Citadel97501
2019-09-26, 03:24 AM
Hello all, I was just wondering which is better for crit fishing? I am pretty sure Oath of Heroism (Unearthed Arcana) is slightly better as its harder to get the 19-20 critical hit benefit vs. the simple advantage available for the Vow of Emnity? However, a few things come up which I think will skew this quite a bit. I am working on a half-elf character build to focus on crit fishing with the Bard: College of Swords, and I am pretty sure the Elven Accuracy will skew this back in favor of Vow of Emnity due to dependability?
Without Elven Accuracy
Vow of Emnity 3: 9% chance of a critical hit, but is considerably more accurate due to innate advantage.
Oath of Heroism 3: 10% chance of a critical hit, increases to 19% on if you can get advantage another way.
-19% chance with Advantage...
With Elven Accuracy
Vow of Emnity 3: 12% chance of a critical hit, but is considerably more accurate due to innate advantage.
Oath of Heroism 3: 10% chance of a critical hit, increases spectacularly depending to 27% if you can get advantage another way.
Other Options:
Another option is splashing 3 more bard levels into Fighter but this seems overly expensive as then you won't have your infinite blade flourishes at a d6 till level 20, and will lose 9th level spells at the end of the build.
Without Elven Accuracy
Vow of Emnity 3: 9% chance of a critical hit, but is considerably more accurate due to innate advantage.
Oath of Heroism 3: 10% chance of a critical hit, increases to 19% on if you can get advantage another way.
-19% chance with Advantage...
With Elven Accuracy
Vow of Emnity 3: 12% chance of a critical hit, but is considerably more accurate due to innate advantage.
Oath of Heroism 3: 10% chance of a critical hit, increases spectacularly depending to 27% if you can get advantage another way.
Other Options:
Another option is splashing 3 more bard levels into Fighter but this seems overly expensive as then you won't have your infinite blade flourishes at a d6 till level 20, and will lose 9th level spells at the end of the build.