Dreadfull
2019-10-21, 09:04 AM
Making a back up character. Level 11. Enough starting gold to buy whatever i want. (Avg party wealth is 15K).
Can't buy magic items weapons and armor of higher than common rarity except one uncommon thing. Scrolls to learn from are an exception to the wizard, so yay i guess.
May use XGE downtime rules to craft your own items. (abuse to earn more starting gold not allowed, purely to equip).
Concept is ultimate life and death wizard worshiping an old gold that says he embodies the cycle of life and death but is actually corrupting the world by making this character drain life from one character and give life to seemingly random people in the land to gain a foothold in this world. (every resurrected character has made a deal with the old god). This build is not about creating and controlling undead but about killing and reviving the right people.
Want to make it a theurgy wizard for most if not all of its levels.
Now there are several ways to go about this.
Race:
Fallen aasimar, because fits great with the flavor and more. Could also make the old god the spirit guide.
Gith because armor proficiency.
Variant human, because Feat.
Class:
Life theurgy 11: 6th level spells, flavor I'd like for the concept.
Fighter 1/Life theurgy 11: armor profiency and fighting style
fighter 2/Life theurgy 11: 2 attack spells per round? sure why not.
Cleric 1/Life theurgy 11: Second domain, armor proficiency and other lvl 1 goodnes.
Now the life domain makes me heal myself when i heal others, which i can do with necromancer spells while dealing damage. So spending actions to heal myself will be a lot less wasteful.
So here come the questions/parts where i could use some advice.
1. Any other viable/good races? I rolled an 18 so don't need an INT race.
2. I don't want to dip anything for armor because flavor, but see some problems happening with survivability if i don't. Haven't seen many pure wizards yet so not sure if it's better to go for the standard mage armor/shield etc spells or straight up get an armor proficiency but possibly losing access to my 6th level spells at level 11. Now i have access to cleric spells in a limited way so maybe just waste a 4th level slot on deathward daily or maybe get shield of faith? What are good options to increase survivability?
3. Never really played healer. Which are the essential healing cleric and wizard spells?
4. Would it be worth taking magic initiate for the shillelagh spell? I mostly like the flavor but again not sure what druid spell to pick as 1st level spell. There aren't many druid spells left i don't already have access to so i'm lookng for suggestions the druid can get but wizard and cleric can't.
5. What other utility would a healer/drainer wizard need to be viable in combat? Any suggestions from the cleric and wizard list are welcome.
So yeah I'm caught between flavor and function. I want to be a full level aasimar caster in a robe with a staff wearing a mask. with too many spells and virtually no gear Who decides over life and death on an old god's whimsy.
But i might end up being a (heavily) armored wizard with two shields cause a lot of necromancer spells have touch as range and being close to people hurts when you are squishy.
I'm hoping some people here know about options that i overlooked or didn't even think/know about. Please help me think myself out of the corner.
Can't buy magic items weapons and armor of higher than common rarity except one uncommon thing. Scrolls to learn from are an exception to the wizard, so yay i guess.
May use XGE downtime rules to craft your own items. (abuse to earn more starting gold not allowed, purely to equip).
Concept is ultimate life and death wizard worshiping an old gold that says he embodies the cycle of life and death but is actually corrupting the world by making this character drain life from one character and give life to seemingly random people in the land to gain a foothold in this world. (every resurrected character has made a deal with the old god). This build is not about creating and controlling undead but about killing and reviving the right people.
Want to make it a theurgy wizard for most if not all of its levels.
Now there are several ways to go about this.
Race:
Fallen aasimar, because fits great with the flavor and more. Could also make the old god the spirit guide.
Gith because armor proficiency.
Variant human, because Feat.
Class:
Life theurgy 11: 6th level spells, flavor I'd like for the concept.
Fighter 1/Life theurgy 11: armor profiency and fighting style
fighter 2/Life theurgy 11: 2 attack spells per round? sure why not.
Cleric 1/Life theurgy 11: Second domain, armor proficiency and other lvl 1 goodnes.
Now the life domain makes me heal myself when i heal others, which i can do with necromancer spells while dealing damage. So spending actions to heal myself will be a lot less wasteful.
So here come the questions/parts where i could use some advice.
1. Any other viable/good races? I rolled an 18 so don't need an INT race.
2. I don't want to dip anything for armor because flavor, but see some problems happening with survivability if i don't. Haven't seen many pure wizards yet so not sure if it's better to go for the standard mage armor/shield etc spells or straight up get an armor proficiency but possibly losing access to my 6th level spells at level 11. Now i have access to cleric spells in a limited way so maybe just waste a 4th level slot on deathward daily or maybe get shield of faith? What are good options to increase survivability?
3. Never really played healer. Which are the essential healing cleric and wizard spells?
4. Would it be worth taking magic initiate for the shillelagh spell? I mostly like the flavor but again not sure what druid spell to pick as 1st level spell. There aren't many druid spells left i don't already have access to so i'm lookng for suggestions the druid can get but wizard and cleric can't.
5. What other utility would a healer/drainer wizard need to be viable in combat? Any suggestions from the cleric and wizard list are welcome.
So yeah I'm caught between flavor and function. I want to be a full level aasimar caster in a robe with a staff wearing a mask. with too many spells and virtually no gear Who decides over life and death on an old god's whimsy.
But i might end up being a (heavily) armored wizard with two shields cause a lot of necromancer spells have touch as range and being close to people hurts when you are squishy.
I'm hoping some people here know about options that i overlooked or didn't even think/know about. Please help me think myself out of the corner.