Maloney
2019-10-27, 01:32 PM
So I work with a game engine for making Zelda-like ARPGs, and there's an activity in the community we call a One-Screen Massacre that we did a lot back when it was just Zelda fangames. Basically, we'd take turns making only a single screen of a Zelda game, and then the next person would build a single screen after that. It wound up being really cool, making basically a full-size Zelda fangame of... interesting quality.
I was wondering how that would work with a tabletop roleplaying game. Perhaps we could make a campaign book where each session was written by a different DM, or maybe a game of D&D where several people take turns being the DM, not being allowed to discuss their future plans with other DMs or attempting to railroad away from where the previous DM took it. Sound like fun?
I was wondering how that would work with a tabletop roleplaying game. Perhaps we could make a campaign book where each session was written by a different DM, or maybe a game of D&D where several people take turns being the DM, not being allowed to discuss their future plans with other DMs or attempting to railroad away from where the previous DM took it. Sound like fun?