Zhorn
2019-10-21, 09:36 AM
Following on from a thread I started in the 5e forums
http://www.giantitp.com/forums/showthread.php?600841-Teleportation-Circles-Permanence
I'm looking to modify the spell text for Teleportation Circle for the purposes of house ruling.
Intended changes:
Casting the spell every day for a year is just creating persisting one-way portals to justify the cost/time needed to establish them.
Casting the spell using a new sigil sequence sets up a targetable 'permanent circle' for use with Teleport and Teleportation Circle casts.
Language added to emphasise sigil sequences and portals are relatively simple to remove, as to explain why they would not be covering the landscape, and why long standing forms would be in secret/secure locations
House Ruled Teleportation Circle
5th-level conjuration
Casting Time: 1 minute
Range: 10 feet
Components: V, M (rare chalks and inks infused with precious gems with 50 gp, which the spell consumes)
Duration: 1 round
As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice Whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.
Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence—a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.
You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.
If you cast the spell using the same sigil sequence in the same location every day for one year, you create a persisting one way portal that lasts until either it is dispelled, or the destination's sigil sequence is altered or destroyed.
If you cast the spell using a sigil sequence not associated with a destination, the spell does not create a portal but instead activates the sigil sequence as a permanent circle, persisting until the sigil sequence is altered or destroyed. Some wizards have their sigil sequences chiselled into solid stone or similar surfaces prior to casting the spell to make the sequence more durable and harder to destroy.
Critiques? Suggested language modifications? Want to be sure the wording is clean, clear, and won't have unintended consequences or interpretations.
http://www.giantitp.com/forums/showthread.php?600841-Teleportation-Circles-Permanence
I'm looking to modify the spell text for Teleportation Circle for the purposes of house ruling.
Intended changes:
Casting the spell every day for a year is just creating persisting one-way portals to justify the cost/time needed to establish them.
Casting the spell using a new sigil sequence sets up a targetable 'permanent circle' for use with Teleport and Teleportation Circle casts.
Language added to emphasise sigil sequences and portals are relatively simple to remove, as to explain why they would not be covering the landscape, and why long standing forms would be in secret/secure locations
House Ruled Teleportation Circle
5th-level conjuration
Casting Time: 1 minute
Range: 10 feet
Components: V, M (rare chalks and inks infused with precious gems with 50 gp, which the spell consumes)
Duration: 1 round
As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice Whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.
Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence—a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.
You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.
If you cast the spell using the same sigil sequence in the same location every day for one year, you create a persisting one way portal that lasts until either it is dispelled, or the destination's sigil sequence is altered or destroyed.
If you cast the spell using a sigil sequence not associated with a destination, the spell does not create a portal but instead activates the sigil sequence as a permanent circle, persisting until the sigil sequence is altered or destroyed. Some wizards have their sigil sequences chiselled into solid stone or similar surfaces prior to casting the spell to make the sequence more durable and harder to destroy.
Critiques? Suggested language modifications? Want to be sure the wording is clean, clear, and won't have unintended consequences or interpretations.