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View Full Version : DM Help Masterwork Suggestions? - Foci and Bludgeoning



nickl_2000
2019-10-11, 08:08 AM
My DM is looking to add custom Masterwork Weapons into our campaign, so I'm throwing this out there for suggestions since it is still in the creation/comment phase. Right now you can make/get masterwork or grand master work weapons and foci.

Current Weapon Options:
Masterwork weapons gain one benefit option. Grandmasterwork weapons two of the below options -

Deadly – These have high-quality keen edges to the blades. Damage rolls of 1 become 2. Only available for slashing and piercing weapons.
Defensive – These have prominent parrying surfaces or protrusions. You can use your reaction to add +1 to your AC. Magic bonuses may be added to the AC.
Improved accuracy – weapons with this property add +1 to your attack.
Improved Range – weapons with the Ammunition property gain additional 10/40 on their range property.
Lightened – Lighter materials are used to create the weapon. Reduce the weapon’s weight by half (round up) or 4lbs, whichever is lesser. If the weapon had the “Heavy” property and the weight drops below 6lbs, it loses the “heavy” property. If the weapon wasn’t “heavy” and the weight drops to 3lbs or less, it gains the “light” property.
Wounding – The edges of the weapon are designed to leave lasting wounds on the opponent. Once struck, the opponent bleeds each turn, taking an additional point of damage until healed, either magically or through bandaging the wound (successful DC 8 Medicine skill check). Applicable to slashing and/or piercing weapons.



I would love to hear some suggestions for an attribute that is on the same power level of the ones mentioned above, but could easily apply to bludgeoning weapons.


Additionally, to share the love he is looking to add masterwork and grand masterwork foci and holy symbols. Any suggestions on similar power level attributes that can be given to them?

JackPhoenix
2019-10-11, 02:57 PM
One note for Lightened: "Heavy" and "Light" properties are misnomers. They have nothing to do with weight, but with size (and even then only as far as small creatures are concerned) and suitability for TWF, respectively. Longbow has Heavy, despite being only 2 lb, and rapier with the same weight lacks Light, even though 1-pound heavier scimitar got it.

For holy symbols, perhaps improved DC for Channel Divinity?

JNAProductions
2019-10-11, 02:59 PM
Defensive needs to specify whether it lasts against that attack or until your next turn.

As written, it's a permanent AC boost, though that's obviously not what's meant.