Anthrowhale
2019-09-21, 10:27 AM
It seems you can make a 5-way theurge Cleric/Fighter/Paladin/Rogue/Bard in 3.5.
Due to MAD, significant tradeoffs are required, particularly if starting at level 1. A reasonable 32 point buy is:
Str 14
Dex 10
Con 14
Int 14
Wis 14
Cha 14
All ability advancement go into Wisdom.
When starting at later levels, Strength and Dexterity can be dumped in favor of Charisma, Intelligence, or Wisdom.
Cleric is the primary class---I don't believe an alternative is possible. The exact sequence of classes is:
Rogue 1/Champion (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#cleric) Cloistered (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#clericVariantCloistere dCleric) Cleric [Spell, Fate, Knowledge] 7/Sacred Exorcist 1/Cleric 2/Sneak attack Fighter (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#fighter) 1/Cleric 2/Bard 1/Cleric 5
Cloistered Cleric 1 is in some ways more survivable at level 1 than Rogue 1 so you could use that instead at the cost of skill points.
There is some freedom in the order and timing of dips. For example, you could pick up bardic music before sneak attack.
It's reasonable to drop Champion Cleric since Aura of Courage + Smite Evil are generally worth less than Turn Undead, but we'll keep it just to cover all classes.
Human: Able Learner //1 skill point for cross-class skills + rogue 1 = all good skills are class skills.
1. Wild Cohort (http://archive.wizards.com/default.asp?x=dnd/re/20031118a)
1. Sneak attack+1d6
1. Trapfinding
2. Knowledge Devotion //bonus to hit/damage tides us over as a fighter.
2. Fate domain -> Uncanny Dodge
2. Spontaneous Spell domain //Spontaneous so you can use anyspell multiple times/day.
2. Lore
2. Smite Evil 1/day
3. Extend Spell
4. Aura of Courage
6. Persistent Spell
6. Smite Evil 2/day
9. Turn Undead.
9. Divine Metamagic[Persistent Spell] //Full BAB
11. Smite Evil 3/day
12. SA Fighter Sneak Attack +1d6
12. Sacred Outlaw (Dragon #357) Sneak Attack +4d6
13. Sneak Attack+1d6
15. Bardic Music, Countersong, Fascinate, Inspire Courage+1
15. Divine Inspiration (Dragon #333) Inspire Courage+2, Song of Freedom, Inspire Greatness, Suggestion, Inspire Competence
16. Sneak Attack+1d6
16. Inspire Courage+3
17. Inspire Heroics
18. Alternate Source Spell (Dragon #325) //DMM Persist Ruin Delver's Fortune for Saves+Cha, Evasion
18. Sneak Attack+1d6
18. Smite Evil 4/day
20. Sneak Attack+1d6
20. Mass Suggestion
Able Learner means you can basically choose any skill. We have 9 or more, so a good selection seems to be:
1. Search
2. Disable Device
3. Spot
4. Diplomacy
5. Sense Motive
6. Hide
7. Spellcraft
8. Concentration
9. Use Magic Device
Altogether, you start out as a skill-monkey/Fighter/Cleric and finish with every level advancing:
Cleric caster level (->L17)
Paladin Smite Evil (->L17 = 4/day)
Full Base Attack (->20)
Bardic Music (->L18)
Lore (->L17)
9+ skills
Sneak Attack -> (->L20)
Turn Undead (->L18) (By RAW at least. Sacred Outlaw also advances Turn undead according to cleric levels even though you traded it for Champion.)
Wild Cohort (Special mount as Druid L17)
You also have access to other key class-defining abilities.
Evasion (Greater Anyspell[DMM[Persist] Alternate Source Ruin Delver's Fortune])
Uncanny Dodge
Trapfinding
Saves + Cha modifier (Greater Anyspell[DMM[Persist] Alternate Source Ruin Delver's Fortune])
Aura of Courage
Martial Weapons, Heavy Armor, Tower Shields
Fighter Feats (Anyspell[Heroics])
Altogether, the combination subsumes the hallmarks of 5 classes :smallsmile: I suspect it's not really possible to go further, although I'm curious if anyone has ideas...
Due to MAD, significant tradeoffs are required, particularly if starting at level 1. A reasonable 32 point buy is:
Str 14
Dex 10
Con 14
Int 14
Wis 14
Cha 14
All ability advancement go into Wisdom.
When starting at later levels, Strength and Dexterity can be dumped in favor of Charisma, Intelligence, or Wisdom.
Cleric is the primary class---I don't believe an alternative is possible. The exact sequence of classes is:
Rogue 1/Champion (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#cleric) Cloistered (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#clericVariantCloistere dCleric) Cleric [Spell, Fate, Knowledge] 7/Sacred Exorcist 1/Cleric 2/Sneak attack Fighter (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#fighter) 1/Cleric 2/Bard 1/Cleric 5
Cloistered Cleric 1 is in some ways more survivable at level 1 than Rogue 1 so you could use that instead at the cost of skill points.
There is some freedom in the order and timing of dips. For example, you could pick up bardic music before sneak attack.
It's reasonable to drop Champion Cleric since Aura of Courage + Smite Evil are generally worth less than Turn Undead, but we'll keep it just to cover all classes.
Human: Able Learner //1 skill point for cross-class skills + rogue 1 = all good skills are class skills.
1. Wild Cohort (http://archive.wizards.com/default.asp?x=dnd/re/20031118a)
1. Sneak attack+1d6
1. Trapfinding
2. Knowledge Devotion //bonus to hit/damage tides us over as a fighter.
2. Fate domain -> Uncanny Dodge
2. Spontaneous Spell domain //Spontaneous so you can use anyspell multiple times/day.
2. Lore
2. Smite Evil 1/day
3. Extend Spell
4. Aura of Courage
6. Persistent Spell
6. Smite Evil 2/day
9. Turn Undead.
9. Divine Metamagic[Persistent Spell] //Full BAB
11. Smite Evil 3/day
12. SA Fighter Sneak Attack +1d6
12. Sacred Outlaw (Dragon #357) Sneak Attack +4d6
13. Sneak Attack+1d6
15. Bardic Music, Countersong, Fascinate, Inspire Courage+1
15. Divine Inspiration (Dragon #333) Inspire Courage+2, Song of Freedom, Inspire Greatness, Suggestion, Inspire Competence
16. Sneak Attack+1d6
16. Inspire Courage+3
17. Inspire Heroics
18. Alternate Source Spell (Dragon #325) //DMM Persist Ruin Delver's Fortune for Saves+Cha, Evasion
18. Sneak Attack+1d6
18. Smite Evil 4/day
20. Sneak Attack+1d6
20. Mass Suggestion
Able Learner means you can basically choose any skill. We have 9 or more, so a good selection seems to be:
1. Search
2. Disable Device
3. Spot
4. Diplomacy
5. Sense Motive
6. Hide
7. Spellcraft
8. Concentration
9. Use Magic Device
Altogether, you start out as a skill-monkey/Fighter/Cleric and finish with every level advancing:
Cleric caster level (->L17)
Paladin Smite Evil (->L17 = 4/day)
Full Base Attack (->20)
Bardic Music (->L18)
Lore (->L17)
9+ skills
Sneak Attack -> (->L20)
Turn Undead (->L18) (By RAW at least. Sacred Outlaw also advances Turn undead according to cleric levels even though you traded it for Champion.)
Wild Cohort (Special mount as Druid L17)
You also have access to other key class-defining abilities.
Evasion (Greater Anyspell[DMM[Persist] Alternate Source Ruin Delver's Fortune])
Uncanny Dodge
Trapfinding
Saves + Cha modifier (Greater Anyspell[DMM[Persist] Alternate Source Ruin Delver's Fortune])
Aura of Courage
Martial Weapons, Heavy Armor, Tower Shields
Fighter Feats (Anyspell[Heroics])
Altogether, the combination subsumes the hallmarks of 5 classes :smallsmile: I suspect it's not really possible to go further, although I'm curious if anyone has ideas...