schreier
2019-10-14, 03:29 PM
With extradimensional storage - the portable hole / bag of holding reaction is extreme:
If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in that place. Both the bag and the cloth are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane.
Many of the items describe how they mimic bags of holding.
Girdle of Many Pouches: "Each of these pouches is similar to a miniature bag of holding..."
Belt of Hidden Pouches: "Each pocket actually functions as a small bag of holding..."
Heward's Handy Haversack: "...each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material."
Dimensional Pocket: "This item is, in essence, a bag of holding in the form of a pocket."
Enveloping Pit: "...an enveloping pit functions like a portable hole, except that it is 50 feet deep. An enveloping pit covers a 10-foot square when opened fully, but the opening can be as small as 1 foot in diameter if it is laid upon the ground while still folded."
I have seen people mention setting up a portable hole or enveloping pit as a workshop for an artificer. The idea is to leave an homonculus in the hole to work as you continue to adventure. If the artificer had a bag of holding on his person, and steps into the "workshop" which is contained within the portable hole, does the explosion happen?
If the items in question are the "similar" items - for example, stepping into an enveloping pit, or wearing a girdle of many pouches while in a portable hole - does the same explosion happen?
I assume that other, unrelated extradimensional spaces (like from a rope trick or Mage's Magnificent Mansion), there is no problem?
If the "similar items" like dimensional pocket would cause an explosion, are there other options? I know that a glove of storing shrinks one item into the hand. Could you take a small chest, put a bunch of items in the chest, then use the glove? Any other ways to avoid "explosions?"
It seems like an effective trap would be to set a portable hole on the other side of a door, and to disguise the interior of the hole so that adventurers would walk through not realizing the extradimensional space. As soon as an adventurer goes through the door carrying a bag of holding, boom.
If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in that place. Both the bag and the cloth are sucked into the void and forever lost. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane.
Many of the items describe how they mimic bags of holding.
Girdle of Many Pouches: "Each of these pouches is similar to a miniature bag of holding..."
Belt of Hidden Pouches: "Each pocket actually functions as a small bag of holding..."
Heward's Handy Haversack: "...each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material."
Dimensional Pocket: "This item is, in essence, a bag of holding in the form of a pocket."
Enveloping Pit: "...an enveloping pit functions like a portable hole, except that it is 50 feet deep. An enveloping pit covers a 10-foot square when opened fully, but the opening can be as small as 1 foot in diameter if it is laid upon the ground while still folded."
I have seen people mention setting up a portable hole or enveloping pit as a workshop for an artificer. The idea is to leave an homonculus in the hole to work as you continue to adventure. If the artificer had a bag of holding on his person, and steps into the "workshop" which is contained within the portable hole, does the explosion happen?
If the items in question are the "similar" items - for example, stepping into an enveloping pit, or wearing a girdle of many pouches while in a portable hole - does the same explosion happen?
I assume that other, unrelated extradimensional spaces (like from a rope trick or Mage's Magnificent Mansion), there is no problem?
If the "similar items" like dimensional pocket would cause an explosion, are there other options? I know that a glove of storing shrinks one item into the hand. Could you take a small chest, put a bunch of items in the chest, then use the glove? Any other ways to avoid "explosions?"
It seems like an effective trap would be to set a portable hole on the other side of a door, and to disguise the interior of the hole so that adventurers would walk through not realizing the extradimensional space. As soon as an adventurer goes through the door carrying a bag of holding, boom.