BerzerkerUnit
2019-09-24, 09:52 AM
This is kind of more DM jack than homebrew but I’m wondering if it can be applied to divinations more broadly.
Augury gives a Weal/Woe/both/neither result based on the party’s stated immediate plan of action. I’ve never liked it that way, the players always do a terrible job sticking to their plan, sometimes they don’t even understand they need to outline what they plan to do before casting it.
What if they had a percentile roll or even a skill check that granted a number of skill check “successes” based on the roll. High number might provide 3, a low number would be 1, or maybe let it scale as high as spell casting ability bonus.
They’d function akin to Divination school’s level 2 ability but instead of the known number it’s just a bare minimum level of success. They can apply the successes as desired but have to do so before a roll is made. This makes the Spell way more valuable and reliable and a way for the DM to make sure the party doesn’t miss a crucial plot element.
Also, I’m thinking of making True Strike function as “you don’t roll your next attack or spell attack, the target makes a Dex Save for half the rolled damage.”
Thoughts?
Augury gives a Weal/Woe/both/neither result based on the party’s stated immediate plan of action. I’ve never liked it that way, the players always do a terrible job sticking to their plan, sometimes they don’t even understand they need to outline what they plan to do before casting it.
What if they had a percentile roll or even a skill check that granted a number of skill check “successes” based on the roll. High number might provide 3, a low number would be 1, or maybe let it scale as high as spell casting ability bonus.
They’d function akin to Divination school’s level 2 ability but instead of the known number it’s just a bare minimum level of success. They can apply the successes as desired but have to do so before a roll is made. This makes the Spell way more valuable and reliable and a way for the DM to make sure the party doesn’t miss a crucial plot element.
Also, I’m thinking of making True Strike function as “you don’t roll your next attack or spell attack, the target makes a Dex Save for half the rolled damage.”
Thoughts?