Maat Mons
2019-10-21, 10:39 PM
IntWisCha
BasePrestigeBasePrestigeBasePrestige
Full CasterPsionConstructor
Crystal Master
EruditeArdentAberration Slayer
Precipient
WilderAnarchic Initiate
Flayerspawn Psychic
Metamind
Sangehirn
Half CasterLurkBody Leech
Cerebral Assassin
Shadow Mind
UncarnatePsychic WarriorBalisteer
Elocator
Psionic Fist
War MindSoulknifeIllumine Soul
Pyrokineticist
Soulbow
Base Classes
ArdentPsionPsychic WarriorLurkSoulknifeWilder
1Spellcasting, Mantle???Archetype???, Sneak Attack 1d6Mind Blade (can summon weapon made of energy; still deals damage as normal weapon, but counts as magic)Archetype, Surge 2/day (for 1 min. gain spellcasting-related benefits)
2Mantle FeatureDisciplineFighting Style, Psionic Weapon (expend spell slot for extra damage)ArchetypeArchetype, Fighting StyleElude Touch (+1 AC when wearing light armor)
3--Archetype FeatureLurk Augment (spend spell slot to add extra effect to Sneak Attack?), Sneak Attack 2d6Improved CriticalSurge 3/day
4Ability Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score Improvement
5--Extra AttackNondetection (continuously in effect), Sneak Attack 3d6Psychic Strike +1d8 (increase damage of Mind Blade)Archetype Feature
6Mantle FeatureDiscipline FeatureArchetype FeatureArchetype FeatureArchetype FeatureEnervation Endurance (immune to stunning)
7Stillness of Mind-Psionic Body (gain proficiency in Con saves?)???, Sneak Attack 4d6Body Feeder (gain temp HP on critical hit)Surge 4/day
8Ability Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score Improvement
9---Sneak Attack 5d6--
10Purity of BodyDiscipline FeatureExtra AttackArchetype FeatureArchetype FeatureArchetype Feature
11Mantle Feature-Archetype FeaturePower Drain (can cause enemy spellcaster to lose spell slot; doing so replenishes one of your spell slots), Sneak Attack 6d6Psychic Strike +2d8
12Ability Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score Improvement, Surge 5/day
13---Sneak Attack 7d6Knife to the Soul (can add ability damage to Mind Blade attack)-
14Mantle FeatureDiscipline FeatureDeep Impact (expend spell slot to gain advantage on attack roll)Archetype FeatureArchetype FeatureVolatile Mind (on successful Int, Wis, or Cha save vs. spell, deal psychic damage to attacker)
15Timeless Body-Archetype FeatureSneak Attack 8d6, Stygian Weapon (can make weapon attack inflict penalties)Superior CriticalArchetype Feature
16Ability Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score Improvement
17---Sneak Attack 9d6Psychic Strike +3d8Surge 6/day
18Mantle FeatureDiscipline FeatureArchetype FeatureArchetype FeatureArchetype FeatureSurging Euphoria (advantage on attack rolls during Surge, 1/Surge reroll save)
19Ability Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score Improvement, Sneak Attack 10d6Ability Score ImprovementAbility Score Improvement
20??????Extra AttackGreater Power Drain (some kind of improvement to Power Drain?)Soulbreaker (inflict penalties on critical hit)Archetype Feature
Ardent Subclasses
Aberration SlayerPrecipient
1proficient with martial weapons and heavy armor, Aberration Sense (similar to Divine Sense)proficiency in perception
2Lucid Buffer (advantage against charm)advantage with perception
6Extra AttackThird Eye (continuous see invisibility)
11Cerebral Blind (continuous nondetection)advantage on initiative
14???Third Eye (continuous true seeing)
18Cerebral Immunity (continuous mind blank)Elusive
Lurk Subclasses
Body LeechCerebral AssassinShadow MindUncarnate
2???TelepathyDarkvisionShed Body (temporarily enter ghostly state, gaining advantage on stealth), Incorporeal Touch (when using Shed Body, gain unarmed attack that deals necrotic damage)
6Ectoplasmic Cocoon (can restrain enemy)Cloud Mind (inflict penalties on opponent)Shadow Stealth (hide as bonus action in less than bright light)Incorporeal Movement (when using Shed Body, can move through enemy squares)
10Drain Cocoon (can deal damage to enemy in Ectoplasmic cocoon and gain temp HP)Mass Cloud Mind (use Cloud mind on multiple opponents)Shadow Jump (Dimension Door, but only to/from shadow)???
14Stasis Cocoon (enemy in Ecotplasmic Cocoon may be unable to act)Mind Stab (enemy you have just struck must save or be unable to perceive you)???Uncarnate (can use Shed Body at will)
18Cheat Death (if you would be reduced to 0 HP, can end Ectoplasic Cocoon to avoid damage, enemy that was trapped takes damage)Synaptic Disconnect (enemy you stab may be unable to act)can use Shadow Jump at will????
Psion Subclasses
ConstructorCrystal MasterErudite
2Astral Construct (minion you can conjure)Psicrystal Affinity (similar to familiar)Expanded Knowledge (add one spell to spell list)
6Advanced Construction (astral construct gains benefit chosen from list)Psicrystal Personality (choose one benefit from list, gain when psicrystal is near)Expanded Knowledge (add one spell to spell list)
10Efficient Construction (conjure astral construct as bonus action)Psicrystal Containment (when psicrystal is near, gain advantage on concentration)Expanded Knowledge (add one spell to spell list)
14Advanced Construction (astral construct gains benefit chosen from list)Improved Psicrystal (psicrystal gain second personality)Expanded Knowledge (add one spell to spell list)
18Advanced Construction (astral construct gains benefit chosen from list)Solicit Psicrystal (psicrystal can temporarily maintain concentration on spell in your place)Expanded Knowledge (add one spell to spell list)
Psychic Warrior Subclasses
BalisteerElocatorPsionic FistWar Mind
1Throw Anything (considered proficient with improvised ranged weapons)Up the Walls (can walk on walls, but not end movement there)Unarmed Damage 1d4, Unarmored ACBonded Weapon (can bond with weapon to make it count as magic)
3???Capricious Step (can Disengage as bonus action)Unarmored Movement +10 ft.Chain of Personal Superiority (1/day, activate to gain benefit on attack rolls for 1 min; cant' be used at same time as other "Chain" abilities)
6???Dimension Step (Dimension Door 1/long rest), Scorn Earth (fly speed 10 feet, when within 1 foot of ground, can move at land speed while ignoring difficult terrain)Unarmed Damage 1d6Chain of Defensive Posture (1/day, activate to gain benefit on AC for 1 min; cant' be used at same time as other "Chain" abilities)
11Explosive Shot (can expend spell slot to make ranged attack deal bonus AoE damage)Opportunistic Strike (1/round gain advantage on attack against enemy that has been struck by ally since last turn)Unarmed Damage 1d8Sweeping Strike (1/round, melee attack affects 2 enemies)
15???Transporter (can use Teleport or Plane Shift 1/long rest)???Chain of Overwhelming Force (1/day, activate to gain benefit on damage rolls for 1 min; cant' be used at same time as other "Chain" abilities)
18Phase Shot (can expend spell slot to make ranged attack ignore cover)Flanker (advantage on attack rolls if ally also threatens target)Unarmed Damage 1d10Whirlwind Attack (1/round, melee attack affects all adjacent enemies)
Soulknife Subclasses
Illumine SoulPyrokineticistSoulbow
2can learn Cleric spells, Lay on HandsBolt of Fire (gain Fire Bolt cantrip), Weapon Afire (can expend spell slot to sheathe weapon in fire)Mind Arrows (can make ranged weapons and ammo with Mind Blade, making ammo counts as part of attack)
6Positive Energy Conduit (can choose for Mind Blade to deal radiant damage; can make Psychic Strike damage radiant too)Fire Adaptation (resistance to fire)???
10Aura of CourageNimbus (can expend spell slot to gain fiery aura)Explosive Shot (can expend spell slot to add AoE damage to Mind Arrow attack)
14Cleansing TouchFear no Fire (immunity to fire)Lucky (can reroll some attacks)
18???Unearthly Heat (your fire damage ignores resistance and treats immunity as resistance)Phase Shot (can expend spell slot to ignore cover)
Wilder Subclasses
Anarchic InitiateFlayerspawn PsychicMetamindSangehirn
1Chaotic Surge (spells you cast while Surging may gain random benefits)gain mouth-tentacles during SurgeCerebremetamagic (can spend points from Font of Power to enhance spells), Font of Power (during Surge, gain points to spend)can learn Cleric spells
5Anarchic Grace (1/Surge, force enemy to reroll attack)???Overchannel (can spend HP in place of points from Font of Power)+1 HP per class level
10Clarity of Confusion (advantage on certain saves while Surging)???Free Casting 1/Surge (cast spell of up to 5th level without expending slot)Blessed Healer
15Chaotic Breach (while Surging, may cause enemy spells to go awry)???Free Casting 2/Surgeresistance to bludgeoning, piercing, and slashing damage during Surge
20??????Free Casting 3/Surgeduring Surge, automatically recover HP every round (only if below half max HP?)
BasePrestigeBasePrestigeBasePrestige
Full CasterPsionConstructor
Crystal Master
EruditeArdentAberration Slayer
Precipient
WilderAnarchic Initiate
Flayerspawn Psychic
Metamind
Sangehirn
Half CasterLurkBody Leech
Cerebral Assassin
Shadow Mind
UncarnatePsychic WarriorBalisteer
Elocator
Psionic Fist
War MindSoulknifeIllumine Soul
Pyrokineticist
Soulbow
Base Classes
ArdentPsionPsychic WarriorLurkSoulknifeWilder
1Spellcasting, Mantle???Archetype???, Sneak Attack 1d6Mind Blade (can summon weapon made of energy; still deals damage as normal weapon, but counts as magic)Archetype, Surge 2/day (for 1 min. gain spellcasting-related benefits)
2Mantle FeatureDisciplineFighting Style, Psionic Weapon (expend spell slot for extra damage)ArchetypeArchetype, Fighting StyleElude Touch (+1 AC when wearing light armor)
3--Archetype FeatureLurk Augment (spend spell slot to add extra effect to Sneak Attack?), Sneak Attack 2d6Improved CriticalSurge 3/day
4Ability Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score Improvement
5--Extra AttackNondetection (continuously in effect), Sneak Attack 3d6Psychic Strike +1d8 (increase damage of Mind Blade)Archetype Feature
6Mantle FeatureDiscipline FeatureArchetype FeatureArchetype FeatureArchetype FeatureEnervation Endurance (immune to stunning)
7Stillness of Mind-Psionic Body (gain proficiency in Con saves?)???, Sneak Attack 4d6Body Feeder (gain temp HP on critical hit)Surge 4/day
8Ability Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score Improvement
9---Sneak Attack 5d6--
10Purity of BodyDiscipline FeatureExtra AttackArchetype FeatureArchetype FeatureArchetype Feature
11Mantle Feature-Archetype FeaturePower Drain (can cause enemy spellcaster to lose spell slot; doing so replenishes one of your spell slots), Sneak Attack 6d6Psychic Strike +2d8
12Ability Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score Improvement, Surge 5/day
13---Sneak Attack 7d6Knife to the Soul (can add ability damage to Mind Blade attack)-
14Mantle FeatureDiscipline FeatureDeep Impact (expend spell slot to gain advantage on attack roll)Archetype FeatureArchetype FeatureVolatile Mind (on successful Int, Wis, or Cha save vs. spell, deal psychic damage to attacker)
15Timeless Body-Archetype FeatureSneak Attack 8d6, Stygian Weapon (can make weapon attack inflict penalties)Superior CriticalArchetype Feature
16Ability Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score Improvement
17---Sneak Attack 9d6Psychic Strike +3d8Surge 6/day
18Mantle FeatureDiscipline FeatureArchetype FeatureArchetype FeatureArchetype FeatureSurging Euphoria (advantage on attack rolls during Surge, 1/Surge reroll save)
19Ability Score ImprovementAbility Score ImprovementAbility Score ImprovementAbility Score Improvement, Sneak Attack 10d6Ability Score ImprovementAbility Score Improvement
20??????Extra AttackGreater Power Drain (some kind of improvement to Power Drain?)Soulbreaker (inflict penalties on critical hit)Archetype Feature
Ardent Subclasses
Aberration SlayerPrecipient
1proficient with martial weapons and heavy armor, Aberration Sense (similar to Divine Sense)proficiency in perception
2Lucid Buffer (advantage against charm)advantage with perception
6Extra AttackThird Eye (continuous see invisibility)
11Cerebral Blind (continuous nondetection)advantage on initiative
14???Third Eye (continuous true seeing)
18Cerebral Immunity (continuous mind blank)Elusive
Lurk Subclasses
Body LeechCerebral AssassinShadow MindUncarnate
2???TelepathyDarkvisionShed Body (temporarily enter ghostly state, gaining advantage on stealth), Incorporeal Touch (when using Shed Body, gain unarmed attack that deals necrotic damage)
6Ectoplasmic Cocoon (can restrain enemy)Cloud Mind (inflict penalties on opponent)Shadow Stealth (hide as bonus action in less than bright light)Incorporeal Movement (when using Shed Body, can move through enemy squares)
10Drain Cocoon (can deal damage to enemy in Ectoplasmic cocoon and gain temp HP)Mass Cloud Mind (use Cloud mind on multiple opponents)Shadow Jump (Dimension Door, but only to/from shadow)???
14Stasis Cocoon (enemy in Ecotplasmic Cocoon may be unable to act)Mind Stab (enemy you have just struck must save or be unable to perceive you)???Uncarnate (can use Shed Body at will)
18Cheat Death (if you would be reduced to 0 HP, can end Ectoplasic Cocoon to avoid damage, enemy that was trapped takes damage)Synaptic Disconnect (enemy you stab may be unable to act)can use Shadow Jump at will????
Psion Subclasses
ConstructorCrystal MasterErudite
2Astral Construct (minion you can conjure)Psicrystal Affinity (similar to familiar)Expanded Knowledge (add one spell to spell list)
6Advanced Construction (astral construct gains benefit chosen from list)Psicrystal Personality (choose one benefit from list, gain when psicrystal is near)Expanded Knowledge (add one spell to spell list)
10Efficient Construction (conjure astral construct as bonus action)Psicrystal Containment (when psicrystal is near, gain advantage on concentration)Expanded Knowledge (add one spell to spell list)
14Advanced Construction (astral construct gains benefit chosen from list)Improved Psicrystal (psicrystal gain second personality)Expanded Knowledge (add one spell to spell list)
18Advanced Construction (astral construct gains benefit chosen from list)Solicit Psicrystal (psicrystal can temporarily maintain concentration on spell in your place)Expanded Knowledge (add one spell to spell list)
Psychic Warrior Subclasses
BalisteerElocatorPsionic FistWar Mind
1Throw Anything (considered proficient with improvised ranged weapons)Up the Walls (can walk on walls, but not end movement there)Unarmed Damage 1d4, Unarmored ACBonded Weapon (can bond with weapon to make it count as magic)
3???Capricious Step (can Disengage as bonus action)Unarmored Movement +10 ft.Chain of Personal Superiority (1/day, activate to gain benefit on attack rolls for 1 min; cant' be used at same time as other "Chain" abilities)
6???Dimension Step (Dimension Door 1/long rest), Scorn Earth (fly speed 10 feet, when within 1 foot of ground, can move at land speed while ignoring difficult terrain)Unarmed Damage 1d6Chain of Defensive Posture (1/day, activate to gain benefit on AC for 1 min; cant' be used at same time as other "Chain" abilities)
11Explosive Shot (can expend spell slot to make ranged attack deal bonus AoE damage)Opportunistic Strike (1/round gain advantage on attack against enemy that has been struck by ally since last turn)Unarmed Damage 1d8Sweeping Strike (1/round, melee attack affects 2 enemies)
15???Transporter (can use Teleport or Plane Shift 1/long rest)???Chain of Overwhelming Force (1/day, activate to gain benefit on damage rolls for 1 min; cant' be used at same time as other "Chain" abilities)
18Phase Shot (can expend spell slot to make ranged attack ignore cover)Flanker (advantage on attack rolls if ally also threatens target)Unarmed Damage 1d10Whirlwind Attack (1/round, melee attack affects all adjacent enemies)
Soulknife Subclasses
Illumine SoulPyrokineticistSoulbow
2can learn Cleric spells, Lay on HandsBolt of Fire (gain Fire Bolt cantrip), Weapon Afire (can expend spell slot to sheathe weapon in fire)Mind Arrows (can make ranged weapons and ammo with Mind Blade, making ammo counts as part of attack)
6Positive Energy Conduit (can choose for Mind Blade to deal radiant damage; can make Psychic Strike damage radiant too)Fire Adaptation (resistance to fire)???
10Aura of CourageNimbus (can expend spell slot to gain fiery aura)Explosive Shot (can expend spell slot to add AoE damage to Mind Arrow attack)
14Cleansing TouchFear no Fire (immunity to fire)Lucky (can reroll some attacks)
18???Unearthly Heat (your fire damage ignores resistance and treats immunity as resistance)Phase Shot (can expend spell slot to ignore cover)
Wilder Subclasses
Anarchic InitiateFlayerspawn PsychicMetamindSangehirn
1Chaotic Surge (spells you cast while Surging may gain random benefits)gain mouth-tentacles during SurgeCerebremetamagic (can spend points from Font of Power to enhance spells), Font of Power (during Surge, gain points to spend)can learn Cleric spells
5Anarchic Grace (1/Surge, force enemy to reroll attack)???Overchannel (can spend HP in place of points from Font of Power)+1 HP per class level
10Clarity of Confusion (advantage on certain saves while Surging)???Free Casting 1/Surge (cast spell of up to 5th level without expending slot)Blessed Healer
15Chaotic Breach (while Surging, may cause enemy spells to go awry)???Free Casting 2/Surgeresistance to bludgeoning, piercing, and slashing damage during Surge
20??????Free Casting 3/Surgeduring Surge, automatically recover HP every round (only if below half max HP?)