Garret Dorigan
2019-10-01, 11:00 AM
So I've recently been working on a project for my home campaign that is really just bashing out the Mystic into two separate classes, and turning psionics into "Magic, but slightly different" as a system (No more disciplines as the Mystic has them, just single powers from within them, for example). I'm like 60% of the way through this and have gotten my way down to Talents (Cantrips), and I'm looking for PEACH on two in particular (at least for right now):
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Crystalline Claws
Talent transmutation
Casting Time: 1 bonus action
Range: Self
Psi Point Cost: 0
Duration: Instantaneous
Subtle: No
Long claws made of crystal erupt from your wrist for an instant. Make a melee attack against one creature within 5 feet of you. On a hit, the target takes 1d10 slashing damage. You don’t add your ability modifier to the damage of the attack, unless that modifier is negative. After you make the attack, the claws disappear.
At higher levels: This talent’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
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So for the above, it's basically Bestial Claws turned into a cantrip, with some better descriptive language, and that's about it. I don't feel that it's in line with other cantrips, considering the bonus action and damage die.
My current thoughts are threefold:
Full action, melee attack, d10 or d12 slashing.
Full action, melee spell attack, d8 psychic.
Bonus action, melee spell attack, d4 slashing.
But, I'm happy to hear other thoughts anybody might have, or thoughts on the above options.
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Whelm
Talent evocation
Casting Time: 1 action
Range: 5 feet
Psi Point Cost: 0
Duration: Instantaneous
Subtle: Yes
As an action, you create a maelstrom of emotions momentarily in the minds of all creatures surrounding you.
Each creature within range, other than you, must succeed on an Intelligence saving throw or take 1d4 pyschic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
At higher levels: This talent's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
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This is basically a mashup of Vicious Mockery and Sword Burst. I don't feel that this is in line with other cantrips either, but I'm not sure what it needs to not make it so niche. Larger damage die? More range? Additional or different effect/condition? Any feedback would be appreciated.
So, I've not really gone into a lot of detail of the classes themselves, as that isn't really the focus of this PEACH request... but if you need to know any additional details to actually give informed feedback I'd be more than happy to answer any questions.
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Crystalline Claws
Talent transmutation
Casting Time: 1 bonus action
Range: Self
Psi Point Cost: 0
Duration: Instantaneous
Subtle: No
Long claws made of crystal erupt from your wrist for an instant. Make a melee attack against one creature within 5 feet of you. On a hit, the target takes 1d10 slashing damage. You don’t add your ability modifier to the damage of the attack, unless that modifier is negative. After you make the attack, the claws disappear.
At higher levels: This talent’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
-----
So for the above, it's basically Bestial Claws turned into a cantrip, with some better descriptive language, and that's about it. I don't feel that it's in line with other cantrips, considering the bonus action and damage die.
My current thoughts are threefold:
Full action, melee attack, d10 or d12 slashing.
Full action, melee spell attack, d8 psychic.
Bonus action, melee spell attack, d4 slashing.
But, I'm happy to hear other thoughts anybody might have, or thoughts on the above options.
-----
Whelm
Talent evocation
Casting Time: 1 action
Range: 5 feet
Psi Point Cost: 0
Duration: Instantaneous
Subtle: Yes
As an action, you create a maelstrom of emotions momentarily in the minds of all creatures surrounding you.
Each creature within range, other than you, must succeed on an Intelligence saving throw or take 1d4 pyschic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
At higher levels: This talent's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
-----
This is basically a mashup of Vicious Mockery and Sword Burst. I don't feel that this is in line with other cantrips either, but I'm not sure what it needs to not make it so niche. Larger damage die? More range? Additional or different effect/condition? Any feedback would be appreciated.
So, I've not really gone into a lot of detail of the classes themselves, as that isn't really the focus of this PEACH request... but if you need to know any additional details to actually give informed feedback I'd be more than happy to answer any questions.