Genoin
2019-09-26, 08:10 PM
My DM has agreed to let me use the Spell Point variant, and combine Spell and Sorcery points into a single pool. I know that some people have used this houserule without much trouble, and some don't care for it as much. The point of this thread is NOT to discuss the balance of playing this way. That being said I do not intend to abuse this by never casting real spells and just quickening Eldritch Blasts all day long.
We are starting level 5, I am considering playing a Hexblade 2 / Shadow Sorcerer 3 (The spell points will still only apply to the sorcerer side, as RAW in the DMG)
Currently thinking Agonizing Blast + Repelling Blast for damage/control, Hexblade for medium armor and shields + Hex Warrior/Hexblade's Curse. Shadow Sorcerer because basically all the features are pretty strong.
Looking for some input on basically everything else about the build. Including but not limited to:
Archetypes - leaning Shadow/Hexblade, but also considering Divine Soul, or another warlock subclass if anyone had a good argument for choosing a non hexblade.
Race - Due to rolling stats, if I take a +2 Cha race my Charisma is maxed. So some considerations are Yuan-Ti Pureblood (It's allowed) or Half Elf (to take Elven Accuracy next level to use with the Shadow Sorc Darkness)
Spell Selection - Obviously damage is pretty well covered already with EB+AB, so I am leaning toward some more broadly applicable utility spells and out of combat spells, though obviously at Sorcerer 5 I will still probably take Fireball. Do I take Hex as a spell known? It's good synergy, but cant be combined with Darkness.
Other things that may be better with the combined spell point/sorc point system than a regular Sorlock
Things like that, or just general input on the build. Heck, if you really want, tell me why I should just play a sorcerer and not multiclass. I will never turn down advice.
We are starting level 5, I am considering playing a Hexblade 2 / Shadow Sorcerer 3 (The spell points will still only apply to the sorcerer side, as RAW in the DMG)
Currently thinking Agonizing Blast + Repelling Blast for damage/control, Hexblade for medium armor and shields + Hex Warrior/Hexblade's Curse. Shadow Sorcerer because basically all the features are pretty strong.
Looking for some input on basically everything else about the build. Including but not limited to:
Archetypes - leaning Shadow/Hexblade, but also considering Divine Soul, or another warlock subclass if anyone had a good argument for choosing a non hexblade.
Race - Due to rolling stats, if I take a +2 Cha race my Charisma is maxed. So some considerations are Yuan-Ti Pureblood (It's allowed) or Half Elf (to take Elven Accuracy next level to use with the Shadow Sorc Darkness)
Spell Selection - Obviously damage is pretty well covered already with EB+AB, so I am leaning toward some more broadly applicable utility spells and out of combat spells, though obviously at Sorcerer 5 I will still probably take Fireball. Do I take Hex as a spell known? It's good synergy, but cant be combined with Darkness.
Other things that may be better with the combined spell point/sorc point system than a regular Sorlock
Things like that, or just general input on the build. Heck, if you really want, tell me why I should just play a sorcerer and not multiclass. I will never turn down advice.