Voidstar01
2019-09-29, 10:02 PM
So the Important bits are: Thri-keen 2/ Hit-and-run dungeon crasher fighter 7/Lion totem barbarian 1/combat wizard 1/Renegade Master maker 10 (to become a living construct) [Tome of battle classes are banned (but not feats)]
Str:24
Dex: 25
Con: 14
Int:12 (14-2 so it 2 points per to pump it up more)
Wis: 13
Cha: 4 (more racial mods)
weapons : 2 +5 Future SRD beamsabers (2d8 fire, 19-20x2), 2 +5 homebrew beamsabers (1d8 force, 19-20x2, subject to SR CL= wielder character level)
BaB: 16/11/6/1
I've got pounce
Thri-keen multi-weapon fighter (all the feats up to perfect) [not gonna change this it's general grievous]
Aside from MWF feats and the floating feats I have practiced spellcaster (to get CL 5), craft wonderous armor, craft magical arms and armor (prereqs for renegade master maker), oh and power attack + leaping charge
Casting: As a level 9 conjuration specialist
3 floating feats
95,000 GP to spend on stat up/other items
Skills with ranks: Craft(blacksmithing) +8[8 ranks, 1 int mod], Balance + 12 [5 ranks, 7 dex mod], jump + 60 [23 ranks, 7 Dex mod, 30 racial]
Skill tricks : extreme leap, twisted charge, nimble charge.
Build goals: Be general Grievous [achieved], this post is just to see what the most I can boost my power level with what I have remaining is.
items: Ring of FoM, cloak of starmantle + sublime revelry, belt of battle, impervious vestments +5, amulet of natural armor +5
The Party: 2 psions (haven't played enough sessions to see what separates them), an anthropomorphic bat who pilots homebrew space ships, Some human gish(?) that has infinite attacks of opportunity, attacks 3 times for each AoO provoked, enemies provoke attacks of opportunity when they fail to hit her, and a stupid high caster level, and a bronze dragon.
The enemies: a bunch of homebrew stuff ranging from Jamaican bird-men to the bugs from starship troopers to demi-lich terrasques (we ran very far away from that one)
The trains of thought:
Raptor school + improved feint + martial study (assassin's stance)[?]:
use the raptor feathers feint ability to make a feint with my BaB instead of my -3 bluff as a move, use those boots from MiC that let you charge as a standard action (or belt of battle), get an extra +4 damage from eagles swoop because Thri-keen have +30 to jump, full attack against the flat footed enemy using pounce, apply Dex mod and sneak attack to damage for all 16 attacks , profit. (boost Dex = higher AC and situational damage)
Improved Bullrush + Shocktrooper + Improved Trip[?]:
not the faintest idea, I've just heard this is good. (boost Str = higher damage on all attacks)
things marked with [?] i'm unsure about.
*Could probably snag another feat by swapping out WIZ 1 for cleric 1 and grabbing two domains that grant bonus feats, then retraining them.
*I'm not super clear on whats going on in the campaign it's my second session and i'm rolling up a new character after I sat out the entire last session because I got stuck in some webs... I HAD FREEDOM OF MOVEMENT THE WHOLE TIME. DAMNIT.
Str:24
Dex: 25
Con: 14
Int:12 (14-2 so it 2 points per to pump it up more)
Wis: 13
Cha: 4 (more racial mods)
weapons : 2 +5 Future SRD beamsabers (2d8 fire, 19-20x2), 2 +5 homebrew beamsabers (1d8 force, 19-20x2, subject to SR CL= wielder character level)
BaB: 16/11/6/1
I've got pounce
Thri-keen multi-weapon fighter (all the feats up to perfect) [not gonna change this it's general grievous]
Aside from MWF feats and the floating feats I have practiced spellcaster (to get CL 5), craft wonderous armor, craft magical arms and armor (prereqs for renegade master maker), oh and power attack + leaping charge
Casting: As a level 9 conjuration specialist
3 floating feats
95,000 GP to spend on stat up/other items
Skills with ranks: Craft(blacksmithing) +8[8 ranks, 1 int mod], Balance + 12 [5 ranks, 7 dex mod], jump + 60 [23 ranks, 7 Dex mod, 30 racial]
Skill tricks : extreme leap, twisted charge, nimble charge.
Build goals: Be general Grievous [achieved], this post is just to see what the most I can boost my power level with what I have remaining is.
items: Ring of FoM, cloak of starmantle + sublime revelry, belt of battle, impervious vestments +5, amulet of natural armor +5
The Party: 2 psions (haven't played enough sessions to see what separates them), an anthropomorphic bat who pilots homebrew space ships, Some human gish(?) that has infinite attacks of opportunity, attacks 3 times for each AoO provoked, enemies provoke attacks of opportunity when they fail to hit her, and a stupid high caster level, and a bronze dragon.
The enemies: a bunch of homebrew stuff ranging from Jamaican bird-men to the bugs from starship troopers to demi-lich terrasques (we ran very far away from that one)
The trains of thought:
Raptor school + improved feint + martial study (assassin's stance)[?]:
use the raptor feathers feint ability to make a feint with my BaB instead of my -3 bluff as a move, use those boots from MiC that let you charge as a standard action (or belt of battle), get an extra +4 damage from eagles swoop because Thri-keen have +30 to jump, full attack against the flat footed enemy using pounce, apply Dex mod and sneak attack to damage for all 16 attacks , profit. (boost Dex = higher AC and situational damage)
Improved Bullrush + Shocktrooper + Improved Trip[?]:
not the faintest idea, I've just heard this is good. (boost Str = higher damage on all attacks)
things marked with [?] i'm unsure about.
*Could probably snag another feat by swapping out WIZ 1 for cleric 1 and grabbing two domains that grant bonus feats, then retraining them.
*I'm not super clear on whats going on in the campaign it's my second session and i'm rolling up a new character after I sat out the entire last session because I got stuck in some webs... I HAD FREEDOM OF MOVEMENT THE WHOLE TIME. DAMNIT.