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Akennedy
2007-10-17, 05:56 AM
Hey playgrounders, I have a question of sorts that I thought you'd all be able to help me out with. I want to make a complied list of all classes that are worth dipping in and then see if there is a way to smash em all together to make a workable class. Any thoughts? Ideas? Just post em, and I will be Happy. :smallbiggrin: PrC's count as well.

Here's what I have so far:
Fighter 2
Totemist 2
Binder --
Exotic Weapon Master 1
Lion Totem Barbarian 1
Paladin 2
Monk 2
Marshal 1
Factotum
Pious Templar 1
Spellsword 1
Swashbuckler 3
Warlock 1-4
Psy. Warrior 2
Ranger 2
Rogue 2
Hexblade 3
Ur Priest (to be mystic thurge'd)

Zincorium
2007-10-17, 06:00 AM
Barbarian, lion totem or otherwise.

Exotic weapon master (I'm not sure who exactly takes more than one level of this anyway)

Pale master (two levels, for component-less necromancy)

Borogove
2007-10-17, 06:00 AM
Hmm.

paladin 2, for divine grace
monk 2, for three good saves and two bonus feats
sorcerer 1 or 2, for will save and truestrike
warlock 4, for taking 10 on use magic device, and least invocations.

Ceres
2007-10-17, 06:04 AM
Shadowdancer 1 for Hide in Plain Sight?

Telok
2007-10-17, 06:11 AM
Monk 2 or Barbarian 1
Fighter 2
PsyWar 2
Sorcerer 1
Paladin 2
Rogue 2
Ranger 2

Although I built a character plan based on sneak attack and sudden strike dice. Ended at 11th level with 10 dice, 8 sneak and 2 sudden.

Xefas
2007-10-17, 06:25 AM
2 Rogue, 3 Hexblade

Evasion AND Mettle, woot woot.

EDIT: Typo

Kurald Galain
2007-10-17, 06:25 AM
If you're still playing 3.0, bard - since just about all of his abilities hinge on skill ranks, rather than bard levels.

Also, many presclasses, such as the mindbender.

Swooper
2007-10-17, 06:27 AM
If you're a wizard, Geometer is a very valid dip-PrC to get the cheap scribing thingy.

Telok: Your signature is disturbing. :smalleek:

Hario
2007-10-17, 06:57 AM
Divine Oracle for an evasion + ability (2 levels)
UR-Priest to be mystic thurged (1 level)
Sublime chord for the same reason (1 level)
Sacred Excorcist for turn undead (for archivist or other classes who want DMM cheese) (1 level

RTGoodman
2007-10-17, 07:00 AM
Swashbuckler 3 nets you Insightful Strike (Int to damage with light weapons any weapon with which you can use Weapon Finesse), which is good for a lot of builds.

EDIT: Oops, my mistake. Thanks for catching that, Hario.

Hario
2007-10-17, 07:08 AM
Swashbuckler 3 nets you Insightful Strike (Int to damage with light weapons), which is good for a lot of builds.
Actually any weapon you can apply weapon finesse too which includes elven courtblades, rapiers, or even spiked chains.

Telonius
2007-10-17, 08:23 AM
Whether or not a particular class is worth dipping into depends on what you're going for, and what your "base" class is. If you're a Rogue, for example, a one-level dip in just about anything - yes, Samurai included - will lead to a more powerful character at 20th level than a Rogue 20. But if you're a full caster, a one-level dip in just about anything might not be worth it.

But that doesn't sound like what you're going for.

Gotta have Artificer in there.

Falrin
2007-10-17, 08:40 AM
Spellsword 1

Keld Denar
2007-10-17, 11:44 AM
Pieus Templar 1 for Mettle
Holy Liberator 3 gives immunity to charm and compusion effects

jameswilliamogle
2007-10-17, 12:11 PM
Totemist 2 for natural attacks
Binder 1 for diplomacy cheese, or Binder 3 for dex-based melee (w/ Imp. Binding and Paimon)
Fighter 2 for bonus feats and full BAB (though I like Psy War better)
Sacred Exorcist 1 for Turn Undead (for Archivists in particular)
Druidic Avenger 1 for Rage
Mindbender 1 for Telepathy

John Campbell
2007-10-17, 01:18 PM
Runesmith 1 for casting any arcane spell in any armor with no spell failure and no level adjustment... dwarves only, though.

(Also, it's pretty much across the board Just Better Than Wizard - I'll trade a limited-list feat every five levels for better HD, better saves, and a useful class feature every other level any day - so if you can qualify, you might as well go all five levels. They did pretty much front-load the capstone ability, though.)

Sucrose
2007-10-17, 01:25 PM
Whether or not a particular class is worth dipping into depends on what you're going for, and what your "base" class is. If you're a Rogue, for example, a one-level dip in just about anything - yes, Samurai included - will lead to a more powerful character at 20th level than a Rogue 20. But if you're a full caster, a one-level dip in just about anything might not be worth it.

But that doesn't sound like what you're going for.

Gotta have Artificer in there.

If you're referring to the lack of a capstone ability, I disagree. Lack of capstone still lets you at least up your skill points in all of your important skills. Samurai, on the other hand, gives you a bonus to your Fort save, two extra HP, and EWP: Bastard Sword. Woot. None of these are anywhere near as important as skill points for a rogue.

For the OP: At mid to high levels, dips in Sublime Way classes can be worthwhile, since you can get higher level maneuvers than a standard level one ToB character.

Kaelik
2007-10-17, 01:53 PM
Runesmith 1 for casting any arcane spell in any armor with no spell failure and no level adjustment... dwarves only, though.

(Also, it's pretty much across the board Just Better Than Wizard - I'll trade a limited-list feat every five levels for better HD, better saves, and a useful class feature every other level any day - so if you can qualify, you might as well go all five levels. They did pretty much front-load the capstone ability, though.)

Problem being the pre-reqs are pretty crappy since if you aren't a duskblade it costs at least two feats for the armor prof.

John Campbell
2007-10-17, 02:53 PM
Problem being the pre-reqs are pretty crappy since if you aren't a duskblade it costs at least two feats for the armor prof.

So you take it after the two-level dip in Fighter (or any other heavy-armor class), which gives you the armor proficiency requirement for free. (This is basically what I did, though I wasn't thinking of it quite that way at the time.)

Reel On, Love
2007-10-17, 02:57 PM
So you take it after the two-level dip in Fighter (or any other heavy-armor class), which gives you the armor proficiency requirement for free. (This is basically what I did, though I wasn't thinking of it quite that way at the time.)

Casting in armor... at the cost of two caster levels.

WOO WOOOOOOOO.

Telonius
2007-10-17, 03:36 PM
If you're referring to the lack of a capstone ability, I disagree. Lack of capstone still lets you at least up your skill points in all of your important skills. Samurai, on the other hand, gives you a bonus to your Fort save, two extra HP, and EWP: Bastard Sword. Woot. None of these are anywhere near as important as skill points for a rogue.


It also gives you proficiency in all martial weapons, medium armor, and heavy armor; all of which would be extremely useful to any rogue. I'd say it's certainly worth six skillpoints. Fighter would obviously be a better choice for all of that stuff, as it also gives shield proficiency and a choice about which feat you take. But I think the point stands that Rogue19/Samurai1 is better than Rogue20.

(Yes, the lack of a Rogue capstone is that bad. You have to dredge the NPC classes to find a one-level dip that's less useful than the 20th Rogue level)

RTGoodman
2007-10-17, 03:38 PM
For some characters (i.e., those that can qualify simply by nature of being shapechangers, such shifters and changelings), a 1 to 3-level dip in Warshaper (CW) is pretty popular. It gives you immunity to stunning and crits and unlimited natural weapons at 1st level, +4 to Str and Con at 2nd level, and extra reach (at 3rd level).

Of course, that's three out of five total levels, so I'm not sure that's really a "dip," but it's still pretty popular...

de-trick
2007-10-17, 03:50 PM
i go with rogue as a dip call me crazy 8 skill points, sneak attack, ref, evasion what else do u need

PlasticSoldier
2007-10-17, 04:17 PM
How about Dread Necromancer 1 with the tomb touched soul feat you can heal yourself 1d6 a round with your negative energy touch.

brian c
2007-10-17, 04:23 PM
It also gives you proficiency in all martial weapons, medium armor, and heavy armor; all of which would be extremely useful to any rogue. I'd say it's certainly worth six skillpoints. Fighter would obviously be a better choice for all of that stuff, as it also gives shield proficiency and a choice about which feat you take. But I think the point stands that Rogue19/Samurai1 is better than Rogue20.

(Yes, the lack of a Rogue capstone is that bad. You have to dredge the NPC classes to find a one-level dip that's less useful than the 20th Rogue level)

I would add that EWP: Bastard Sword for free would be pretty nice if you wanted to do a TWF rogue with a bastard sword. The point is, Rogue 20 doesn't get very much more than Rogue 19 (just +1 reflex, +1 BAB, good skill points and moderate HD), so you might as well take some other class instead.

CASTLEMIKE
2007-10-17, 04:24 PM
Changeling Rogue for 10 SPs a level as a skill monkey. (Limits PC races).

Factotum - 1 all skills are class skills which is especially nice with Adaptive Learning and Martial weapon proficiency. Nice for pursuing PRCs particularly the Eldritch Knight PRC.

Monk - 2 for HP, Saves, Monk abilities and capstone Evasion.

Slayer for psions.

MotAO -1 to 7 or GWoW 2 + for extra versatility with the Spell Pool.

Spellsinger for Bardic Music and casting Enchantment spells. Really nice for a sorcerer or for qualifying for Sublime Chord.

Ultimate Magus for fueling Meta casting and two or more spellcasting classes depending on the build.

Nar Demon Binder.

Iot7V

Already mentioned Ur-Priest and Sublime Chord for same reasons.

shadowdemon_lord
2007-10-17, 04:35 PM
Rogue at a high level to get UMD on your skill list and simply drop all your skill points from that level into it can add much versatility to a character, the other advantages aren't half bad either. If you want to make a heavily multiclassed character it's going to be a defensive build. Your BAB will never get very good unless you use the alternate BAB rules where you add up all your 3/4 and 1/2 BAB classes and treat them as one class for purposes of BAB. Example: 2 levels in monk and 2 levels in rogue would grant you a +3 bab, and two levels in both psion and wizard would grant you two points of BAB. This option can make heavily multiclassed characters more viable as offensive characters.

A heavily multiclassed build is going to have simply ridicoulous saves, especially if you go for both Paladin and monk. With those ridicoulous saves, it only makes sense to pick up both Mettle and Evasion (and improved evasion if you can figure out how to do it).

You could also go the only taking full BAB classes route. For which I'd dip Paladin (for saves, as full BAB classes tend to suck their none fort saves), fighter (for two feats, heavy armor, and tower shields), Barbarian or Spirit Lion Totem Barbarian for rage or pounce (and increased movement), ranger for tracking, the free ranged or TWF feat, possibly endurance if your looking at one or more PrC's that require it, and the skill points (because max ranks are based on level, take ranger later so you can sink your skill points heavily into the skills you need, rather then being forced to spread). I would definitely take the Full BAB version into a PrC. You should try and find PrC's with similar pre-reqs, and abilities that complement each other if you want to continue the dipping.

Kaelik
2007-10-17, 05:06 PM
two levels in both psion and wizard would grant you two points of BAB.

Even though that's what you'd have anyway. So it doesn't change anything in this case.


rage or pounce (and increased movement)

You got the and/or part confused here.


and the skill points (because max ranks are based on level, take ranger later so you can sink your skill points heavily into the skills you need, rather then being forced to spread)

Except that if you have an Int Mod of +2 (Highly generous given what we are talking about) and you spread those points into only two stats then you are losing out. Skill Monkey levels go at level one.

Anxe
2007-10-17, 05:46 PM
Ninja of the Crescent Moon 10. That class rocks.

maskimus
2007-10-17, 05:46 PM
I'll echo the Binder. If you take the improved binding feat, you get nearly unparalleled versatility that no other one level dip can give.:smallbiggrin:

Chronos
2007-10-17, 05:50 PM
For which I'd dip Paladin
...
Barbarian or Spirit Lion Totem Barbarian for rage or pounce (and increased movement)I see an alignment problem here. Even if you shift alignment between the classes, a lawful barbarian loses Rage, and a non-lawful paladin loses almost everything. Unless you go for the Paladin of Freedom variant, but I've never much liked that.

Toliudar
2007-10-17, 06:49 PM
I love starting characters with a couple levels of rogue, just to lay down a good mix of survival skills. Mindbender is a great 1-level dip.

Gralamin
2007-10-17, 06:55 PM
Use Charisma? Marshal 1.

Akennedy
2007-10-18, 05:51 AM
Now, is there a good combination of any or all of these classes that can be mashed together?

Tor the Fallen
2007-10-18, 05:56 AM
If you're still playing 3.0, bard - since just about all of his abilities hinge on skill ranks, rather than bard levels.

Also, many presclasses, such as the mindbender.

Oh man, if you're still playing 3.0, Paladin and Monk, since they get divine grace and evasion at level one, respectively.
Level 2 isn't that worse of a downgrade.

Tor the Fallen
2007-10-18, 05:57 AM
I see an alignment problem here. Even if you shift alignment between the classes, a lawful barbarian loses Rage, and a non-lawful paladin loses almost everything. Unless you go for the Paladin of Freedom variant, but I've never much liked that.

Think of dipping one level of lion totem barb (first, of course) like taking a fighter dip, but with better HD, skills, and bonus feat.

Thrawn183
2007-10-18, 12:30 PM
Anyone want to throw all of these dips together into a 20 level build that is actually useful?

RTGoodman
2007-10-18, 01:07 PM
Well, I can start something out.

First, play a Changeling, and take your first level as Rogue with the Racial Substitution Level to get 10+Int skill points (x4 at first level), and take the Able Learner feat to make sure you can keep UMD and other important skills high. Then grab a level of Lion Totem Barbarian for some Pounce and Rage action, and maybe Swashbuckler 3 for Int to damage. Grab 3 levels of Warshaper to make multiple natural weapons (each with and Int to damage, since they're considered light weapons), reach, and +4 Str/Con; then just charge in for a raging, multi-weapon full attack with reach.

Ninja is pretty terrible, but you could grab a couple of level to pick up another 1d6 precision damage and some invisibility. Then, when you turn invisible, rage, charge, and attack with multiple natural weapons, you also grab another 2d6 damage. Toss on after that another Rogue level (for evasion), and then you can really do whatever you want.

Some levels in Assassin and Ur-Priest can take you to Mystic Theurge, or instead grab Pious Templar 1 for Mettle. Scout can give you extra precision damage as long as you move, and you'll be able to get that any time you Pounce. Fighter will get you some feats and BAB increase and PsyWarrior gives you access to some psionic powers. Maybe a level of Marshal for some other neat things? Or Archivist, to use any divine scroll/spell/etc. ever - hey, that'll let you grab some of the ClericZilla stuff, even if you can't use DMM.

Two levels in Paladin, of course, will get you Divine Grace, but you'll lose Rage and have to be Lawful Good or lose it, so it's not very optimal.

jameswilliamogle
2007-10-18, 01:13 PM
Well, I can start something out.

First, play a Changeling, and take your first level as Rogue with the Racial Substitution Level to get 10+Int skill points (x4 at first level), and take the Able Learner feat to make sure you can keep UMD and other important skills high. Then grab a level of Lion Totem Barbarian for some Pounce and Rage action, and maybe Swashbuckler 3 for Int to damage. Grab 3 levels of Warshaper to make multiple natural weapons (each with and Int to damage, since they're considered light weapons), reach, and +4 Str/Con; then just charge in for a raging, multi-weapon full attack with reach.

Ninja is pretty terrible, but you could grab a couple of level to pick up another 1d6 precision damage and some invisibility. Then, when you turn invisible, rage, charge, and attack with multiple natural weapons, you also grab another 2d6 damage. Toss on after that another Rogue level (for evasion), and then you can really do whatever you want.

Some levels in Assassin and Ur-Priest can take you to Mystic Theurge, or instead grab Pious Templar 1 for Mettle. Scout can give you extra precision damage as long as you move, and you'll be able to get that any time you Pounce. Fighter will get you some feats and BAB increase and PsyWarrior gives you access to some psionic powers. Maybe a level of Marshal for some other neat things? Or Archivist, to use any divine scroll/spell/etc. ever - hey, that'll let you grab some of the ClericZilla stuff, even if you can't use DMM.

Two levels in Paladin, of course, will get you Divine Grace, but you'll lose Rage and have to be Lawful Good or lose it, so it's not very optimal.Make sure to pick up the oft-overlooked Neraph Charge feat (Planar Handbook) to render those you charge flatfooted!

Person_Man
2007-10-18, 01:28 PM
Shadowdancer 1 for Hide in Plain Sight?

It's more efficient if you go Warlock 1 or Dragonfire Adept 1 and take the Blend into Shadows feat (Drow of the Underdark) if you want Hide in Plain Site.

Tengu
2007-10-18, 01:34 PM
sorcerer 1 or 2, for will save and truestrike


Spend two turns in order to have one guaranteed hit? Worthwhile with some touch attack spells, not really with normal attacks. Truestrike is much better in NWN where it affects all attacks in a round, not just a single one.

Curmudgeon
2007-10-18, 07:17 PM
You've been overlooking one of the most powerful 1-level dips: the Cleric, because of the many (close to 100) domains available. A regular Cleric gets 2 domains, with their spell lists and granted powers; a Cloistered Cleric gets those plus the Knowledge domain.

CASTLEMIKE
2007-10-19, 12:53 AM
Anyone want to throw all of these dips together into a 20 level build that is actually useful?

What do you want to play? Fighter, Skill Monkey, Full Spellcaster (Arcane, Divine or Psionic)? If you hate record keeping that limits full caster options. Standard race or monster? What level is the party? Core/SRD, Core + Specific limited source books or All source books?

There are so many source books and options in game but a lot depends on the player PC, the campaign (one shot adventure, short term lasting a few adventures or a campaign lasting several months or longer campaign),the level of the game and the PC group make up (number and classes (Some players will only play fighters, some will only play rogues and others will only play a certain type of full caster)). Some players enjoy playing a particular race. What works for one person doesn't work for another. Certain builds are stronger than others at various levels.

Things like taking a Reserve Feat at Level 1 with Precocious Apprentice say for Scorching Ray to power Fiery Burst. Nice in a hack and slay arcane spellcaster leveling up build but not for a level 8 - 20 build particularly with the Flaw option.

The changeling rogue gets the most skill points (10) at level 1 but is race limiting as a ECS changeling or a doppleganger with LA. It's no good if you don't want to play that race.

The most optimized full caster or skill monkey build won't really help someone who only wants to keep things simple and fight monsters with a weapon of some sort and is unfamiliar with the rules and the monsters particularly with full spellcasters.

Guy_Whozevl
2007-10-19, 01:38 AM
Mystic Wanderer 1: for Cha to AC (3.0 Faerun PrC)
Human/Half-Elf/Half-Orc Paragon X: Sweet stuff.
Spellthief 1: With Master Spellthief, this becomes an ownage dip.