Lord of Shadows
2019-09-29, 07:45 PM
Need a Pathfinder v1 encounter that would replicate/use the effects reported in real world hauntings for a party of 2nd - 3rd levels and located in a clearing outside a cave entrance. Haunts were suggested as a solution but I just can't fine one that fits. Also could not find any monsters that fit, either.
So, why not do a little home cookin...
Haunts are described in pretty good detail rule-wise here (https://aonprd.com/Rules.aspx?Name=Haunts&Category=Advanced%20Topics). Their effects are based on spells, which then determine their CR.
However, I had intended on this encounter having multiple effects. What I have found for spells/effects are listed below. A monster could have these as separate abilities. Any other suggestions are also welcome.
Question: If a Haunt, should this be one big Haunt, or broken up into three that activate in sequence?
First effect
Any PC that enters this Haunt's area will begin to hear distant screaming, giggling, growls and murmurs. Unaffected PCs will hear nothing, as the sound is a mental effect. No source can be found for these sounds, and after a time they fade away until they are gone.
Spell(s):
Ghost Sound LVL 0 (Question: can Ghost Sound create multiple, simultaneous sounds, or would that require multiple Ghost Sound spells?)
Auditory Hallucination LVL 1 (Question: same as above)
Second effect
Whether the party stops to investigate, or presses on, random party members will soon begin to experience strange symptoms – anxiety, muscle spasms, and the feeling of being watched (mild form of paranoia). None of the symptoms seem debilitating, which can be verified by a Heal check DC 12, but neither can any origin for them be found.
Spell(s):
A similar condition is created by Anxiety Spores (https://www.d20pfsrd.com/bestiary/monster-listings/fey/fear-eater/#Anxiety_Spores_Ex), a Special Ability of the Fear Eater (Fey, CR 5), which happens to fit in nicely since this a Fey area
Anxiety Spores (Ex) DC 17 Fortitude save or suffer nervousness and muscle tremors. Disease— cumulative –1 penalty on saving throws against emotion-manipulating effects (maximum –5); cure 2 consecutive saves
Third effect
Again, regardless of whether the party has stopped or continues onward, the strange effects quickly return, more powerful than before. Random party members suddenly feel pain – excruciating headaches, burning sensations on the skin, the feeling of being scratched, the pain of a bite.
Spell(s):
False Pain (https://www.d20pfsrd.com/magic/3rd-party-spells/rite-publishing-3rd-party-spells/f/false-pain/) LVL 3 Sor/Wiz (3pp)
Still working on the rest of the Haunt. Any input would be appreciated. This is a WORK IN PROGRESS... Thanks
So, why not do a little home cookin...
Haunts are described in pretty good detail rule-wise here (https://aonprd.com/Rules.aspx?Name=Haunts&Category=Advanced%20Topics). Their effects are based on spells, which then determine their CR.
However, I had intended on this encounter having multiple effects. What I have found for spells/effects are listed below. A monster could have these as separate abilities. Any other suggestions are also welcome.
Question: If a Haunt, should this be one big Haunt, or broken up into three that activate in sequence?
First effect
Any PC that enters this Haunt's area will begin to hear distant screaming, giggling, growls and murmurs. Unaffected PCs will hear nothing, as the sound is a mental effect. No source can be found for these sounds, and after a time they fade away until they are gone.
Spell(s):
Ghost Sound LVL 0 (Question: can Ghost Sound create multiple, simultaneous sounds, or would that require multiple Ghost Sound spells?)
Auditory Hallucination LVL 1 (Question: same as above)
Second effect
Whether the party stops to investigate, or presses on, random party members will soon begin to experience strange symptoms – anxiety, muscle spasms, and the feeling of being watched (mild form of paranoia). None of the symptoms seem debilitating, which can be verified by a Heal check DC 12, but neither can any origin for them be found.
Spell(s):
A similar condition is created by Anxiety Spores (https://www.d20pfsrd.com/bestiary/monster-listings/fey/fear-eater/#Anxiety_Spores_Ex), a Special Ability of the Fear Eater (Fey, CR 5), which happens to fit in nicely since this a Fey area
Anxiety Spores (Ex) DC 17 Fortitude save or suffer nervousness and muscle tremors. Disease— cumulative –1 penalty on saving throws against emotion-manipulating effects (maximum –5); cure 2 consecutive saves
Third effect
Again, regardless of whether the party has stopped or continues onward, the strange effects quickly return, more powerful than before. Random party members suddenly feel pain – excruciating headaches, burning sensations on the skin, the feeling of being scratched, the pain of a bite.
Spell(s):
False Pain (https://www.d20pfsrd.com/magic/3rd-party-spells/rite-publishing-3rd-party-spells/f/false-pain/) LVL 3 Sor/Wiz (3pp)
Still working on the rest of the Haunt. Any input would be appreciated. This is a WORK IN PROGRESS... Thanks