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View Full Version : D&D 5e/Next Genesys Style Initiative



JNAProductions
2019-10-17, 05:39 PM
Taken pretty much directly from the Genesys system, initiative is changed to work as follows:

Each PC and each enemy rolls initiative. However, instead of being bound to your spot in the order, you simply allocate each turn to either be a PC turn or an enemy turn. Any PC can take a PC turn, any enemy can take an enemy turn. Note that you are still only allowed one turn per round.

We have three PCs, Al, Beth, and Cassie.

Al is an Alert Monk with +8 to his Initiative score.
Beth is a heavily-armored Fighter with -1.
Cassie is a Wizard with +2.

They're facing three Kobolds (+2) tending to an Auroch (+0) when combat starts.

Al rolls a 25 total for his initiative.
Kobolds 1 and 2 roll 20 and 17.
Cassie rolls 13.
Kobold 3 rolls an 11.
Auroch rolls 10.
Beth rolls a 4.

The order would be:

PC
Enemy
Enemy
PC
Enemy
Enemy
PC

The PCs decide to give Cassie the first turn, since the big ol' boomy AoE doesn't work so well when Beth and Al are in the enemy's grill. After Cassie, two total from the Auroch and any of the three Kobolds can go. Then, Beth or Al. Then, the two enemies that did not yet go, and finally, the last PC.

If there are more than two factions at play, then each faction would get their own slots.

Al, Beth, and Cassie from up above now encounter a warring group of giants-Frost on Fire, who have just spotted each other but not yet engaged one another. Having been tasked with clearing the area for smaller humanoids, they decide to charge headlong into the fight. The DM and players roll initiative, getting...

Al gets 28.
Cassie gets 18.
Fire Giant 1 gets 16
Beth gets 15.
Frost Giant 1 gets 13.
Fire Giants 2, 3, and 4 get 12, 10, and 5.
Frost Giants 2 and 3 get 4 and 0.

The initiative order is:

PC
PC
Fire Giant
PC
Frost Giant
Fire Giant
Fire Giant
Fire Giant
Frost Giant
Frost Giant