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View Full Version : D&D 5e/Next Please evaluate this Oath-tied magic item.



Aidamis
2019-10-10, 11:53 PM
Hey folks!
I'm working on some lore for an upcoming campaign,
and there's an item I'd like to "steal" from an RPG universe called Dragon Warriors (by Dave Morris and Oliver Johnson).
Their first book had a campaign with a name I can't recall (something like the Tomb of the High King),
where the boss room had magic swords on the wall which had some interesting rules associated with them.

Whoever seizes a sword counts as having made a pledge to the High King.
There are twelve swords around the High King's tomb, and yes its an arthurian legend reference.
The swords count as magical and provides to hit and to damage bonuses ranging from +1 to +3,
depending on the players' level and "how just the cause they are currently fighting for is".
Also, the sword becomes bound to the owner like an Eldritch Knight weapon bond.
Finally when the ends of time come, the High King will wake up and call
all of his servants to his side, whether dead or alive.

The rules were a bit vague, and I can explain that either by this being
Morris' first RPG book and/or by Morris' desire to leave a lot room
for Game Masters to play around with these magic items.

Now, what I was thinking about going for would be a magic longsword
which provides a to hit and a damage bonus dependant on the player's level
and behavior.
Basically: by default the bonus is +1 at player level 5, +2 at level 11,
+3 from level 15 onwards.
However whoever grabs the "sword of the High King" counts as a "Paladin"
of sorts. The weapon obviously favors good-aligned characters and "it" can
"not work" for evil deeds, it would then count as a "simple" magic sword
and would "await" a worthy owner. It would also count as an EK "bound weapon".

I'm considering to either tie this sword to a homebrew Paladin class
(then it would be built-in in the Oath) or to make it similar
to a warlock's patron, though only giving what it already gives and not
spell slots or telepathy like some patrons do.

What do you think of this weapon concept? how would you tweak the advantages
it gives?

Thank you for your feedback.

Old Harry MTX
2019-10-11, 12:29 AM
You could take inspiration from the 3.5's weapon of legacy system. Also, you can make the weapon provide certain features or proficiencies based on the class of the wielder.

Aidamis
2019-10-11, 02:15 AM
You could take inspiration from the 3.5's weapon of legacy system. Also, you can make the weapon provide certain features or proficiencies based on the class of the wielder.

Wow, WoL looks like an interesting read. I also never thought about class-specific features. Will take note of this. Many thanks.