viel nast
2019-10-25, 05:26 AM
MAGICAL SLEEP
3RD Level transmutation
Casting time: 1 hour
Range: self
Components: V S M (incense and dust from semi-precious or precious stones of 10gp per level of spells slot gained)
Duration: special
With this spell you can boost your spell slots up to half your maximum slots (round down).
In a special ritual you enhance your magical ability and will be able to cast a number of spell slots additional to your already available ones that are equal or less to your wizard spell level. This ability will last until you finish a long rest. After that you will go into a catatonic sleep that will last for a number of days as many as the extra spell slots you gained. The player can choose how many and from which level will be the spell slots gained. For example, if you are a fifth level wizard you have 4 1st three 2nd and two 3rd level spell slots. You can gain up to two 1st one 2nd and one 3rd. If you chose to go for the maximum possible spell slots you will have to sleep for seven days and would need stone dust worth of 70 gps. The extra spell slots gained from magic sleep are not recovered by the arcane recovery wizard feature.
After the magical sleep ends you gain a number of levels of exhaustion equal to the days of magical sleep divided by your CON modifier (round down) minus your INT modifier, thus a wizard with CON 14 and INT 18 who slept magically for fifteen days will gain three levels of exhaustion. Caution is needed to avoid death from exhaustion!
3RD Level transmutation
Casting time: 1 hour
Range: self
Components: V S M (incense and dust from semi-precious or precious stones of 10gp per level of spells slot gained)
Duration: special
With this spell you can boost your spell slots up to half your maximum slots (round down).
In a special ritual you enhance your magical ability and will be able to cast a number of spell slots additional to your already available ones that are equal or less to your wizard spell level. This ability will last until you finish a long rest. After that you will go into a catatonic sleep that will last for a number of days as many as the extra spell slots you gained. The player can choose how many and from which level will be the spell slots gained. For example, if you are a fifth level wizard you have 4 1st three 2nd and two 3rd level spell slots. You can gain up to two 1st one 2nd and one 3rd. If you chose to go for the maximum possible spell slots you will have to sleep for seven days and would need stone dust worth of 70 gps. The extra spell slots gained from magic sleep are not recovered by the arcane recovery wizard feature.
After the magical sleep ends you gain a number of levels of exhaustion equal to the days of magical sleep divided by your CON modifier (round down) minus your INT modifier, thus a wizard with CON 14 and INT 18 who slept magically for fifteen days will gain three levels of exhaustion. Caution is needed to avoid death from exhaustion!