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View Full Version : D&D 5e/Next Star Wars Races II - Things from Tatooine (PEACH)



KnightOfLain
2019-09-21, 11:06 PM
As promised the next batch of Star Wars races converted to 5e, this time with a Tatooine theme. In advance I will point out that I know Hutts are terribly unbalanced, I simply see no way to actually make Hutts in a balanced way, they are inherently an NPC race. That being said, I'm definitely going to make a Hutt wizard NPC at some point in the future. Also the Bantha will be included in a future post, so that's why its included in the Tusken Raider text.


Gamorrean
Size. Your size is Medium
Speed. Your base walking speed is 25 feet.
Languages. You can speak Gamorrese. You are illiterate and cannot read or write. You take twice as long to learn other languages if you choose to also learn to read and write in that language.
Ability Score Increase. You increase your Constitution score by 2 and your Strength score by 1.
Cast-Iron Stomach. You have a highly advanced stomach and strong digestive track. You have advantage on all Constitution saving throws related to ingested diseases and poisons. Furthermore you are capable of digesting any kind of biological material.
Cultural Paranoia. Gamorrean culture is highly distrustful of magic and magic users. As such you have disadvantage on any dice roll to try and activate a magic item, on any Intelligence check related to magical lore, and any Charisma or Wisdom (Insight) check when dealing with magic users.
Heavy Weapon Training. You have proficiency with the Greataxe, Greatclub, Greatsword, Halberd, and Maul.
Relentless Endurance. Once per long rest when you would be reduced to 0 HP you are reduced to 1 instead.
Squinty Eyes. You have disadvantage on any ranged attack or Wisdom (Perception) check beyond 30 feet of you.
Toughness. You gain an extra point of HP at 1st level and every level after.



Hutt
Type. Your type is Monstrosity.
Size. Your size is Large.
Speed. Your base walking speed is 10 feet.
Languages. You can read, write and speak Common and Huttese.
Ability Score Increase. You decrease your Dexterity score by 4, increase your Constitution score by 4, and increase your Intelligence, Wisdom, and Charisma scores by 2.
Cast-Iron Stomach. You have a highly advanced stomach and strong digestive track. You have advantage on all Constitution saving throws related to ingested diseases and poisons. Furthermore you are capable of digesting any kind of biological material.
Darkvision. You see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hold Breath. You may hold your breath for a number of hours equal to 1 + your Constitution modifier before you start drowning.
Masters of Business. You have proficiency in Charisma (Deception) and Charisma (Persuasion).
Mental Toughness. You have advantage on all Intelligence, Wisdom, and Charisma saving throws.
Protective Slime. You have resistance to Acid and Fire damage.



Jawa
Size. Your size is Small.
Speed. Your base walking speed is 25 feet.
Languages. You can read, write and speak Jawa and the Jawa Trade Language. Those that speak common can communicate with those that speak the Jawa Trade Language, but all Charisma and Wisdom (Insight) checks are made with disadvantage.
Ability Score Increase. You increase your Dexterity score by 2 and your Constitution score by 1.
Darkvision. You see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Desert Lurker. You are born and bred for the desert environment, and you have advantage on all Dexterity (Stealth) and Wisdom (Survival) checks made in a desert environment.
Expert Scavenger. You are proficient with Intelligence (Investigation) and Tinker's Tools. Furthermore, you have advantage on all Intelligence (Investigation) checks to look for and identify magical and mechanical items and advantage on all checks to repair such items.
Nimble Escape. You may Disengage or Hide as a bonus action.



Rodian
Size. Your size is Medium
Speed. Your base walking speed is 30 feet and you have a climbing speed of 30 feet.
Languages. You can read, write and speak Common and Rodese.
Ability Score Increase. You increase your Strength score by 2 and your Dexterity score by 1.
Aggresive As a bonus action you may move your speed towards an enemy.
Darkvision. You see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dramatist. You have advantage on all Charisma (Performance) checks related to drama and acting.
Keen Smell. You have advantage on all Wisdom (Perception) checks that deal with smell.
Ruthless Hunter. You have advantage on all Intelligence (Investigation) and Wisdom (Survival) checks related to tracking and locating creatures.



Tusken Raider
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You can read, write and speak Tusken.
Ability Score Increase. You increase your Strength score by 2 and your Constitution score by 1.
Bantha Herder. You have proficiency Wisdom (Animal Handling). Furthermore, you have advantage on all Wisdom (Animal Handling) checks with Banthas.
Desert Dweller. You have proficiency in Wisdom (Survival). Furthermore, you have advantage on all Wisdom (Survival) checks while in a desert environment and have advantage on all saving throws related to natural environmental desert hazards.
Exotic Weapon Proficiency. You have proficiency with the Gaderffi (Gaffi Stick).
Fearless. You have advantage on all saving throws to avoid being Frightened.
Savage Attacks. Whenever you score a critical hit with a melee weapon you roll an extra damage die.

Gaderffi
Gaderffi (Gaffi Stick). 1d12 Bludgeoning/Piercing, Reach, Two-Handed, 6 lb.