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sandmote
2019-10-12, 03:27 PM
Based on the drudic avenger archetype from 3.5e. Also an exercise in writing shorter subclasses on my part.


Fury Shape
At 2nd level, you can consume a use of your wild shape into order to empower your battle prowess as a bonus action. When you use this feature, your hit point maximum and current hit points increase by 1 per level and you gain resistance to bludgeoning, piercing, and slashing damage for 1 minute. You cannot cast spells in this state, although you can concentrate on a spell as normal. You can use this ability as normal while in your wild shape.

Furious Presence
When you choose this circle at 2nd level, you gain a bonus to intimidation checks equal to your Wisdom modifier (minimum of +1).

Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Battlefield Controller
From 10th level, whenever you cast a druid spell that requires a saving throw which deals no damage to the target, the save DC of the spell increases by 2.

You also gain proficiency in Constitution saving throws. If you already have this proficiency, you instead gain proficiency in Strength saving throws.

Rage of Nature
At 14th level, you can assume a stronger form for battlefield power. When you assume your fury shape, you also gain resistance to fire, lightning, and poison damage, and you deal an additional 2 damage each time you hit a creature with a weapon attack.

The pseudorage is easier to maintain, but doesn't have the damage bonus. While it does allow concentration, single class barbarians typically don't have any spells anyway. Battlefield controller also affects some roleplay and utility spells, as well as control spells (as it's meant to make tanking easier).

JNAProductions
2019-10-12, 03:37 PM
Battlefield Controller needs to change.

Spells that don't deal damage directly include gems like Hold Person.

The rest looks fine.

sandmote
2019-10-12, 09:46 PM
Battlefield Controller needs to change.

Spells that don't deal damage directly include gems like Hold Person.

The rest looks fine.

I was mostly thinking of Entangle and Hold Monster, but that's a fair point. What about the following restriction?


From 10th level, whenever you cast a druid spell that requires a saving throw which deals no damage to the target, the save DC of the spell increases by 2. This bonus does NOT apply to subsequent saves against the same spell effect.

Edit: I dropped off the worst possible word here.