F.H. Zebedee
2007-10-15, 12:03 AM
I saw a topic about training adventurers, and realized that I'd be needing something similar for a campaign that I'm running.
The basic premise is that the party was taken under the wing of a man who's seeking to topple a corrupt regime. The man has a handful of underlings/comrades around his level in various fields, as well as extensive libraries and a good ammount of knowledge on his own.
The way things should go is that this man would give them missions to handle and such, and between missions, the party would be able to train at the base with him and his staff. This would continue until around tenth level, wherein they'd receive an opportunity to either side with the regime against their former boss or make one last run at the leader of the regime and complete their goal.
Now, for the most part, I know that I want training just to provide experience and give a good deal of roleplaying opportunities to pad out the fact there's only so many missions that they can do. I've got several players, and from what I hear, the classes should break down into characters that are:
-Full BAB, minor casting. (Ranger/Paladin?)
-Minor Casting, decent combat ability (Bard?)
-Blaster Caster with a bit more sturdiness than the usual (Warmage/Sorc)
(Note: These are not directly the classes, just the ones that they've said they're interested in playing.)
So, what kind of training should they get? And what sort of CR would training even have? I've already got it planned that every couple levels the party will have a tournament and beat the crud out of eachother, and whomever wins that gets the most EXP and a good magic item.
Any other suggestions for training characters? Puzzle rooms, scenarios, excericises, etc.?
The basic premise is that the party was taken under the wing of a man who's seeking to topple a corrupt regime. The man has a handful of underlings/comrades around his level in various fields, as well as extensive libraries and a good ammount of knowledge on his own.
The way things should go is that this man would give them missions to handle and such, and between missions, the party would be able to train at the base with him and his staff. This would continue until around tenth level, wherein they'd receive an opportunity to either side with the regime against their former boss or make one last run at the leader of the regime and complete their goal.
Now, for the most part, I know that I want training just to provide experience and give a good deal of roleplaying opportunities to pad out the fact there's only so many missions that they can do. I've got several players, and from what I hear, the classes should break down into characters that are:
-Full BAB, minor casting. (Ranger/Paladin?)
-Minor Casting, decent combat ability (Bard?)
-Blaster Caster with a bit more sturdiness than the usual (Warmage/Sorc)
(Note: These are not directly the classes, just the ones that they've said they're interested in playing.)
So, what kind of training should they get? And what sort of CR would training even have? I've already got it planned that every couple levels the party will have a tournament and beat the crud out of eachother, and whomever wins that gets the most EXP and a good magic item.
Any other suggestions for training characters? Puzzle rooms, scenarios, excericises, etc.?