Catullus64
2019-10-11, 11:40 PM
In the gardens of the ruined palace of Tanthi, where mighty sorcerer-kings dwelt of old, the green plants still flourish in defiance of the ravages of the desert. Most beautiful of all the trees stands in the center of the courtyard, with golden flowers and grape-sized magenta fruit, and a silver ribbon tied around the base of its trunk. Nature-savvy characters recognize the flowers to be lethally venomous; and yet the fruit is out of keeping with such a plant's usual berries, which are ordinarily small and black. A Detect Magic spell reveals only residual transmutation magic in the ribbon, and an undefined energy in the fruit.
I want the fruit to bolster spellcasting and magic when eaten, but also to be highly addictive, with severe withdrawal symptoms. Any ideas as for benefit/drawback combinations for the fruit? My leading idea is that it recharges expended spell slots, but inflicts the Poisoned condition when those slots are used, until more fruit is eaten; the addiction can only be cured by magic currently beyond the reach of my Level 5 PCs. I also toyed around with the fruit causing hallucinations, but single-player hallucinations are difficult to pull off convincingly at table. Any ideas or past experience on balancing addictive magic-boosting substances?
I want the fruit to bolster spellcasting and magic when eaten, but also to be highly addictive, with severe withdrawal symptoms. Any ideas as for benefit/drawback combinations for the fruit? My leading idea is that it recharges expended spell slots, but inflicts the Poisoned condition when those slots are used, until more fruit is eaten; the addiction can only be cured by magic currently beyond the reach of my Level 5 PCs. I also toyed around with the fruit causing hallucinations, but single-player hallucinations are difficult to pull off convincingly at table. Any ideas or past experience on balancing addictive magic-boosting substances?