SociopathFriend
2019-10-28, 05:08 PM
Just a curious question I've had for a while as I'm a Necromancer Wizard in one of my campaigns. Does the CR of the Zombies, Skeletons, and other members of your undead entourage change due to you enhancing them when they're created or does it stay the same?
For the record I do have a Cleric in my party but we've come to an understanding about said Necromancy- namely only enemies and only after I specifically asserted the soul was still going to whatever afterlife it had waiting for it. So he won't Turn Undead out of spite but all the same I am interested in the interaction.
A normal Skeleton for example has:
AC 13
HP 13
+4 to hit
1d6 + 2 damage
A Skeleton raised by a Necromancy Wizard at level 10 using Animate Dead instead has:
AC 13
HP 23
+4 to hit
1d6 + 6 damage
And a Skeleton raised by a Necromancy Wizard at level 10 with max Intelligence using Danse Macabre has:
AC 13
HP 23
+9 to hit
1d6 + 11 damage
For the record I do have a Cleric in my party but we've come to an understanding about said Necromancy- namely only enemies and only after I specifically asserted the soul was still going to whatever afterlife it had waiting for it. So he won't Turn Undead out of spite but all the same I am interested in the interaction.
A normal Skeleton for example has:
AC 13
HP 13
+4 to hit
1d6 + 2 damage
A Skeleton raised by a Necromancy Wizard at level 10 using Animate Dead instead has:
AC 13
HP 23
+4 to hit
1d6 + 6 damage
And a Skeleton raised by a Necromancy Wizard at level 10 with max Intelligence using Danse Macabre has:
AC 13
HP 23
+9 to hit
1d6 + 11 damage