Darkantra
2007-10-15, 12:34 AM
For an upcomming campaign I'm designing I've eliminated druids for plot reasons (and codzilla). Ah, misguided paladins, what won't you do? Story wise, the people of this world have begun to regain their connection to nature, but along a different path.
In that light I though up a variant of the Favored Soul base class that would have heavy druidic elements to it and would fit nicely with the world.
If there already is such a variant somewhere then I'd love to have it pointed out to me, but if not some critique would be perfect.
I don't think that a table is needed for this, so here are the changes.
Skills:
Lose- Knowledge (arcana), Sense Motive, Spellcraft
Gain- Handle Animal, Listen, Spot, Survival
Armor and Weapon Proficiences:
Their proficiencies are the same as a druids.
Languages:
Gain Sylvan as one of their possible bonus languages.
Spells:
Same mechanics as a Favored Soul, but the spells are drawn from the druid spell list
Abilities:
Lose- Deity's weapon focus, deity's weapon specialization, wings and damage reduction.
Gain- Wild Empathy as 1st level, Shapeshift (PH II druid variant class feature) at 1st level, Woodland Stride at 3rd level and Trackless Step at 8th level.
I'm not too sure how much the Shapeshift ability will weigh in on balancing this variant, but if it's too much then one of the energy immunities could be dropped.
In that light I though up a variant of the Favored Soul base class that would have heavy druidic elements to it and would fit nicely with the world.
If there already is such a variant somewhere then I'd love to have it pointed out to me, but if not some critique would be perfect.
I don't think that a table is needed for this, so here are the changes.
Skills:
Lose- Knowledge (arcana), Sense Motive, Spellcraft
Gain- Handle Animal, Listen, Spot, Survival
Armor and Weapon Proficiences:
Their proficiencies are the same as a druids.
Languages:
Gain Sylvan as one of their possible bonus languages.
Spells:
Same mechanics as a Favored Soul, but the spells are drawn from the druid spell list
Abilities:
Lose- Deity's weapon focus, deity's weapon specialization, wings and damage reduction.
Gain- Wild Empathy as 1st level, Shapeshift (PH II druid variant class feature) at 1st level, Woodland Stride at 3rd level and Trackless Step at 8th level.
I'm not too sure how much the Shapeshift ability will weigh in on balancing this variant, but if it's too much then one of the energy immunities could be dropped.