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Stone-Ears
2019-09-26, 12:57 PM
Level
Proficiency Bonus
Features
Adaptations


1st
+2
Girallon Traits, Adaptations
2


5th
+3
4 Arm Coordination,Roar
3


11th
+4
Hardened Natural Armor
4


17th
+6
Rise of Girallon
5



Girallon Traits
As a Girallon, you have the following traits in addition to those of your normal race.

You have +2 to your Strength and Constitution scores.
You have Darkvision out to 120'.
Your land speed increases by 10'.
Your climb speed is equal to your land speed
You have 4 arms and thick fur
You have natural armor, granting you an AC of 14 + Dex Modifier (max 2)


Adaptations
Also as a Girallon, you have a series of adaptations, as befitting your environment and upbringing. Select two at level one, gaining one more at each tier.

4 Arm Coordination
At level five, your coordination with all of your arms has reached the point where you are able to use more weapons with proficiency.
You can effectively:
1.)Wield 4 Melee weapons
2.) Wield 2 ranged weapons
3.)Wield 3 Melee Weapons + a Shield
4.) Wield 2 2-handed Weapons

Note: Wielding 2 shields will not stack AC bonuses

Roar
At level 5, you gain the ability to frighten every target within 30 feet who fail to succeed on a (DC 8 + proficiency bonus + Charisma Modifier) Constitution save. The Frightened effect lasts until target succeeds on a constitution save or until 4 rounds have passed, whichever happens first. Bonus Action Usable 2/day

Hardened Natural Armor
At level eleven, your fur grows thicker and harder, increasing maximum Dex bonus from 2 to 4

Rise of Girallon
At level seventeen, If your Strength Check is lower than your total for your strength score, you may use your strength score instead. If you have the Barbarian's Indomitable Strength, you add +2 to your strength Score.



Adaptations

Fearsome Beast
You become immune to the Frightened condition, and gain proficiency in Intimidation. If you already had proficiency, double your proficiency bonus for Intimidation. If you already double your proficiency bonus on Intimidation checks, gain proficiency in another skill.

Resistant Body
Requires Hardened Natural Armor
Resistance to non-magical bludgeoning, piercing, and slashing damage.

Improved 4 Arm Coordination
Requires Level 11+
Your 4 arm coordination is so good you double your proficiency bonus with whatever weapon you are wielding

Spider Paws
You are able to climb any surface as if you were under the spider climb spell.

Improved Climbing
Climbing speed increases by 10' faster than base land speed

Fast
Your base land speed increases by 10'.

Tough
Your HP increases by 2 per level.

Primal Strength
Level 5 required
+2 bonus to Strength

Hardy
You gain proficiency in a save you lack proficiency in.

Hardened Fur
Your AC increases by 2 when using your natural armor.

Grapple Master
Make Grapple checks with Advantage

JNAProductions
2019-09-26, 01:15 PM
Climb speed should equal land speed.

Natural Armor should be patterned after medium or light armor.

Multiattack is flat out broken, remove entirely.

Roar needs to be DC 8+prof+stat mod (probably Charisma), needs an action usage, needs a duration, needs an end clause, and possibly a limitation on uses.

Hardened Armor, see above on Natural Armor.

Death Roar also needs to go.

Resistant Body should not give elemental resistances a Girallon doesn't have, and it shouldn't have Immune Body at all.

Climbing Attack does nothing.

Stonking Tough was Tarrasque unique for a reason.