AvatarVecna
2019-10-15, 10:10 AM
So I was bumming around the epic monster section looking for neat abilities to snipe, and came across the Ruin Swarm again. It's got some decent defenses for it's level (nothing optimized epic characters can't deal with for sure, but better than some get), but it's offense is...well, apparently swarm damage caps at 5d6 period. That damage is dealt automatically to anybody in the 10ft by 10ft area the swarm covers when the swarm ends its move. It also forces a save vs Nauseated, but that's probably more relevant to swarms that aren't attacking epic PCs. It doesn't require an attack roll or a failed save to deal damage, which is nice, and it's dealt at the end of a move action, so potentially two damages per turn per person it can squeeze into its space, but at the same time it's almost universally nonmagical.
Anyway it got me thinking about a few things, which is at least partially based on granting the swarm feats somehow, either by it being an animal swarm, or giving a vermin swarm an Int score somehow (Fiendish template? hivemind? there's options).
The first is looking for feats or items that let you force saves vs conditions when you "deal damage" rather than "when you hit with an attack", the second is looking for things that further boost Swarm damage, and the third is looking for some kind of text indicating Swarm attacks are (in some sense) a natural weapon, and can thus be buffed by things buffing natural weapons to a degree (it seems like they should qualify, but I can't find explicit text on the matter one way or the other).
Another dumb thing I've considered is that, regardless of size, creatures of Tiny/Diminutive/Fine size are allowed to make melee attacks normally, although they have to enter the target's space in order to do so. While giving (as an example) a swarm of 10000 fine spiders 10000 Fine greatswords probably couldn't be balanced at all, I got kinda amused thinking about taking a hivemind and having them both be coordinated enough to work together to wield a regular-sized sword, and have the hivemind Int necessary to gain feats supporting such a fighting style. That kinda depends on whether or not the line "Creatures with the swarm subtype don’t make standard melee attacks" is declaring a limit of swarm capabilities, or is just fluff text acknowledging that "1000 bats wielding a giant axe" is not a thing that normally happens and that's now how swarms generally fight (less a declaration of what they're allowed to do and more a declaration of what they tend to do).
(The obvious answer to "how do you give a swarm better offense" is "make them a hivemind so they can use casting", but I'm trying to look for more standard answers, stuff that might be applicable to animal swarms or hiveminded swarms that aren't abusing the casting benefits. Any ideas beyond "give them casting" would be appreciated. :smallsmile:)
Anyway it got me thinking about a few things, which is at least partially based on granting the swarm feats somehow, either by it being an animal swarm, or giving a vermin swarm an Int score somehow (Fiendish template? hivemind? there's options).
The first is looking for feats or items that let you force saves vs conditions when you "deal damage" rather than "when you hit with an attack", the second is looking for things that further boost Swarm damage, and the third is looking for some kind of text indicating Swarm attacks are (in some sense) a natural weapon, and can thus be buffed by things buffing natural weapons to a degree (it seems like they should qualify, but I can't find explicit text on the matter one way or the other).
Another dumb thing I've considered is that, regardless of size, creatures of Tiny/Diminutive/Fine size are allowed to make melee attacks normally, although they have to enter the target's space in order to do so. While giving (as an example) a swarm of 10000 fine spiders 10000 Fine greatswords probably couldn't be balanced at all, I got kinda amused thinking about taking a hivemind and having them both be coordinated enough to work together to wield a regular-sized sword, and have the hivemind Int necessary to gain feats supporting such a fighting style. That kinda depends on whether or not the line "Creatures with the swarm subtype don’t make standard melee attacks" is declaring a limit of swarm capabilities, or is just fluff text acknowledging that "1000 bats wielding a giant axe" is not a thing that normally happens and that's now how swarms generally fight (less a declaration of what they're allowed to do and more a declaration of what they tend to do).
(The obvious answer to "how do you give a swarm better offense" is "make them a hivemind so they can use casting", but I'm trying to look for more standard answers, stuff that might be applicable to animal swarms or hiveminded swarms that aren't abusing the casting benefits. Any ideas beyond "give them casting" would be appreciated. :smallsmile:)