EisenKreutzer
2019-09-19, 05:22 PM
I’m starting a new campaign that involves a lot of planar travel, but mostly to other Prime Material planes (atleast for the first 5 or 6 levels). The focal point of this campaign will be Hyraeatan, the City of 7 Seraphs, but the characters will be travelling to other major cities pretty early on.
Among other things, this will mean that the characters will spend the majority of their time in major cities, most of which will have ample access to magic shops, spellcasters for hire and magical healers.
I plan on dealing out magic items for them in the form of equipment from opponents, loot and quest rewards.
I want to cover all the bases, so stuff like amulets of natural armor, rings of protection and +1 weapons will be available to find as well as for purchase.
But I want to be able to give some more personalized rewards to these characters.
They are an odd bunch:
A gearforged clockwork adept (from Rhune: Dawn of Twilight; it’s basically a wizard but with a channel energy class feature that only affects constructs)
A noral vitalist
A nameer rajah
An android zweihander sentinel warden bushi
And a dwarf rogue specializing in nonlethal damage
What sort of item rewards can I offer these guys at various levels to give them new options, new ways to shine and most importantly excitement and fun?
Edit: The bushi will start the game with a scaling magic item, a katana that starts out as a simple masterwork weapon but will unlock bonuses and enchantments as he levels up.
Among other things, this will mean that the characters will spend the majority of their time in major cities, most of which will have ample access to magic shops, spellcasters for hire and magical healers.
I plan on dealing out magic items for them in the form of equipment from opponents, loot and quest rewards.
I want to cover all the bases, so stuff like amulets of natural armor, rings of protection and +1 weapons will be available to find as well as for purchase.
But I want to be able to give some more personalized rewards to these characters.
They are an odd bunch:
A gearforged clockwork adept (from Rhune: Dawn of Twilight; it’s basically a wizard but with a channel energy class feature that only affects constructs)
A noral vitalist
A nameer rajah
An android zweihander sentinel warden bushi
And a dwarf rogue specializing in nonlethal damage
What sort of item rewards can I offer these guys at various levels to give them new options, new ways to shine and most importantly excitement and fun?
Edit: The bushi will start the game with a scaling magic item, a katana that starts out as a simple masterwork weapon but will unlock bonuses and enchantments as he levels up.