Afghanistan
2019-10-07, 08:48 PM
I am trying to make a character based on this particular template suite, but am frankly stumped on where to actually build beyond this. Just from a cursory glance, it looks like you would end up with:
Size/Type: Changed to Humanoid. Loses all subtypes, does not gain augmented subtype.
Hit Dice and Hit Points: Drop any hit dice from class levels to a minimum of one. This Hit Dice is then converted to a d8. As they are not longer a construct, they do not gain bonus hit points. Apparently, according to Savage Species (page 5-6) they can replace this Hit dice with an actual class level.
Speed: 30ft
Armor Class: Improves by 2 and is then reduced (somehow) to +3 :smallconfused:
Attack: Remains the same (gains and loses Slam attack)
Damage: Remains the same (gains and loses Slam attack)
Special Attacks: Lose all Special Attacks
Special Qualities: Lose all Special Qualities
Base Saves: Gain base saves from Humanoid Hit Dice (+3 Reflex); This is presumably lost once they replace their first class level.
Abilities: Strength increased by 4, -2 penalty to Dexterity, gain a Constitution and Intelligence Score of 4d6 (drop lowest); Wisdom Score is 11 and Charisma becomes 3.
Skills: No skills gained from first level/Hit Dice. Skills presumable gained at 2nd level.
Feats: No feats gained from first level/Hit Dice. Feats presumable gained at 2nd level.
Challenge Rating: divided by 2.
As your starting base. Admittedly, I am not sure if the skills and bonus feat of the Human would be maintained or lost during this transfer, but if this is correct, how would one build around these parameters? What would this creature even be capable of doing and how can you design around this?
Size/Type: Changed to Humanoid. Loses all subtypes, does not gain augmented subtype.
Hit Dice and Hit Points: Drop any hit dice from class levels to a minimum of one. This Hit Dice is then converted to a d8. As they are not longer a construct, they do not gain bonus hit points. Apparently, according to Savage Species (page 5-6) they can replace this Hit dice with an actual class level.
Speed: 30ft
Armor Class: Improves by 2 and is then reduced (somehow) to +3 :smallconfused:
Attack: Remains the same (gains and loses Slam attack)
Damage: Remains the same (gains and loses Slam attack)
Special Attacks: Lose all Special Attacks
Special Qualities: Lose all Special Qualities
Base Saves: Gain base saves from Humanoid Hit Dice (+3 Reflex); This is presumably lost once they replace their first class level.
Abilities: Strength increased by 4, -2 penalty to Dexterity, gain a Constitution and Intelligence Score of 4d6 (drop lowest); Wisdom Score is 11 and Charisma becomes 3.
Skills: No skills gained from first level/Hit Dice. Skills presumable gained at 2nd level.
Feats: No feats gained from first level/Hit Dice. Feats presumable gained at 2nd level.
Challenge Rating: divided by 2.
As your starting base. Admittedly, I am not sure if the skills and bonus feat of the Human would be maintained or lost during this transfer, but if this is correct, how would one build around these parameters? What would this creature even be capable of doing and how can you design around this?