zombies are a good option, and so are Revived Fossils.

Anthrowhale
2019-09-20, 02:47 AM
Mother Cyst is a solid necromancer feat. It gives you the ability to control live minions via non-mind-affecting spells.

Noxangelo
2019-09-20, 06:25 AM
keep a mohrg in a bag of holding to coup-de-gras high hd monsters to get around the HD cap on zombies.

go dragon hunting.

undead leadership, stock up on ghouls, wraiths and shadows as well as any other spawn creating undead.

Khing
2019-09-20, 07:21 AM
And how about the classes what you guys suggest, we dont have multiclass penalty, and the prerequisites are talkable with the GM.

Noxangelo
2019-09-20, 07:54 AM
dread necromancer from level one. they the best necromancer by far.

Efrate
2019-09-20, 08:12 AM
Animate Dread warrior is the best necromancy minion spell because there is no limit or HD and the warrior is under your total control unless rebuked by a higher level cleric. Its a limitless source of high powered minions. Why not have several epic level clerics and wizards under your control? It does specify no more HD than you, but I think arguing your CL instead of HD is reasonable if you are going to be allowed to use it. It is wizard/sorcerer only.

Otherwise cleric, dread necro, or death master otherwise are better. Dread necro gets a bigger pool, cleric gets tons of goodies, death master gets most the cleric undead goodies and some neat features related to undead including lichdom. Death master gets most of the key undead spells earlier.

For prc you need one that advances casting fully and advances turning. In a pinch just advancing casting is fine.

Noxangelo
2019-09-20, 09:31 AM
dread necro can pick up animate dread warrior via advanced learning. they can't pick up create crawling claw though, which makes me sad. though you should be able to talk your DM into letting you. or just take it, a DM who isn't aware crawling claws are constructs probably won't realise.

Anthrowhale
2019-09-20, 09:45 AM
Necrotic Tumor seems significantly better than Animate Dread Warrior since it's not locked to humanoids and does not cost XP.

Afghanistan
2019-09-20, 12:01 PM
Consider Animate Infectious Zombie from City of Stormreach. It's basically Animate Dead (4th level for Necromancer Wizard), but it lets you spend one spell that lets your Zombies infect people with a disease called Zombie Plague that turns them creatures that die from it into Zombies. The save DC is fairly low to resist infection (DC 16), and there is no way to bump it up to my knowledge, AND it only produces Zombies (which kind of suck) but it is a cheap and effective way to get a horde of undead for cheap as an Arcane spellcaster.

For important undead that you actually care about, go with Animate Dread Warrior and taking Mother Cyst as has been mentioned here repeatedly.

Efrate
2019-09-20, 12:09 PM
Necrotic cyst allows a save, a fort save at that for bruiser types, animate dread warrior is no save.

Also you should become undead yourself and spellstitch it. Ignoring material components for things like animate dead is a nice bonus.