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View Full Version : Supercharged Crafting (5e+)



John Out West
2019-10-25, 08:19 AM
I've created several crafting systems for fantasy role-playing games, including Alchemy, Blacksmithing, Herbalism, Rituals, Runeing, Tinkering, and Artificing. We're looking to make these a supplement to all (or as many as we can) medieval fantasy role-playing games, and many of the rules may be general or inappropriate for specific systems. At the moment, it is tuned for D20 games such as D&D 5e and Pathfinder.

I'm looking to publish these in a book, filled with illustrations, as well as the wacky adventures of a goblin named Krillo. The rules have been tested-to-death internally, but I want to know how they work in other people's games. What we're really looking for here is feedback from players and GMs about how these rules affects your games.

Alchemy (https://www.drivethrurpg.com/product/273149/Krillos-Guide-To-Alchemy)and Blacksmithing (https://www.drivethrurpg.com/product/273147/Krillos-Guide-to-Blacksmithing)crafts are available (For Free) on DrivethruRPG right now, both fully illustrated. If those two pique your interest (Or if you're just generally interested) you can email me at [email protected] and I can send you the full suite of crafts. (The rest are not illustrated.... yet)