Cikomyr
2019-09-25, 12:48 PM
So as a DM, I discovered something interesting about action economy and PC psychology.
Your players will rarely take a "neat " option that cost them an action. Unless its central to the current conflict and will make all the difference, they'd rather use attacks, spells, etc..
However, they are more liberal with their bonus action. I discovered last game the degree of self doubt players experience when they are overwhelmed with potential bonus action choices.
Barbarian:.. Do I go into a rage, or I use the healing item..
Rogue/Warlock: do I use cunning action, do my Hex spell, etc
And they ask me for cool custom magic item which I don't mind creating for them. But theres a slightly poisoned pill:
Most "cool" magic item will cost them a bonus action to activate.
I mean.. It's so great. I discovered basically a self-limiting mechanics that I can use to shower cool stuff to my players without them breaking the game balance too much. And they won't feel cheated by these limitations because they can still do their "core" actions/movements.
Your players will rarely take a "neat " option that cost them an action. Unless its central to the current conflict and will make all the difference, they'd rather use attacks, spells, etc..
However, they are more liberal with their bonus action. I discovered last game the degree of self doubt players experience when they are overwhelmed with potential bonus action choices.
Barbarian:.. Do I go into a rage, or I use the healing item..
Rogue/Warlock: do I use cunning action, do my Hex spell, etc
And they ask me for cool custom magic item which I don't mind creating for them. But theres a slightly poisoned pill:
Most "cool" magic item will cost them a bonus action to activate.
I mean.. It's so great. I discovered basically a self-limiting mechanics that I can use to shower cool stuff to my players without them breaking the game balance too much. And they won't feel cheated by these limitations because they can still do their "core" actions/movements.