Durkoala
2019-10-28, 05:01 PM
Lately, I've been wanting to try to run a game. Or to expand on that, I've been wanting to try to play in a game that's a lot like the 1998 Godzilla cartoon, enough that I'm willing to put on the GM hat and make it happen if I have to.
Now, this isn't a recruitment thread. I have no idea what sort of system will fit the kind of gameplay and mechanics I want: at the moment, Mutants and Masterminds 3rd edition is the only one that I have some experience with and looks like it might halfway work. Monsters and Other Childish Things has been suggested by a friend, but I don't know it very well. Does anybody have any good suggestions for something that:
-Lets a bunch of humans or similarly puny beings aid a giant ally in a fight against a giant foe? For the full Godzilla experience, this would be an NPC beast, but a mecha piloted by one player with the others acting as support would also be excellent.
--Gives the puny humans autonomy to have their own smaller-scale adventures, such as fighting lefterover parasites from the big Kaiju or trying to campaign for increased budget for their giant buddy.
-Has a combat system with some flexiblity and showmanship, for cool environmental kills and interesting interactions with monster abilities like flight.
-Lets you implement weaknesss for the monsters, such as being vulnerable to electricity or confused by ultrasonic waves. I don't want every fight's solution to be 'just punch it'.
-Isn't too hard for a first-time GM to learn or use.
-Isn't super expensive and is available in pdf. I can shell out some money for this, but the less, the better. I also don't have much physical space availble to me right now, so physical books are out unless they're very small.
I can proabably manage with something that doesn't meet all of these points (except maybe the last one), but, obviously, the more of them that there are, the better. Thanks in advance for any help!
Now, this isn't a recruitment thread. I have no idea what sort of system will fit the kind of gameplay and mechanics I want: at the moment, Mutants and Masterminds 3rd edition is the only one that I have some experience with and looks like it might halfway work. Monsters and Other Childish Things has been suggested by a friend, but I don't know it very well. Does anybody have any good suggestions for something that:
-Lets a bunch of humans or similarly puny beings aid a giant ally in a fight against a giant foe? For the full Godzilla experience, this would be an NPC beast, but a mecha piloted by one player with the others acting as support would also be excellent.
--Gives the puny humans autonomy to have their own smaller-scale adventures, such as fighting lefterover parasites from the big Kaiju or trying to campaign for increased budget for their giant buddy.
-Has a combat system with some flexiblity and showmanship, for cool environmental kills and interesting interactions with monster abilities like flight.
-Lets you implement weaknesss for the monsters, such as being vulnerable to electricity or confused by ultrasonic waves. I don't want every fight's solution to be 'just punch it'.
-Isn't too hard for a first-time GM to learn or use.
-Isn't super expensive and is available in pdf. I can shell out some money for this, but the less, the better. I also don't have much physical space availble to me right now, so physical books are out unless they're very small.
I can proabably manage with something that doesn't meet all of these points (except maybe the last one), but, obviously, the more of them that there are, the better. Thanks in advance for any help!