Vogie
2019-10-18, 12:00 PM
Villainous Actions are described in this Matt Colville video (https://www.youtube.com/watch?v=y_zl8WWaSyI)from a couple days ago. It's 26 minutes long, if interested, including 2 example monsters where he adds Villainous Actions to make fights, especially with boss monsters, more dynamic.
There are three main categories of expanding actions in the video:
The addition of (a) bonus action(s)
The addition of (a) predetermined Reaction(s)
Creating 2-3 Villainous actions for your Boss Monster, specifically.
Villainous Actions is a mechanic similar to Legendary or Lair actions, but are available to lower-level characters in their 'boss' fights. Also, they follow a bit of a script, similar to the MtG Saga mechanic (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=443011), in that they are tied to certain turns - First turn this happens, second turn this happens, third turn this happens.
My question is - has anyone used this style of play before? It may not have been called this, or follow this specifically, but act in the same vein of adding more actions to the monsters you use/create.
I'm also looking for very general Villainous actions that could be used on a wide variety of creatures, such as a Kick (melee attack, save vs knock prone).
There are three main categories of expanding actions in the video:
The addition of (a) bonus action(s)
The addition of (a) predetermined Reaction(s)
Creating 2-3 Villainous actions for your Boss Monster, specifically.
Villainous Actions is a mechanic similar to Legendary or Lair actions, but are available to lower-level characters in their 'boss' fights. Also, they follow a bit of a script, similar to the MtG Saga mechanic (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=443011), in that they are tied to certain turns - First turn this happens, second turn this happens, third turn this happens.
My question is - has anyone used this style of play before? It may not have been called this, or follow this specifically, but act in the same vein of adding more actions to the monsters you use/create.
I'm also looking for very general Villainous actions that could be used on a wide variety of creatures, such as a Kick (melee attack, save vs knock prone).